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04-22-2008, 11:46 PM #1
What will seperate AoC from other MMORPGs?
My finger is hovering around the cancel pre-order button at the moment given the amount of technical problems around Aoc yet it has just gone gold. Do you think it has what it takes to be do well as a MMORPG?
Taken from http://conanvault.ign.com/View.php?v...s.Detail&id=91
Top 10 Things That Set Conan Apart From Other MMOs
-By Pagan and Jube
Hooters
10. Boobies, Hooters, Knockers... Nipples!
Unless you live in Germany. Ouch! Oh wait, that's decapitations. Either way, sucks to be you!
Wii Fit
9. Dodging arterial camera splatter burns more calories than the Wii!
And it's way more fun too!
Mounts
8. You've always dreamed of riding Mr. Snuffleupagus, and now you can!
Pay us enough and you can ride the AoC Vault staff around too!
Heads Are Gonna Roll
7. Gives new meaning to the term "Heads are gonna roll".
Got head?
Arnie
6. Age of Conan is the only MMORPG featuring the 38th Governor of California, Mr. Olympia himself Awnold Schwarzenegger! (I know that's blasphemous but still).
Hey, Arnie DID say he'd be back.
Vista
5. For the one person running Vista, AoC is DX10 out the box!
/Whistle. We didn't really just say that, it's a figment of your imagination. Go back to sleep now.
Mature Rating
4. Mount a rhinoceros... and ride one too! (it is an "M" rated game afterall).
Ohhh behave! Oh wait, we don't have to!
Hairy Women
3. No more orcs, gnomes, dwarves or elves, just big hairy men AND women (the hairy woman issue should be fixed before release).
Apparently European men are boycotting a fix for the "hairy woman issue".
Controller
2. A single combat move requires more key presses than a game of Dance Dance Revolution!
That's when Super Game Controller comes in handy!
Hax!
1. No l33t hax0r kiddies due to "Mature" age restrictions.
Because we all know that gamers are law abiding citizens!
BUT is it enough to keep it from turning into a Tabula Rasa in a years time? (Re-review)
or an Auto Assault"Tabula Rasa isn't cold on the slab, but it's certainly heading that way. Much as it pains us - this is a young game, full of potential, and seemingly struck down before it had a chance to blossom - this article is going to end up being about piecing together the final hours, establishing the suspects and motives, and making those cruel incisions to examine the damage to the internal organs. CSI: Internet."
or anyone of these others...Due to lack of subscribers, a decision was made to terminate support for the product. This was communicated by the company on the Public Forums one month prior to shutting down. On July 2nd, 2007, it was officially announced that Auto Assault's servers would be shut down August 31st and that the subscribers' accounts would be 'reconciled'. Offers to continue to run servers by various parties were denied, but additional “Parting Gifts” were sent via e-mail with, "...opportunities to take a part in some of our other products, including Richard Garriott’s Tabula Rasa and City of Heroes..."
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04-23-2008, 12:38 AM #2
Re: What will seperate AoC from other MMORPGs?
Well, here's some things to consider.
Tech problems. Get used to it, no game EVER releases these days without a fair amount of technical problems still in- not to mention a game as massive and as complicated as an MMO. What's the most successful MMO of all time? World of Warcraft, and it was by far glitch-free upon release. Talk to anyone who played at the release and you'll hear about server crashes (I believe it was something like 3x the estimated amount of players bought the game at release), bugs, class imbalances, etc. So no matter who makes the game, or what the game is about, it's going to have problems at release.
Every MMO is the same; the difference is in the presentation. When it boils down to it, here is what lies beneath every MMO: Fetch me X of this item, Kill Y of that monster, Take this message/item to Bob in the next town. Now, if you make doing these things hard and complicated, people won't like it, and your game suffers. I thought that DDO (for the record, I only played the beta) did an excellent job in masking these things. I remember an intro quest where I had to go inspect an altar, and then the ceiling of the cave started falling in and I had to run out. On my way out, I was ambushed by the dark priest and had to kill him. Basically a Kill monster X quest, but spiffied up. DDO's problem was that it was too niche, and overly complicated even for an above-average MMO player.
Tabula Rasa's failure was part design, part Richard Garriott ego (Lord British, really?). The claim was that this game would revolutionize MMO's, add in things that were never before seen and make a near first person shooter MMO. The two "brand new, never before seen" things that I can think of were the branched class system and a game world that constantly wages war between NPC's. That's it, everything else fell into the "every MMO is the same" category. What's worse was the claim about making the game similar to a shooter; the closest it came was that the characters had guns instead of the standard swords. It was a garbage game that claimed a lot and delivered next to nothing.
Now, Conan has the same chance to fail that every other new MMO does. In fact, as I describe it to my WoW friends, "I hope it doesn't end up sucking big time." Here are the few things that I think will help set it apart from other MMO's, and hopefully make it successful (even if it ends up being not to my tastes):
1. Great graphics. Everything I've seen so far looks stunning, and my current system beats out many of the test machines that I've seen pics from.
2. Brand new, "active" combat system. This will be the first MMO I know of where everything you do, every swing of a weapons, requires a button push. Boon and bane both, I'm sure.
3. Rich lore about the world already in place. When Blizzard made WoW, they already had a huge background story to draw from and throw the player into; the same with AoC. I can't think of another MMO besides these two (perhaps, but very arguably, Ultima) that can say the same. People like being a part of the stories they've read or know about.
4. Nipples and boobies. Not honestly something I give a damn about, but I've had multiple people tell me they're giving the game a try solely based on this.
[squadl]
"I am the prettiest african-american, vietnamese..cong..person." -SugarNCamo
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04-23-2008, 12:54 AM #3
Re: What will seperate AoC from other MMORPGs?
What specific technical problems are you refering too? Technical problems in the General Beta, Technical Beta, PVP Beta Weekend? I've only participated in the Tech Beta and I can tell you there were technical problems: bugs, crashes, blank screens, error reports and a host of other issues too numerous to mention. Well, as a Tech Tester one was warned well in advance from Funcom that these problems would occur plus some and the idea was to test these problems before the release.
Which leads to the General Beta and the PVP Weekend. From what I've read and in speaking to a player who is in the General Beta and the PVP Weekend (we had numerous players on these forums in the PVP Weekend and can give their impressions as the NDA is lifted for them) players the game is very nearly polished and ready. Will the game have technical issues at release? Yes. I think the question is not if the game has technical issues but how quickly the problems are addressed and the quanity upon release.
I've been following AOC since late '05 and I can't speak for anyone else here but I think it will do well for the following reasons:
1)Real-time combat. No auto-attack. Finally something beyond point and click.
2)Siege warfare. Can't wait to have a TG siege.
3)Player built cities. TG city, yes.
4)Mounted combat. How cool is that?
5)Mature setting - decapitiations, yes nipples.
6)Low fantasy setting - No elves or dwarves
No dragon mounts. No clown suits.
7)Gritty graphics. Sorry, I hate WOW's graphics and most other MMO's on the market.
8)Diverse and huge world with like 80 years of Conan lore.
9)Large selection of character classes.
10)Deep PVE and PVP.
It's what I've been waiting for in an MMO. I'm optimistic that the game will deliver
|TG-9th| TheFatKidDeath
"Born to Party, Forced to Work."
http://www.theonion.com/content/node/55640 - Check me out on The Onion
http://www.theonion.com/content/vide...ssfully_avoids - I'm on the local news!
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04-23-2008, 01:30 AM #4
Re: What will seperate AoC from other MMORPGs?
Nero, here is my take on it... I haven't experienced the PVE side of the game, and thats fine. Why? For me, this seems to be about epic PVP.
For example: Siege battles (like what was poorly executed in Shadowbane). Massive scale combat. Dynamic world systems to allow this to be fluid and ever changing. That is what I hope, and think, Conan will be about.
I think its a great idea. Let's face it, there are a finite number of ways a boss mob can be done, or how simulated environments can challenge players. The basic concepts of PVE ends up being all the same from one MMO to the next.
PVP though, it seems to me like this is true dynamic play. To use WoW as an example, the tactics used in Alterac Valley are really well known. Everyone can graps the concepts. But, because you're playing against other players, there is a dynamic element which keeps it interesting.
If you take that element, and build a game around it, you had better get certain things right or you're just begging for failure.
Currently, the class balances are non-existant. Some DPS classes... can't. Healing seems sub-par, but this seems to be by design, and oddly, works to an extent. The adjustments I've seen them make on classes seemed to break things worse.
In short, they aren't even to the "fit and finish" part of producing the game. There are still major changes and balances which need to be made. This makes answering your question very difficult. I don't know how long it will take to fix the problems, or to begin to polish the classes.Last edited by Grieg; 04-23-2008 at 01:47 AM.

Govern well thy appetite, lest Sin surprise thee, and her black attendant: Death. ~ John Milton - Paradise Lost
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04-23-2008, 06:41 PM #5
Re: What will seperate AoC from other MMORPGs?
Fair enough arguments. I think having just had my fingers burnt with the failed Frontlines fuel of war release and a wasted $50, I'm dubious about pre-release hype.
I have to agree though that one really has to play a MMORPG for a number of hours to see whether you like it, and no number of previews etc can give an adequate experience of whether it will suit you or not.
So I'm thinking, if I'm going to have to pay a subscription when the game comes out, why not just pay for the fileplanet beta at $15.95 (for a few weeks gameplay) to see whether I like it or not. If I don't like it I cancel my preorder, if I do like it then bonus!
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04-23-2008, 07:03 PM #6
Re: What will seperate AoC from other MMORPGs?
|TG-9th| TheFatKidDeath
"Born to Party, Forced to Work."
http://www.theonion.com/content/node/55640 - Check me out on The Onion
http://www.theonion.com/content/vide...ssfully_avoids - I'm on the local news!
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