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05-08-2008, 07:53 PM #1
3rd Party Guild Management?
Just throwing this out there since there's only about a week until release. We're gonna definitely need a guild management tool of some kind to organize runs, raids, dkp (if we use it), and to track our members (loot, lvl, gear, etc.)
There's a bunch of sites out there like http://www.dkpsystem.com/featurelist.php But, I'm unsure which ones are ready to go for AoC.
Also, we may be able to do it under a sub-address of TG, rather than external hosting. Maybe someone else can pipe up on this (perhaps someone from Tg-WoW).
I'd definitely like to get it running before release though... this way we can more easily track how everyone is doing (especially for PvP - kills/killed, etc.) while we make the grind to 70.
What say you?
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05-08-2008, 08:04 PM #2
Re: 3rd Party Guild Management?
update:
I just checked dkpsystems and they do indeed have support for AoC. We could start simply with the "base" system for $20/year and then get the Looting system in order when we can field raids. Thankfully, it's modular so we're not forced into buying another forum.
Anyone know of any other good guild management tools?
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05-08-2008, 10:05 PM #3
Re: 3rd Party Guild Management?
In all honesty, if it's not a free add-on (like some of the ones for WoW), I haven't seen it used. Wouldn't recommend it, either. Typically it comes down to one of the guild leaders with a spreadsheet and a weekly forums post in the end anyway. I can't say I'd be fond of using something we have to pay for in order to track points that someone could do for free.

[squadl]
"I am the prettiest african-american, vietnamese..cong..person." -SugarNCamo
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05-08-2008, 10:48 PM #4
Re: 3rd Party Guild Management?
Guild managers are not something that someone could do physically; the work would be slow and very time-consuming. Typically, members of the guild would be "compelled" to run a tracking mod with their game that sends info. to the guild manager (server). The guild manager then organizes it all and presents it smartly (typically to a guild's sub-address.. i.e. aoc.tacticalgamer.com perhaps)
This way you can easily keep tabs on everyone even offline. Along with having access to a more robust calendar/events system.
For successful end-game it's a must... you cant track large guilds w/o it, and above all you cant distro loot fairly w/o it... let alone schedule quest times/signups.
Here's a URL (dunno if they're still using it) for TG's WoW manager:
http://www.tacticalsites.com/wowraid/index.php
I'm not even really asking "permission" for this so to speak. Fact is, we're GOING to have a guild manager... period... It's not really an option (if we plan on being any good). It's just a matter of how and which one. I'd be willing to pay the measley $20/year if need be.
Or, maybe someone is willing to set it up for free (I have no coding skills in such matters). I havent seen the specific AoC mods to feed the managers though... but, I'm sure they're out there or will be very soon.
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05-08-2008, 10:53 PM #5
Re: 3rd Party Guild Management?
I've managed systems like this, and its not hard. It just takes a little bit of time. Use Excel (or OpenOffice) to track it, have a way to publish the results (export data to html) and let the players go nuts looking at their awesome point totals.
That being said, AOC may not even need a DKP system. Having a simple need-before-greed rule set, or highest random roll wins type of rules have worked exceedingly well for my WoW guild. Since there are no points to track, and participation alone ensures you'll get something for your efforts, it leaves us to focus on having fun.
Infact, here are our loot rules in their enterity:
(Seeded rolls are done to make sure that /random hacks or the slightly flawed /random system is given an extra layer of randomness.)
Originally Posted by http://www.demon-knights.org
_____________________________________
I think the question is: How big is the TG guild going to get in AoC? If we're going to be under 100 members, I don't think anything beyond a basic tracker or rule-set would be needed. If we're over 100... say, into a 300 person headcount, then a robust tracking system is a must.
Govern well thy appetite, lest Sin surprise thee, and her black attendant: Death. ~ John Milton - Paradise Lost
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05-08-2008, 11:13 PM #6
Re: 3rd Party Guild Management?
I'm a big proponent of need/greed over DKP. Need/Greed breeds good teamplay values if communication is good. Even moreso with need/greed though, you still need to track loot or else you cant oversee what people are doing.
The benefit with a mod and 3rd party prog. though, is it runs by itself and the human element isnt necessary. If Jo-blow isnt around to track toons/loot then you're not up shyt's creek. You just need someone watching the dkp site.
Not to mention, it'll track people's progress in other things besides raids. AoC has a pretty hefty amount of features... it's not like endgame raids are the only thing. Being able to easily track all this stuff is a great bonus IMO. (pvp, arena, brawls, sieges, crafting, loot, gear, money, pvp "Hitlists", etc.)
Later on, it's especially useful to be able to get a snapshot of comrades to effect strategy and policy. I used to browse our WoW site before any action (raids especially) to get an idea of what my teamates would bring to the table... I'd then take that info. and we'd discuss how we wanted to handle things. It was especially useful because we need/greeded much of our stuff within the class anyways, so having it sorted out ahead of time was a super bonus and a time-saver.
For a game like AoC (especially if we're PvP) where the stakes can be pretty high... it's a necessary tool for sure and could only make us more deadly.
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05-08-2008, 11:16 PM #7
Re: 3rd Party Guild Management?
If someone wants to step up and manage this please feel free. I'm going to be the last person who could attempt this as I have problems with Excel spread sheets
|TG-9th| TheFatKidDeath
"Born to Party, Forced to Work."
http://www.theonion.com/content/node/55640 - Check me out on The Onion
http://www.theonion.com/content/vide...ssfully_avoids - I'm on the local news!
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05-08-2008, 11:31 PM #8
Re: 3rd Party Guild Management?
I'd be willing to pay for a 3rd party system if no one can do it (or it doesnt get hosted by TG). If anyone has any others besides dkpsystems.com speak up.
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05-09-2008, 09:56 AM #9
Re: 3rd Party Guild Management?
Damonte might be willing to assist you, Gambit. However, he's never done anything like this before.
|TG-6th|Damonte










Proud to have been an Irregular!
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05-09-2008, 11:00 AM #10
Re: 3rd Party Guild Management?
What does this actually do and why do we need it?
|TG-9th| TheFatKidDeath
"Born to Party, Forced to Work."
http://www.theonion.com/content/node/55640 - Check me out on The Onion
http://www.theonion.com/content/vide...ssfully_avoids - I'm on the local news!
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05-09-2008, 01:42 PM #11
Re: 3rd Party Guild Management?
Here's the featurelist of one system:
http://www.dkpsystem.com/featurelist.php
Of main interest to me is scheduling (questing, raid, and pvp signups), the calendar, and loot tracking. We can argue about DKP systems another time. If you're unclear what a DKP system actually is: http://www.wowwiki.com/Dragon_Kill_Points
With only 20-man raids (or is it 30-man?) and a loot tracking system we probably wont need a DKP system though, as long as class/raid leaders monitor their group's need/greed rolls.
Another nice thing is being able to monitor the guild bank offline (VERY important for building the guild city). This way we can more easily/fairly diseminate excess loot, levy taxes, and acquire materiel. It's nice for guildies to be able to rummage through the bank on the website for items they need. What does this equate to?? A more powerful guild with more balanced toons.
What we really need in this thread though is a TG-WoW expert to pipe in and give us their opinion... I've been out of the loop too long to know how it's ran.
Here's an example of an AoC site with guild management:
http://theominous.dkpsystem.com/news.php
Obviously, ours would be tacticalgamer.dkpsystem.com. Since we've already got a forum we wont need that feature, however of course there will be a linkback to tacticalgamer.com... along with links on TG to dkpsystem. Easy peasy... as long as it'll actually work with AoC mods (we shall see).
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05-09-2008, 02:06 PM #12
Re: 3rd Party Guild Management?
Gambit, looks beneficial to the Guild. If you'd like to do run this by all means please do.
|TG-9th| TheFatKidDeath
"Born to Party, Forced to Work."
http://www.theonion.com/content/node/55640 - Check me out on The Onion
http://www.theonion.com/content/vide...ssfully_avoids - I'm on the local news!
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05-09-2008, 03:07 PM #13
Re: 3rd Party Guild Management?
Heh... the whole idea is so someone doesnt have to run anything and no one person controls it.
I dont have web-design skills either so someone would have to set it up. There are templates on most of these sites but I'm unsure how good they'd be for our needs; they'd most lilkely need some customization.
OR, someone can grab the bull by its horns and try to translate the in-game logs and make their own parsers for a custom dkp site. There are parser templates for this, but I havent dug into them that much. Again, I'm not hip on this stuff and it'd require a helluva lotta work probably.
I've got an email out to a few management sites to see what they're offering for AoC. At the very least we could use a scheduler, roster, and loot tracking.
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05-10-2008, 03:40 AM #14
Re: 3rd Party Guild Management?
I'd suggest waiting until the game goes live, and the guild starts raiding. At that point, we'll have a clear idea of how we want to do loot rules and how instances will work.
That being said, I can mod the site they have to make it look like a TG page, and just about anything else we'd need in that department. I'm not worried about that part.
I'm just concerned that someone is going to sink money into something before we really know if or when we'll need it.
Govern well thy appetite, lest Sin surprise thee, and her black attendant: Death. ~ John Milton - Paradise Lost
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05-10-2008, 12:26 PM #15
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