PvP Weekend Pics! (No action pics and really large)
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Discussion: Age Of Conan: Hyborian Adventures / Age Of Conan - General Discussion - PvP Weekend Pics! (No action pics and really large) - Barbarian
Tempest of Set, Barbarian, and two Conquerers
Herald of Xotli in Daemon Form
Demonologist,
Re: PvP Weekend Pics! (No action pics and really large)
What kind of graphics setting are those at? How was the game running on what kind of Hardware?
I've heard a few people describe gameplay as pseudo-twitch, does that hold true for the hand to hand combat guys? or I guess really just describe basic gameplay.
Re: PvP Weekend Pics! (No action pics and really large)
The armor came pre-assembled, for lack of a better word. Full sets which each character had upon creation. You start off at level 20 during the beta with this armor, and no way to get upgrades. A nice way to keep everyone on the same level.
As for the combat, melee combat is the psudo-twitch. You attack your target by pressing a directional attack (one of the 3 arrows). This results in an attack aimed at that side of your victim. To really get the damage out there, you use combos. Combo attacks only go off if you can complete the required directional attacks.
For example, a Combo attack may be simple, and only require that you click the Combo button, and then your frontal attack. Doing this means the Combo executes, and the special move occurs. If you instead clicked the combo attack, and then a left or right attack, the combo does not go off; you did not perform the required actions to make it work.
Some combos will require multiple directional attacks be performed, in order, for them to go off. A left, middle attack for example. As we were only level 20, I would assume that some of the level 60+ combos will require a much larger attack string to execute.
I hope that answered the questions.
Govern well thy appetite, lest Sin surprise thee, and her black attendant: Death. ~ John Milton - Paradise Lost
Re: PvP Weekend Pics! (No action pics and really large)
Originally Posted by Reaperassault
What kind of graphics setting are those at? How was the game running on what kind of Hardware?
I've heard a few people describe gameplay as pseudo-twitch, does that hold true for the hand to hand combat guys? or I guess really just describe basic gameplay.
My specs:
Q6600
8800GTX
3GB RAM
Vista 32-bit.
26 inch monitor.
All the settings were on the preset high and 4x AA was on for some of the pictures (not all because I didn't notice it was off). View Distance was also cranked up. There were some other graphical options but I didn't play around with them much. This was in DirectX 9 mode since DX10 was not in the beta. I got about 35-45 average frames. It never dropped past 30FPS except when loading in and when someone did a huge group buff.
I would say that the combat is pseudo-twitch for melee. It is a really interesting system they made. You get 3 directional attacks (5 at latter levels) and your "spell" are combos that require you to push these directional in a specific order. You can whack away by mashing the directional attacks, but real damage is done through combos.
Many people in the beta complained about the combo system. Many of the complaints were that the enemy ran away before you can finish the combo. This can happen, yes, but people didn't realize that you can move or switch targets mid-combo.
Let me explain, you have three directional attacks: up-left, middle, up-right. A combo (for level 20) is made up of two of these attacks in sequence. Lets say I'm a Dark Templar and I want to do my "A Soul for our Feast" combo. The sequence I need is up-right than middle. While in combat mashing away at my directional attacks, I click the combo button (or push the button on my skill bar) and a prompt comes up with the sequence I need to complete (up-right, middle). When I do the correct combo my character will do his combo animation and "brings the pain".
Now, if the enemy runs out of range of my weapon while doing the combo then you'll miss. To combat this you can move a certain amount after hitting the first attack sequence (in this case up-right). Once the first directional attack in the sequence is hit your combo is on a sort of timer, you can move around for about 2 seconds before it goes away. So in the middle of the combo sequence if your opponent moves out of range you can either: a) move up a bit and complete the combo or switch to another close target and finish the sequence by hitting the remaining directional attacks. Combos should do damage instantly after completion even though you are still doing an animation.
Sounds complex and when you first start you'll be confused, but it is actual very simple.
Last edited by Zoopy; 04-23-2008 at 11:11 AM.
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