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05-02-2008, 12:49 PM #1
Open Beta: Thoughts
I've played a few hours of the AoC open beta and have some initial thoughts. First, it should be clear that this is not a beta. The purpose of a beta is to do some rigorous final testing on software that is ready to go gold. Beta testers should be catching edge or corner case defects that are difficult to find. No, the state of AoC right now is alpha. In my three or so hours of testing I crashed 4 times and submitted 4 bug reports (not including the crash reports). If I had been more diligent I could have submitted many more reports for things like missing text, misspelled text, and garbled text. Several times I found myself suddenly unable to touch buildings or bridges--I would walk through buildings and fall through bridges. At one point I found myself at the bottom of the world, in the sea. There was a huge mountain behind me and a lone two story wooden house floating a couple of feet above the ocean. The game is buggy as hell and there is no way they will get that stabilized in a few weeks.
On to game play. I was left trying to find what is unique and interesting in this game verses a game such as Witcher. Some of the mechanics are slightly better, but overall I could be picked up from one and dropped into another and there would be little way for me to tell the difference. I'm not sure what I was expecting, exactly, but I was expecting something more. Perhaps it becomes better when you are deeper into the game?
Even if the story becomes more engrossing that will not make up for the unbelievably simple AI. As far as I can tell, the AI is no different than MMORPG's I played years and years ago. NPCs stand around doing absolutely nothing waiting for someone to come within the radius of their zone. They don't look around, they don't scratch, they don't stretch. They just stand there stiffly, like poorly thought out automatons. The only real interaction I was able to induce is when I managed to draw an archer into the zone of an enemy archer. And I use the word "interaction" in its most general meaning, because it consisted of both of them stopping in the open and firing arrow after arrow at each other until one was dead. They didn't attempt to evade the arrows or find cover or retreat when badly injured. They didn't even make any sounds when they were hit. As a final note about AI, I was fighting a jungle ape and it cast a spell on me. A jungle ape. Cast a spell. Enough said about that.
I've been looking forward to this game for a long time. I want to love it. I would even settle for liking it quite a bit. I don't. What am I missing?Twisted Firestarter
a.k.a |TG| Harkonian

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05-02-2008, 01:02 PM #2
Re: Open Beta: Thoughts
I dunno T_F.
My experience was much better than expected. In four hours, no crashes. Only the frequent 'zone hang' issue they are aware of. Some minor things like text characters in a progress bar.. AI was pretty elementary and I think there are a number of behaviors that need to be added.
That stupid chick that follows you around in the beginning is pretty annoying.. giggling and clapping when you get a good crit-combo.
I'd believe it a candidate for Beta.
Edit - According to there forums, I was experiencing 'stalling', 'Zoning' is related to the long load times.
Edit, Edit: I think you are not alone T_F.. http://forums.ageofconan.com/showthread.php?t=79199Last edited by P8riot; 05-02-2008 at 01:18 PM.








Age of Conan: Commandant of the Order of the Silver Dragons
Tharashk (HoX), Thraesian (PoM), Thaumiel (Guardian), Sorus (Assassin)
XBox360 GamerTag: P8riotOne (but it might also be my son playing - he can game with TG tho!)
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05-02-2008, 01:34 PM #3
Re: Open Beta: Thoughts
Well thats certainly one opinion. I have been playing all yesterday and today and only experianced one crash/lock-up during a loading screen. I havn't found any major gliches worth mentioning and the AI is very MMO friendly. They do seem to just sit around and when you come across a camp of 3-4 guys you can sit there for a bit and one will walk away on patrol.
Still have not gotten my guys to the max level but I have noticed that the Gaurdian and Bear Shaman start out with pretty-much the same skills. (not too happy about that). The ability to jump into PVP whenever you want and be able to come back to the zone you were previously in when you finish is a great big plus.
I think you set your expectations a little high Twisted. I'm predicting the game running as smooth as any other MMO off start.
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05-02-2008, 01:46 PM #4
Re: Open Beta: Thoughts
I've only played a small amount last night (more today and this weekend) but I'm having a fun time. From all I've seen and read over the past couple years I wasn't disappointed with initial impressions.
Quick thoughts:
-The real time combat made me think and pay attention before I engaged an enemy. The first large group of Picts I encountered I had to watch my swings based on their shielding and position to me. It took me acouple encounters to get used to it but seems fluid and coordination is key. I think after using this type of combat system it would be hard for me to play another MMO that has a point and click type of attack.
-Graphics looks fantastic even on my PC. They have done a nice job of capturing the feel of the Conan universe. Sort of what I expected the setting to look like.
-Interface is easy to use.|TG-9th| TheFatKidDeath
"Born to Party, Forced to Work."
http://www.theonion.com/content/node/55640 - Check me out on The Onion
http://www.theonion.com/content/vide...ssfully_avoids - I'm on the local news!
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05-02-2008, 01:56 PM #5
Re: Open Beta: Thoughts
In all my years of gaming, testing, and even a bit of design... I've come to realize that it's not really stability or even AI that really makes a game "good." It's the stylization, story, and general fun factor.
Let's take a game like Tabula Rasa. Arguably, it had the smoothest launch of any MMO in history. Was the most stable. Has the smartest AI and most robust (and revolutionary) combat system. And many other neat tricks. I gave that game a helluva good review (it's on TG for that matter). But, in the end... it was lacking DEPTH, style, and story. AoC has these in spades.
Whereas I used to harp on the things that tend to piss of betatesters (stability, clipping, framerate, etc.) Nowadays I tend to look beyond that stuff into the core gameplay value.
I look at game balance, artistic design and style, story, group mechanics, etc. etc. The stuff that will end up keeping me playing. Little niggling bugs can always be squashed, but inherent game design flaws cant.
It's good to post /bug reports on stuff the devs might have missed (holes, clips, jaggies, exploits). But they're by no means the crux of the game.
After I've said all this... I'm a bit in the OPs camp about the state of the game. Although I dont believe this as an alpha release, I'm unconvinced they'll have it ready in less than 3 weeks. This just comes from experience. Sure, they can release it as is... but, it definitely wont be a polished product ala NCSoft launches. There are just too many "placeholders" that need filling and the game does indeed need to be optimized it seems. Even the chargen is unfinished.
Regardless, I'm still gonna play this thing though
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05-02-2008, 02:05 PM #6
Re: Open Beta: Thoughts
It's good to see your positive thoughts on the game. This being your first MMO and you probobly waiting the longest.
I think this into to the game that has us starting out in Tortege and following a strict path will help out the new comers alot better than just throwing them into a wide open enviroment. It also doesn't hurt all the avid MMO players. Win-win situation
.
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05-02-2008, 02:31 PM #7
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05-02-2008, 03:09 PM #8
Re: Open Beta: Thoughts
Beyond the basics, they haven't even let us really play the cool stuff:
-Whole range of real time combat
-Mounted combat
-Player built cities
-Siege warfare
Aspects of the game I'm REALLY looking forward too. The surface has not even been scratched when it comes too content in the game.|TG-9th| TheFatKidDeath
"Born to Party, Forced to Work."
http://www.theonion.com/content/node/55640 - Check me out on The Onion
http://www.theonion.com/content/vide...ssfully_avoids - I'm on the local news!
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05-02-2008, 03:14 PM #9
Re: Open Beta: Thoughts
I should have rephrased my question to be: how does the AoC that you've played so far meet these expectations? All the stuff you mentioned sounds interesting, but until you've actually played it you can't know how much you will like it or how well it's implemented.
Twisted Firestarter
a.k.a |TG| Harkonian

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05-02-2008, 03:28 PM #10
Re: Open Beta: Thoughts
I'm gonna compare TR to AoC again here. Another fault TR had was to basically give its players everything they'd almost ever need or do from LvL 1. So, in the end it was just an endless grind of the same content over and over. You basically had all your skills in the middle of the game also - so there was nothing to strive for.
Personally, I dont really want my character to be fully developed from day 1 - that's just not RPG style. AoC accomplishes this real well IMO. You really feel like a fledgling slave just trying to stay alive - you're not MEANT to have all the frills, fluffs, and content... you're meant to earn it.
The anticipation is half the fun here as long as the road travelled is equally entertaining. So far, I feel pretty entertained. The quests are varied, the voice acting good, the breasts and blood plentiful. Combat is also tough... i've died quite a few times (ala Tabula Rasa)... which I like. In WoW I dont think I died until after lvl 20.
In all of this, the world is just GREAT to look at... very soothing on the eyes - unlike many games (another fault of TR and Vanguard). Only beef there is the text font.... it just sux - standard "default" game engine font. I wish I could change it.
All this being said though, I still remain cynical. We shall see what happens soon enough. I'm not going to truly review this game until after a month of gameplay after release.
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05-02-2008, 04:39 PM #11
Re: Open Beta: Thoughts
I would agree that until I've actually played the Mounted combat, Sieges, etc I don't really know how much I'd like it or how well it'a implemented. I'm basing that belief solely on the good experience I've had with the game so far. In my opinion, if it is this good so far the stuff I really want to play will be equally as good of an experience or better.
I mean, whose really going to complain about being able to cut off your opponents head while riding your horse or trampling over someone on your Mammoth or Rhino?
|TG-9th| TheFatKidDeath
"Born to Party, Forced to Work."
http://www.theonion.com/content/node/55640 - Check me out on The Onion
http://www.theonion.com/content/vide...ssfully_avoids - I'm on the local news!
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05-02-2008, 05:09 PM #12
Re: Open Beta: Thoughts
Gameplay wise, pretty fun, my assassin was rippin' up dudes with his Swift Strikes, and doing hardcore quick damage, and my Herold of Xtoli was pretty vicious, chaning into a demon and destroying everything.
But... I was having very bad lag issues when it came to the Totage gate. before that gate, everything was fine, my computer ran decent to good with no crashes, but then when i passed that gate, boom, massive lag everytime i moved 5 or more feet. being frozen for up to 2 minutes straight... it's probably because of my computer, but alot of people were complaining about it, and they were saying they had good computers... but who knows."...and they call me ready to deploy, engage and destroy, wherever you need me to be. I'm an American Warrior!"
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05-03-2008, 02:23 AM #13
Re: Open Beta: Thoughts
My biggest concerns was the class balancing in the PVP weekend. Some classes pwned everything they saw. Others couldn't do squat, or were easily countered.
If this is going to be a massive scale PVP game, I need to know that I'm not completely assing myself out of being a solid combatant by having picked a class that just can't hang in PVP. I saw a lot of this in the pvp weekend beta.
Govern well thy appetite, lest Sin surprise thee, and her black attendant: Death. ~ John Milton - Paradise Lost
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05-03-2008, 09:21 AM #14
Re: Open Beta: Thoughts
There's a post on the game forums about this. Basically, you should only use the default settings (low, med., or high) shut "bloom" off (i.e. unclick it) and most importantly, try using shader 2.0 instead of 3.0. The latter is the main reason for the stuttering. There's a fix incoming for it.
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05-03-2008, 11:42 AM #15
Re: Open Beta: Thoughts
In my experience this is about par for the course for an MMO beta. The game is in a generally playable state, but there are still a lot of bugs and whathave you. What worries me is that they capped the beta at level 13. I'm a little concerned about how large sieges are going to work if they're having latency issues at this point.
As for gameplay, compared to some single player games this one isn't really innovative, but compared to most every other MMO I've played, this game does force you to be present in a new and different way. the real time fighting doohickey is considerably more engaging than tapping the A button and waiting to see what happens.
As for the AI, it is decent for an MMO. The Mobs walk patrol paths or wander within a small area, Mobs can be set to fight other Mobs, and they've got cutscenes with spoken dialog,which is not something I've seen before in an MMO. Again, the AI can't compare to a single player game, but that can be very much apples to oranges. my apology would be that an MMO has to account for thousands or tens of thousands of different mobs simultaeniously, and trying to do anything terribly complex would greatly increase the processing load on the servers.
So, for my part, I'm concerned about the rest of the game, after 13, especially given the variety of bugs that have been encountered so far. I'm less concerned about the performance issues. It seems unlikely that once the title launches for real that we will have 5000 players crammed into the newbie zone, and all MMOs have teething issues for the first couple of months. If their are still huge problems in three-six months then I'd mark it as a loss.
Another note on the AI thing. While PvE is important, this is a game that places a strong emphasis on PvP, so you should get a shot at some clever, cunning, dastardly foes in time.
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