Really like the new maps. Pearl Market is what I feel an infantry-focused map should be, as opposed to the very linear Locker and Metro maps. Haven't played Propaganda much, although I had a pretty good experience when I did. Sunken Dragon has really interesting levolution (hate using that word) and the Chinese restaurant is really fun to fight over.
Not as big a fan of Lumphini Garden - the design feels very chaotic and a bit confused, but it's not awful by any means. The canals are kinda...
Steam should do it though I can't recall how to do it, I've been up working a summer job in Algonquin National Park up here in Canada so pretty far from my gaming computer lol When I get back in mid/late August I expect a round with you two, Brett and franc, haven't seen you in forever! How're you guys doing anyways?
Went to hawaii, came back from hawaii. Now in a week and a half i'm getting eye surgery to hopefully get rid of these damn spectacles. Anyone here have Lasik or PRK? Any tips or anything to make the recovery as smooth as possible. What was the surgery itself like, you just stare at a dot while they do their work on you?
The Double Post >> Not really
This does spawn an interesting side note, implement the new HELO Flight Model or stay with the current one from what I can gleen it seems it will be a server or mission parameter.
^^ Looking forward to this
Interesting idea VLAD.
As far as having a specific drill to practice each Tuesday, perhaps assigned on the forums, it sounds like a good idea.
I think it requires two things:
1.) Content produced on a weekly basis for perhaps the first 4-5 weeks, and once we have 5 or so drills we can just rotate them, so the pressure for content creation is less. My preference would be for all new drills to be at least vetted by myself prior to approval. My goal here is that we standardize what we...
We just took down Island 5 with 6 guys on Server 2. UAVs, UGVs, tanks and a very small infantry team. I wanted to shout out to the small team for a couple of reasons:
1. Island 5 is modified greatly in terms of what a player can do or how the enemy is placed/acts. Fear not.
2. A quick AAR for a nicely executed gameplay.
Biggs, Potatonator, Ramna, OPS, Grunt, Woody, Vilky.... not all at the same time.
WE will be able to fire from heilos . . . .that's a polite way of saying . . . 300+ yard AI head shots INTO a moving vehicle with the first bullet (while we spray wildly with the new fatigue model) . . . . ;-)
Still fun don't get me wrong and I can't wait to do it. . . . . I'm just saying . . . .
I had an idea similar to this but is was more based on established maneuvers than experimental ones. My idea was more like a training exercise calendar really. This could also supplement Matt's idea too, reserving a day for experimental tactics.
TG is good at working together and doing as we are told. Many outfits/squads strive to get to that point which we have already achieved on a regular basis. However where we ourselves have room to grow is the general knowledge of tactics and the...