In the best tradition of the TGU, and inspired by Azura's Dedicated Learn TG Squad thread, I offer you the TG Mentorship Program.
Why a Mentorship Program?
The Tactical Gamer Uuniversity is a wonderful resource, but the classes are focused on one specific subject, and they aren't always running when you need them for a general orientation and an introduction to the TG way. Organizing the classes we do have takes a long time, and signups are always heavy.
It's hard for new members to know who to contact for help. Since TG is so much more than a group of gamers, there's a lot of realestate on the forums to get lost in, let alone trying to parse all the rules and regulations we have. A one on one relationship with a more experienced member would go a long way towards helping new people get settled in quickly and with a minimum of pain.
You're new, how can you find a Mentor? Either: read this page in the tactical wiki about the program and contact one of the mentors listed at the bottom who best fits what you'd like to get from the program
OR
Send a PM to Augustus Gloop and talk to him about getting you assigned to a mentor.
You'd like to be a Mentor, what does it take?
You need to be friendly and approachable, patient and well spoken, and above all, available.
You need to have been a member of TG (not necessarily a supporting member) for at least 6 months, and know the lay of the land on the forums, how to sign up for events, have taken at least one TGU class... [Read More]
We are currently ranked 1835 of 118407 teams. That's with 10 members! Imagine what will happen if there's a groundswell of TG participation!
This is a perfect opportunity to spread our name around in the outside world, and help a cause that's right up our alley and obviously deserving of all the support we can give it, especially if it's otherwise wasted computer cycles.
Both PC and PS3 owners are able to contribute to the team by downloading the Folding @ Home software, and putting the TG team's number (#78445) in the configuration panel of the client software.
If you'd like to check out the papers already published as a result of previous Folding distributed work, look here.
If you'd like to see the awards and international recognition Folding has received, look here.
This link will take you to a simple description of both protein folding, and what Folding @ Home is able to do.
What sounds great and has been much anticipated for almost a year and a half? That’s right folks the recent patch to BI (Bohemia Interactive) Armed Assault has fixed the VON (Voice Over Network) issue. Over the past year or so we have been using TeamSpeak in an attempt to properly communicate with each other while playing this fantastic game, but it is limited and it distracted from the game itself. We have also struggled to support Vista 64 as well as several memory issues, but no longer!!
As a result of the recent patch, the TG CoOp server has jumped tremendously in activity. We were averaging a paltry 6-10 per mission, where as lately we have about 25 people in-game at night. The server ranking has sky rocketed to be ranked in the top 30 worldwide.
Here is a list of major fixes in the game that has jump started the server:
Patch 1.11 Highlights
Fixed compatibility issues with Vista x64 platform
Voice over net and multiplayer related fixes and improvements
Fixed Out Of Memory problems caused by exhausting 32b virtual address space
Significant optimizations with large view distances
AI bridge pathfinding much improved (they can move better)
Fixed some bugs in the AI target recognition both visually and aurally
Improved airplane turn dynamics simulation
Fixed clipping issues with 16:9 or TrippleHead displays
If you are one of those that have still not updated the version of your ArmA yet, just follow the directions on the following link from BI to get updated today!!
Now for those of you who have not experienced the ultimate in a gaming simulation, Steam now offers ArmA for download for only $29.95. One simple click and you could be on line with the rest of us in minutes!!
That's right! The PCS admin team is pleased to announce the return of Counter-strike: Source Vanilla!
We will be reintegrating vanilla into our regular routine while still hosting the realism mods that have been so wildly entertaining. It is our feeling that we can host two different flavors of PCS and it will be a win-win situation for the players, the admins and the rest of the community. We hope to draw in players from outside TG and from other games here as well using different gameplay solutions.
Nothing else will change. We will still play in an objective-driven environment using team-oriented gameplay, and the SOPs are still in effect. The only noticeable difference will be the gameplay, including eliminating some things such as the weapon weights and bleedout function. Server 1 will continue to host the realism mods.
Starting Tuesday, March 25, we will be hosting CSS Vanilla on Server 2. Current and old players are encouraged to attend. This is your opportunity to play the game the way we originally played it long ago. The vanilla server will run through Thursday, March 27. This pattern will continue in the weeks to follow as we further incorporate Vanilla. If there is enough support, it is possible that this will become a mainstay here at Tactical Gamer.
First, I'd like to start off with, "What Is Ikariam exactly?"
Well, Ikariam is a web-based strategy game, think along the lines maybe of a stripped down Civ4, or something close to it.
My take:
Web-games are starting to get more and more attention. I think a few reasons for Ikariam is;
1) It is available everywhere you go, big convenience factor, play it on your laptop, desktop or any place that has internet access.
2) It's very easy to get started, easy to learn.
3) Persistent world, you do not have to sit in front of this game all day long, as the world keeps going, even when your not logged on.
4) Longevity, I bet this game could take every bit or more than a year to complete.
I've had the pleasure of stumbling upon this great game. Now, I've never been into strategy games before, until Ikariam came along. I first discovered this gem, by poking my nose around the strategy forums here at TG, and wondered what it was, so I checked it out. At first I was like, "I don't know really how to play these kinds of games". So I jumped in, feet first. I've not regretted a moment of it. This game has me very addicted, even while I'm not playing it, I've constantly thinking about, "man wonder how my town is doing, hope it didn't get pillaged! For a pretty static interface, there are quite a few things going on in the background. Your workers are pumping out so much wood per hour, your luxury resources are being gathered...etc.
Everything is based on time, real time just about. Building your empire will take longer than a few minutes, it will take days, literally. This seems like a game-killer at first, but its totally the opposite. It works extremely well in this kind of game. I get a little sense of anticipation looking at the countdown on the timer, while my building is being completed. Maybe its the feeling of satisfaction I'm getting out of it.
So interested in trying this wonderful game out? Hope so, its fun!
First, you'll need to go to www.Ikariam.com there is a .org site, but .com site is mainly for the US as far as I know. TG has made the "Alpha" server our official server,... [Read More]