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#31 (permalink) |
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Join Date: Jun 2005
Posts: 2,460
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Re: Open Beta: Thoughts
Another question: Are all quests done in voice-overs, or just a few? I'm assuming they all have text sheets that accompany them, but I'm curious as to how much voice there is in the game. Could be another thing that sets Conan apart from the rest.
Added question: Can you remap your keyboard?
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#32 (permalink) | |
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Join Date: Jun 2005
Location: Santa Monica, CA
Age: 39
Posts: 2,710
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Re: Open Beta: Thoughts
Quote:
Have not figured out how to remap - that has to be in the final version.
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#33 (permalink) |
![]() ![]() Join Date: Dec 2007
Location: Colorado
Posts: 669
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Re: Open Beta: Thoughts
Run defrag about 6 times. 1 pass never gets the job done.
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#34 (permalink) | ||
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Join Date: Feb 2006
Location: Oklahoma City, OK
Age: 28
Posts: 936
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Re: Open Beta: Thoughts
I use Contig.exe to defrag the directory. Seems to work quite well... Couple of other thoughts:
* CB had much better performance until they patched some code from OB to CB to try to find the issue. As of today, CB still has this code. Even so, I still have fairly decent performance, so I'm not really complaining... * AoC is not going to be perfect, or anywhere close. However the developers have experience (with AO) and I know that they will make it right. It's really a matter of whether you want to 'support' them (with your money) thru this. * I pre-ordered after playing. I hadn't pre-ordered but the OB/CB convinced me to do so. There is something I like. -- In addition, and I'm not sure if I can post this here, but I will, here's some information from a developer on the closed beta forums discussing why the OB client can be both newer and older than the CB client. Quote:
Quote:
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#35 (permalink) |
![]() Join Date: Aug 2004
Location: Hollywood, FL
Age: 32
Posts: 2,170
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Re: Open Beta: Thoughts
Honestly, we have to remember what we're actually playing here. It's the most graphically advanced MMO ever made and also the largest in filesize. In reality, I think Funcom is doing pretty well considering what the end product probably will be. Hell, we havent even gotten to play with the DX10 client yet. Can the graphics possibly get any more beautiful?
So, I'm not complaining much... because in a way this game will set the bar for all that succeed it. If it was the 3rd or 4th release using this type of game engine and mechanics then I'd be complaining. Also remember... they built this game engine from SCRATCH (including the GUI). That's right. It's not Unreal 3, Half Life, Hero, or even Visual Studio... it's straight up Funcom. So, it's a monumental task to say the least... especially given the time they did it in. Once all the bugs are worked out and the game is a success, you can be sure big game companies will be knocking at their door to get their hands on the engine. You gotta give them their props for this.
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#36 (permalink) |
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Join Date: Jun 2005
Posts: 2,460
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Re: Open Beta: Thoughts
Alright, I've poked around in Open Beta for two or so days now. Haven't really been able to play all that much, but I just hit level 11 with my assassin to be this morning.
Pros ---------- - The game world is very pretty, and feels the most "real" of any MMO I've played yet. Even when I run around through the jungles in WoW, they feel less jungle-y than this game does. They did a good job with making it seem like you are actually in a wild place, or a frontier town. I feel a lot more immersed. - Cinematic quests are fairly cool, brings a new slant to the whole, "go here, kill 5 things and then come back," stuff. - Decent story and quest line so far. It all ends up being the same general thing that I've seen in other games, but it's presented in a fairly interesting manner - Quest tracking with arrows and markers on the map is pretty cool; might eliminate the need for 3rd party info sites in that respect. Cons ------ - The game performs poorly and seems to have little done in the way of optimization. I built my current computer back in Jan/Feb, and the components I installed were picked with this game in mind; it's a good system that rarely dropped below 70-80fps in the most cluttered raids in WoW. The first time I stepped into the tavern in AoC, I couldn't move for about 1.5-2min because my fps dropped so low. This morning I went into Mithrelle's dungeon and froze as soon as I appeared inside. By the time I could actually move (or even mouselook around), the first 2 NPC's had killed me. Pretty inexcusable. - The combat/combo system is awkward and a little buggy. In WoW I had every important action/ability mapped to the 1-5 keys and mouse buttons 4-5, with extra actions mapped to either shift or alt + one of those keys/buttons. Basically I never had to click on anything with the mouse, or contort my hand in odd shapes. In AoC, well, it's just the opposite. I basically click on everything that isn't one of my primary attacks simply because combat is too fast for my fingers to leave those keys. Also, combos/abilities don't always seem to work. Multiple times I've pressed a button to launch a combo, and nothing happens; I have to hit it 2-3 times before I can start hitting the appropriate directions. I've also had multiple times where I'm hitting a mob on a side with zero shielding, but I'm doing less damage than when I hit a shielded side. - Still a fair amount of bugginess. I went on the quest to kill those man-eating plants up near the volcano, and the first 3-4 I encountered were bugged. Other mobs in both the world or dungeons also evaded bugged. Mobs also seem to just show up out of nowhere for no particular reason. I attacked two snakes on the path, and within a few seconds I was being attacked by 10+ that simply appeared and killed me. Stealth appears to be pretty random as well. I can stand two inches away from a lit torch or be within kissing distance of a humanoid mob and not be detected, but a gorilla sees me in stealth from 20+ yards away? Overall Impression ------------------- The game is very pretty and feels far more immersive than any other game that I've played so far. However, there are still a lot of problems with the game. I run a great system that should have no problems whatsoever running this game, yet I still get bogged down in some places that I can't even look around, let alone fight. I don't like hearing people say that system defrags are needed to keep things running either. What makes it worse is that this beta is barely scratching the surface of the game; we're only seeing the newbie area, we haven't seen anything of the crafting system or siege warfare. Don't get me wrong, with a brand new game and a brand new engine I certainly don't expect anything in the realm of a perfect- or even good- release. But there seems to be a ton of problems yet with just the front area of the game that has seen the most amount of testing. With the pre-order release a week and two days away, I can't see this game being qualified as "ready". I honestly think it needs at least another 6 months of work to reach that point, if not a year.
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#37 (permalink) |
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Join Date: Jun 2005
Location: Santa Monica, CA
Age: 39
Posts: 2,710
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Re: Open Beta: Thoughts
Here's an interesting read on what one of the Devs about the beta and the state of launch:
http://www.mmorpg.com/gamelist.cfm?F...AME=191&bhcp=1 Smoking, to your points, I have had a few bugs with the Beta on some of what you have described. For the most part the game has run pretty smoothly for me and I'm just above the minimum requirements (side note, just bought a new computer so can't wait to see how it runs ) Per the article, final version is different than the current beta so the problems will (might?) be resolved at launch. I suppose we will know in two weeks if that happens. I'm really liking the combat system and putting together the combos for fatalities. I'm having to think about my position in relation to my enemy, where on the target I'm swinging and using the combos correctly. I could not see myself playing an auto attack mode of combat in another MMO especially after playing Age Of Conan. I would agree that the combat system requires a bit of finger gymnastics but that happens with alot of games I play initially. The more I play the easier it becomes it seems.
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#38 (permalink) | |
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Join Date: Jun 2005
Posts: 2,460
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Re: Open Beta: Thoughts
Quote:
The feat trees (at least on the assassin) look interesting, and I can see some cool possibilities. Might be a good chance for there finally to be a game with multiple specs that excel instead of having a cookie-cutter "this is it" one. Concerning fatalities though, what triggers them? I've done them a few times, but can't seem to consciously repeat them. And, while they are cool to see, I could do without the blood splatters on the screen. They're just so... fake and silly.
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#39 (permalink) | |
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Join Date: Jun 2005
Location: Santa Monica, CA
Age: 39
Posts: 2,710
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Re: Open Beta: Thoughts
Quote:
Fatalities are trigged by your combos. Depending on how you put your combos together will increase the chance of getting a fatality. I believe there is a gore/blood toggle or at least in the final version of the game (I think i read that somewhere).
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#40 (permalink) |
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Join Date: Jun 2005
Posts: 2,460
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Re: Open Beta: Thoughts
Any idea on if that's an all-encompassing toggle, or just for the "spray" that hits your screen? I like the blood and gore down in the action, I just don't need the strawberry jam on my screen. Come to think of it, that's exactly what it looks like.
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#41 (permalink) | |
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Join Date: Jun 2005
Location: Santa Monica, CA
Age: 39
Posts: 2,710
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Re: Open Beta: Thoughts
Quote:
I would think they would have a toggle to eliminate all the blood, gore and decapitations. Though it is an M rated game so who knows. Given the amount of toggles I've seen in the beta there is no reason to believe they won't have a blood splatter toggle. Hopefully it will be specific for everyones tastes.
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#43 (permalink) | |
![]() Join Date: Sep 2007
Location: LEX, KY - USA
Age: 28
Posts: 37
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Re: Open Beta: Thoughts
Quote:
i know : P i play a druid in a high rated arena team ; p but wasnt talking about arena's, just the regular pvp/bg's. arenas is a totally different thing in wow. especially 2v2 where its the most unbalanced pvp element in wow. but i wasnt only speaking of the pvp in AoC or WoW. am talking about pve or pvp. blizz tries to keep it very balanced class wise. especially since 2.0. it didnt used to be like that but with the introduction of BG's into the game brought lots of watering down. anyway, i agree with ya on aoc totally. it's got a great foundation for a great series. im really looking forward to seeing what plays out as it's a brand new way to do things. relieved it's not just more of the same. and like another poster said, ive only seen a fraction of early game, i wonder how the end game will be. i do like it that healers have to still play an effective role with the combat rather than just spamming heals. actually, the more i think about it, the more i really want to give it a try lol. good thread.
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#44 (permalink) |
![]() ![]() Join Date: Aug 2007
Location: Ireland
Posts: 1,147
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Re: Open Beta: Thoughts
Beta is over it seems.
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