Download the latest version of this mod from
HERE.
If you have a prior version of this mod installed, be sure to remove it by deleting the existing
@SIX_Tracers folder and the existing
@SIX_Misc folder from your default
ArmA directory (
C:\Games\Bohemia Interactive\ArmA for me). Then, to use this mod, simply unzip it into your default
ArmA directory. Finally, create/update a Windows shortcut to include
-mod=@SIX_Tracers -mod=@SIX_Misc in the Target line. For example, the Target line for my
ArmA shortcut is:
"C:\Games\Bohemia Interactive\ArmA\arma.exe" -mod=@SIX_Tracers -mod=@SIX_Misc -mod=FDF_Sounds -nosplash
Note that this is an optional mod (like the FDF Sound Pack), so you don't NEED to have it to play on the Tactical Gamer
ArmA servers.
Read about its development
here.
SIX_Tracers-README_v0.1.txt:
Code:
6thSense.eu Presents: Tracers v0.1 ArmA v1.08 Compatible. (By Sickboy)
--------------------------------------------------------------------------------
This Tracer Addon uses a tracer model instead of particle source. We are still considering using a particle source at the bullet as ignition/light source. FPS should be seriously increased compared to the hundreds/thousands of particles we used before ;-)
This tracer addon is based on many peoples addons, ideas, thoughts and other contributions. Though the current state of the package; config wise, model wise and script wise is a nearly completely rewritten and rebuild package, by Sickboy and Garlay. Credits are found at the end of this Readme.
Installation
* This addon requires you to install @SIX_Misc. Please review the Docs.
* Place the folder: @SIX_Tracers into your ArmA Installation Folder
* Place the dta folder into your ArmA Installation Folder, so the contents of the dta folder should be copied to your arma\dta folder
* Edit your ArmA shortcut to include the mod, add: -mod=@SIX_Misc;@SIX_Tracers
o or if you have multiple mods, per example: -mod=@ModWar;@MAP_Air;@SIX_Misc;@SIX_Tracers
* If you wish to configure the Tracers manually (SinglePlayer?-only), please review dta\SIX_Tracers.hpp
* Enjoy! Tracers are enabled on All Units and Vehicles
o If you want to manually configure tracer settings inside a mission, please review @SIX_Tracers\docs\SIX_TracersCfg.hpp
Demo Missions
* Demo1: Incl. Day & Night Time Choice
* Demo2: Incl. Tracer Configuration on Mission Level, please review h\SIX_TracersCfg.hpp
Notes
* The Mod disables default BIS Tracers, if you still see them you probably did not install the Addon right
o Or another mod is overwriting ours, please disable others systematicly to check.
* You can also place the SIX_Misc/Tracer addon into any other modfolder to your likings.. just make sure the dta folder has the .hpp files
* More Readme, Info, Screenshots, Demo Missions etc. etc. coming!
* One can make his mission permanent compatible with SIX_Tracers, please review SIX_Misc Readme
Variables (Though also setable through MissionConfigFile?)
* SIX_TRACER_REFRESH - Number (Default 30): Refresh time in seconds, how long pause between checks if new units are on the battlefield
* SIX_TRACER_AUTO - Number (Default 1): Decides if the automatic tracer enabling should be activated. Use 0 to disable
Credits
* BN880 - For his great tracers in OFP, which were a great inspiration
* Wolfbane - For his excellent tracers in OFP, which were used as a base for the work Centipede did
* Centipede & Kenbow - For their excellent conversion of WolfBane?'s Tracers: CENT Tracers.
* ThePredator? - For his complete package of CENT Tracers bundled with his excellent config for disabling default BIS Tracers and adding Tracer Properties, aswell as lot's of input, testing, vids etc.
* Garlay - For his Tracer Models, Vector tryouts & findings, config tests, etc. etc.
* Simba - For his contributions at the BIS forums
* MadDogX - For his contributions at the BIS forums
* Anyone forgotten, please excuse me :| Thanks to all involved!
* BIS - Thanks, for their great Game and continued Support! Aswell as thanks to the Mod, Script & Missionmake Community!