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Discussion: Age Of Conan: Hyborian Adventures / Age Of Conan - General Discussion - Race or Server Type? - Originally Posted by blackmain Still would like some kind of details on each class....... please
  1. #16

    TheFatKidDeath's Avatar

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    Re: Race or Server Type?

    Quote Originally Posted by blackmain View Post
    Still would like some kind of details on each class....... please
    Black, try here:

    http://community.ageofconan.com/wsp/...&table=CONTENT

    It's about as indepth as I know without getting into speculation. Alot of new information will be released in January so I'm suspecting more indepth information on classes will come our way.
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  3. #17

    Tarenth's Avatar

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    Re: Race or Server Type?

    Mmm...that doesn't go into the character classes as deeply as the Archetype and Class explaination flash does. However it does touch upon the crafting system and its synergy with guilds through the use of 'prestige' classes that give wide ranging bonuses.

    To rip directly from that link:
    Lord
    • Has exclusive placement rights in regard to the main keep
    • Can build Guard Towers that automatically defend against enemy attacks
    • Each Lord in a guild increases the resource extraction of gold nuggets for all guild members - up to a max of 30 Lords.
    • Each Lord in a guild increases the experience point bonus for all guild members - up to a max of 20 Lords.
    • Has access to the Architect and Alchemy crafting skills
    Commander:
    • Adds one additional maximum member to a team, up to a total of 10 (with 4 Commanders)
    • Can build Barracks for the Village or Keep that will spawn soldiers to protect the village on attack
    • Each Commander in a guild increases the resource extraction of iron ore for all guild members - up to a max of 30 Commanders
    • Can draw up special "Tactical Plans" to enable Commander only formations. Massive battle formations, such as large mounted formations or the special Raid Attack resistant formations, are available only to the Commander
    • Has access to the Weaponsmith crafting skill
    Crafter:
    • Can build crafting premises, smithies, and other tradeskill facilities in the guild villages
    • Each Crafter in a guild increases the resource extraction of wood for all guild members - up to a max of 30 Crafters
    • Has access to all forms of crafting
    Master:
    • Can have one "follower". Being in a guild gives you access to more powerful followers
    • Can build stables which upgrade the quality of mounts
    • Each Master in a guild will increase the resource extraction of stone for all guild members - up to a max of 30 Masters
    • Has access to the Armorsmith crafting skill
    So the lord can build in the area closest to the village (PvE city) or keep (PvP Citadel), they can build guard towers that act as defenders against seiges (both PvP and PvE), they increase gold collection and xp of all guild members, and they have the architect and alchemy professions.
    Commanders count as a 'free group member' and expand group sizes, they build barracks that spawn NPC guards to defend your village or keep, they increase your ore collection rate, can draw up special tactical plans, and have the weaponsmith profession. The details on the tactical plans are a bit sketchy with the information I'm given, but I'm going to guess that NPCs and players can fall into these formations for bonuses. Being able to order NPC melee guards to stand in front of NPC range units will be pretty interesting to see.
    Crafters are your go to guy for all things profession related. They build the facilities that other professions use, increase all wood collection for guild members, and have access to all the professions.
    Masters get a follower (going to guess an NPC pet), build stables which improve all mounts in the guild, increase the stone extraction of the guild, and have the armorsmith profession.

    A good balance of all 4 seems to be a good idea at face value. You need crafters to build the crafting stations and are probably one of the best to have at first for both PvE and PvP. They also increase wood collection which will be important for setting up buildings and probably some crafting. Next you have Lords who increase the XP of everyone in the guild and will speed up the leveling process. They build stationary guard towards which will be useful in PvE city building, but I don't believe they will be much help with a PvP Keep because someone will find someway to go around it. Masters improve mounts (not sure in what way) and increase stone collection which will help buildings, however it may be a good choice for more lightly armored or ranged classes because they will get a follower they can send into battle. Commanders are definately a must for group work and the large raid scale seiges and defenses of both PvE and PvP variety and the increase in iron extraction means you have more iron to play around with in crafting.

    Personally I'm leaning towards Ranger Master or Barbarian Commander. The first gives me armorcrafting and a follower to keep things at range and the second gives me weaponcrafting, improved iron collection, and a free spot in groups since I expand group sizes.

    But that's all derived from the information they give us and subject to change.
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    It was a confirmed casualty some time ago.


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  5. #18

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    Re: Race or Server Type?

    Thanks for all that info. Should be interesting to see how all these groups work out.



    Mage:
    Lich
    Herald of Xotli

    Anyway those are the classes that interesting me. Probably good try Herald of Xotli because you get to be a freakin demon.

    The hungry, ignorant man immediately grasps that he is handed a fish, but is bewildered when handed a net. The man who shivers in the cold thinks happily of the man who invites him to sit by his fire, and somewhat poorly of the man who loans him an axe, flint and steel.

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  7. #19

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    Re: Race or Server Type?

    How does character progression, choice of class work in other MMO's? I like the fact in AOC you are not required to choose a specific role immediately and the choice comes at lvl 5(arch-type), 20(class) and then prestige which will give players time to see what fits their play style.

    I'm leaning towards Soldier/Conqueror/Commander as my first character. I like to get in and mix it up and with the Real Time Combat System I think having a hand to hand character will really take advantage of the system. The "Tactical Plans" with the Commander sounds like it would benefit us at TG. "Large mounted formations", like the sound of that Think of a dozen TG Mammoths knocking down the walls of some poor guild
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  9. #20

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    Re: Race or Server Type?

    Its actually stolen directly from Tabula Rasa or vice versa. TR has the recruit->archetype->specialist tree as well, but you're thrown into the game and can clone at branches so you're not replaying. For AoC since levels 1-20 are single player you'll get to build the story and pick your class before you actually venture into the on-line areas. The feat system also sounds like a cross between WoW talents and TR skill trees. You get some basic feats that improve your character and some specialized feats that are archetype/class specific that beef up certain parts (like rogue only stealth buffs).

    This is actually a very interesting way to do things because they don't have to invest server space of 'newbie areas' and can instead instance the whole damn thing. However I hope they have a way to recover feat investments and reinvest them because it would suck to play to till end and suddenly realize an all important feat is now less than useless and makes a more important feat unachieveable.

    I too would love to get a fully organized TG guild running and first work on the PvE City before we work on the endgame PvP Battlekeep.
    My sanity is not in question...
    It was a confirmed casualty some time ago.


    Light, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to hide the bodies of the people I had to kill because they ticked me off.




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  11. #21

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    Re: Race or Server Type?

    Aquilonian Rogue/Ranger Commander.

    Also, Lord's followers gather resources while you are off line and they fight too(not too tough though). I read that from one of the dev posts.

    Conan.ch has some good collection of developer's quotes and posts.

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  13. #22

    Tarenth's Avatar

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    Re: Race or Server Type?

    I believe the master is the one with the follower. Also, going from the visual FAQ that won the award we now know the following is true:

    Aquilonia:
    Soldier -> Guardian/Dark Templar/Conqueror
    Rogue -> Assassin/Barbarian/Ranger
    Priest -> Priests of Mirtra/Druid of Stroms
    Mage (unavalible)

    Aquilonians are a race of might and culture

    Cimmeria:
    Soldier -> Guardian/Dark Templar/Conqueror
    Rogue -> Ranger/Barbarian
    Priest -> Priest of Mitra/Bear Shaman
    Mage (unavalible)

    Cimmerians are a race of balance and bloodshed.

    Stygia:
    Soldier (unavalible)
    Rogue -> Assassin/Ranger
    Priest -> Scion of Set/Druid of Storms
    Mage -> Lich/Necromancer/Herald of Xotli/Demonologist

    Stygians are a race of magic and cults.

    So while Aquillians and Cimmerians have soldiers as tanks is seems that Stygians have their mage class split between tanks and damage. I'd say Liches and Heralds of Xotli are the most likely tanks of the mage class since the first turns themselves into undead and the later into demonic beings.

    That, of course, is going off the assumption that the game will be a 1v1v1 setup with each race opposed to the other two. It could be that everything will be a 3 way freeforall where you can ally yourself with anyone from any race to oppose anyone from any race.

    Personally I'm hoping for, and yet dreading, the 3 way FFA. If that's true then that means PvE will be a lot more interesting as you can get a mage from Stygia, a tank from Aquillia, and DPS from Cimmeria. Dreading it because that means on PvP servers any high level person from your own race can wander back and grief the newbies in their town. Nothing like a Stygian master Demonologist sitting in the starting town nuking all the newbies of Stygia to kill a game.

    Ammendments:
    Pulled more class information from the Race lore in the FAQs. Dur...should've looked there sooner.
    Last edited by Tarenth; 12-22-2007 at 08:08 PM. Reason: Dur! Reading Lore
    My sanity is not in question...
    It was a confirmed casualty some time ago.


    Light, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to hide the bodies of the people I had to kill because they ticked me off.




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  15. #23

    blackmain's Avatar

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    Re: Race or Server Type?

    Quote Originally Posted by Tarenth View Post
    Personally I'm hoping for, and yet dreading, the 3 way FFA. If that's true then that means PvE will be a lot more interesting as you can get a mage from Stygia, a tank from Aquillia, and DPS from Cimmeria. Dreading it because that means on PvP servers any high level person from your own race can wander back and grief the newbies in their town. Nothing like a Stygian master Demonologist sitting in the starting town nuking all the newbies of Stygia to kill a game.

    Ammendments:
    Pulled more class information from the Race lore in the FAQs. Dur...should've looked there sooner.
    Until some Herlad of Xotli comes and destroys him. MUWAHAHAHAHAH!

    The hungry, ignorant man immediately grasps that he is handed a fish, but is bewildered when handed a net. The man who shivers in the cold thinks happily of the man who invites him to sit by his fire, and somewhat poorly of the man who loans him an axe, flint and steel.

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  17. #24

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    Re: Race or Server Type?

    Quote Originally Posted by Tarenth View Post
    I believe the master is the one with the follower. Also, going from the visual FAQ that won the award we now know the following is true:

    Aquilonia:
    Soldier -> Guardian/Dark Templar/Conqueror
    Rogue -> Assassin/Barbarian/Ranger
    Priest -> Priests of Mirtra/Druid of Stroms
    Mage (unavalible)

    Aquilonians are a race of might and culture

    Cimmeria:
    Soldier -> Guardian/Dark Templar/Conqueror
    Rogue -> Ranger/Barbarian
    Priest -> Priest of Mitra/Bear Shaman
    Mage (unavalible)

    Cimmerians are a race of balance and bloodshed.

    Stygia:
    Soldier (unavalible)
    Rogue -> Assassin/Ranger
    Priest -> Scion of Set/Druid of Storms
    Mage -> Lich/Necromancer/Herald of Xotli/Demonologist

    Stygians are a race of magic and cults.

    So while Aquillians and Cimmerians have soldiers as tanks is seems that Stygians have their mage class split between tanks and damage. I'd say Liches and Heralds of Xotli are the most likely tanks of the mage class since the first turns themselves into undead and the later into demonic beings.

    That, of course, is going off the assumption that the game will be a 1v1v1 setup with each race opposed to the other two. It could be that everything will be a 3 way freeforall where you can ally yourself with anyone from any race to oppose anyone from any race.

    Personally I'm hoping for, and yet dreading, the 3 way FFA. If that's true then that means PvE will be a lot more interesting as you can get a mage from Stygia, a tank from Aquillia, and DPS from Cimmeria. Dreading it because that means on PvP servers any high level person from your own race can wander back and grief the newbies in their town. Nothing like a Stygian master Demonologist sitting in the starting town nuking all the newbies of Stygia to kill a game.

    Ammendments:
    Pulled more class information from the Race lore in the FAQs. Dur...should've looked there sooner.
    no nuking in AoC as devs described, but we shall see. Also FFA pvp servers has been confirmed if I recall correctly by Godager himself(creative director).

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  19. #25

    Tarenth's Avatar

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    Re: Race or Server Type?

    BTW. The Scion of Set and the Lich classes have been axed.

    Scion of Set is being added to Druid of Storms to be a Tempest of Set.
    Lich is being added to Necromancers as a part of their class tools.

    It looks like the 'prestige' classes may be removed as well and the crafting system thrown open or linked directly to archetype/class selection. That'll be...interesting.
    My sanity is not in question...
    It was a confirmed casualty some time ago.


    Light, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to hide the bodies of the people I had to kill because they ticked me off.




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  21. #26

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    Re: Race or Server Type?

    Quote Originally Posted by blackmain View Post
    Still would like some kind of details on each class....... please
    http://community.ageofconan.com/cona...tic/classlist/


    Edit - guess I didn't need to post that. Page 2, ftw.

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  23. #27

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    Re: Race or Server Type?

    Quote Originally Posted by Tarenth View Post
    It looks like the 'prestige' classes may be removed as well and the crafting system thrown open or linked directly to archetype/class selection. That'll be...interesting.
    No mention of that in any of dev videos, are you assuming, or read something somewhere?

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  25. #28

    Tarenth's Avatar

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    Re: Race or Server Type?

    Tentonhammer did the coverage of the class axes and it mentioned that funcom was looking at removing prestige classes as well.

    Here and for the link disabled...

    Quote Originally Posted by Micajah
    Prestige Classes Possibly Being Removed

    Another meaty announcement that came during the entire press day was the reveal that the prestige classes may be removed from the game. According to Gaute, the prestige classes were "limiting players" and that the Funcom development team decided to take more of a "salad bowl" type approach. What this means is that the prestige class abilities would be spread out through the various existing classes will be integrating many of the features previously announced for the various prestige classes. To the Ten Ton Hammer staff, this seemed ideal rather than pinning characters into one particular set of "prestige" abilities.

    While this is still a "possibility" type of announcement, the Ten Ton Hammer staff is working on getting a more official answer to this question throughout the weekend. More on this to come.

    Please don't panic. *smiles*
    My sanity is not in question...
    It was a confirmed casualty some time ago.


    Light, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to hide the bodies of the people I had to kill because they ticked me off.




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  27. #29

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    Re: Race or Server Type?

    well ok, thats not exactly "removal". Phew .

    They are keeping the content in the game, only instead of prestige classes people will have access to that stuff in different manner.

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  29. #30

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    Re: Race or Server Type?

    Quote Originally Posted by Turbinator View Post
    well ok, thats not exactly "removal". Phew .

    They are keeping the content in the game, only instead of prestige classes people will have access to that stuff in different manner.
    It's not about the access, it's about the Prestige. And that aspect is gone. "Prestige" will be gotten some other way. The abilities remain, however.

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