The Password for the third phase of Phantom Program "PHANTOM INITIATE" was found earlier today.
PW = 24344241893
Get 200 LMG kills 0/200
Get 50 kills with explosives 0/50
Get 25 roadkills 0/25
Hey Chip, now that I've had a chance to be in your squad I'd like to add my two cents:
One thing I've noticed that you tend to overload with detail and spend a lot of time getting the squad in position and setting up while in contact with the enemy. Getting your ducks in a row before a push is a good thing, but it needs to be done from a low pressure situation from relative safety where time isn't a constraining factor. Once you're in the thick of it, the squad needs to be moving and...
I will be streaming again around noon EDT on Saturday. This may be my last twitch, though, as I do not seem to be gaining an audience lol!
Anywho, tonights feed is up on my channel if you wanna see me get blasted by the invisible man! lol!
Hey Pale, welcome to TG. I definitely remember having you in my squad lately. The whole "team stacking" thing has been a reported problem since the release of DOOM, and I have been screaming about it here for years. Team scramble has a little to do with it, players joining on their friends in Battlelog has a little to do with it.... I would hope that TG tagged players are not sitting in the "team select" screen tapping on switch team to get on the winning team.
Most "guests" to the server...
I'll be starting the 3 map random rotation tonight, you wont what maps or in what order but I'll pick one of each from each group: (veil, summit, tram, biodome), (mineshaft, refinery, descent, docking), (jambi, Kodiak, eclipse, caged).
Games start at 7pm CST like always. I'll announce the password to the server 20 minutes before starting time. Be sure to filter for passworded servers. Please review the thread below from previous weeks about the rules going forward.
As has been mentioned already, the tools for improvement, for really putting the TG stamp on the server are already within the grasp of the players. That's a design choice. As a community we could have wasted an inordinate amount of time trying to come up with mechanisms for forcing communication etc within the the constraints of the both the game engine and the reality of a public server. There isn't any need for that and in this specific circumstance it would be counter productive. (Please...
"Gay" and "rape" are two words which have always been disallowed on TGNS.
Our NS1 hard-and-fast rules were more verbose than what we have today. I made a conscious design decision with NS2 to keep our rules simpler to consume, and the following text was lost for a time.
I've just re-added the following advisory to our Rules page (linked in OP), just so there's no confusion:
"Any regular (who, per community rules, has read all rules, including this one) who uses a racial or sexual slur...
I was in Maquis squad a few days ago, and I think that this sounds like a great idea. However, as others have said, it would be hard to put it in place as a "rule". Perhaps more of a guideline...
One problem I have noticed on the server is that the people with the TG tags tend to gravitate towards one team, and when this occurs the opposing team gets demolished. If all of those TG'ers could FURTHER coordinate... ;)
Knowing what the other squads is doing would cut down a lot of the...
If I may, as this is a fascinating conversation.
Essentially with a breach you are trying to break a hard point. That's never easy as the enemy can focus on your entry point. As with all breaches or dynamic entries the optimum scenario is that you effect numerous minor breaches to draw defensive attention away from your main thrust. As is the nature of things you can more easily deliver forces to the ground floor entry points than you can the second floor or the roof etc. This is...
Here is more of my two cents.
My goal for this is to test a lot of possibilities. With a max, without one, with light assault and without. More players will allow better tests. More time allows more repetitions. We have limited #s of both.
ghostshooter101: I think so? I think it block things like C4 and grenades if you orient it towards them, so it should be able to eat a mine. Heck, a MAX can eat a mine without it... probably even trip it without sticking around for the explosion if they charge over it!
Another thought: we should experiment with light assaults as part of the breach. In certain buildings, like the standard two story + balcony building, a light assault can heavily disrupt the enemy by popping up to a window and...
That works, Garthra. I was focusing on a specific technique of breaching when we should be looking at the bigger picture. Good call.
I hadn't thought of using the Charge ability, starstriker.. Interesting idea!