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View Poll Results: Pick one crafting profession
Weaponsmithing 1 14.29%
Armorsmithing 2 28.57%
Alchemy 2 28.57%
Architecture 0 0%
Gemcutting 2 28.57%
Not interested in crafting 0 0%
Voters: 7. You may not vote on this poll

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Old 06-25-2008, 10:43 AM   #1 (permalink)
 
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Crafting Profession

Please vote for which crafting profession you have chosen or plan on choosing. We may have all the crafting professions covered but we just want to make sure as all are vital for the success of the Guild. Here's a brief overview of crafting:

There are five main crafting professions a player can choose from in AoC. However, you may only choose one profession to specialize in so choose wisely! They are as follows:

Weaponsmithing: Forge edged and blunt weapons, polearms, daggers, bows, etc.

Armorsmithing: Craft all types of armors including cloth, leather, hide, chainmail, splintmail, half and full plate.

Alchemy: The creation of various types of potions.

Architecture: The master planner of player cities and fortresses, creates plans for various buildings

Gemcutting: The gemcutter can enchant those precious stones you find for use in socketed items

Crafting in AoC, at least in the lower tiers, is as simple as collecting resources for the crafting recipe you wish to make. The trick is getting the recipes in the first place. This is where AoC takes crafting in a somewhat different direction than previous MMORPGs. In AoC, to obtain crafting recipes, you embark on 'crafting quests'. There are currently 6 tiers of crafted items in each profession. To advance your crafting skills and move up a tier, you must seek out and accept a set number of quests from various NPC crafting teachers. Most of your recipes will be realized in this manner, although you may find a few while adventuring out in the wild. This system will not permit a player to be a craftsman without also being an active leveler. To become a master artisan you will also need to face the dangers of the world in which you make your living. The good news is, these crafting quests will not only award the player with new recipes, but also healthy experience which will add to your progress towards leveling. The bad news is, currently a player cannot obtain crafting quests until they hit level 40! While you are restricted to one crafting profession, you do have the ability to learn all six of the resource gatherings skills. They are as follows:

Mining: Resource gathering for copper, tin, iron, etc.
Prospecting: Mine higher metals such as silver, electrum, and gold
Skinning: Harvest multiple types of leather
Stonecutting: Skill to gather sandstone, granite, basalt, and rare stones
Weaving: Cloth resource gathering, cotton, wool, flax
Woodcutting: Harvest various types of wood including ash, yew, oak and more.

One nice aspect of AoCs crafting system is that collecting and harvesting resources does not take up precious room in your backpack. Instead, all of your resources are kept in a separate inventory, which also keeps things nicely organized for the player. Resources that you can't utilize for your crafting profession of choice can become a good source of income for the player. Resources will also vary from one another in quality, which will in turn affect the overall make of the item you are crafting. For example, a claymore crafted with rare resources may have
extra gem slots or sockets that will, with the help of gems, imbue the item with extra bonuses and abilities. This will inevitably lead to greater variations in crafted items and unique weapons and armor. Only player crafted items will sport gem slots.

A topic of some controversy in Funcom's approach to crafting is that of the crafting station, or, more accurately lack of one. We've all been witness to or become the crafting zombies that haunt every forge, crafting bench and loom in online worlds. Well in Age of Conan, if you have the resources and recipe handy, you can craft items wherever you are. Need a polearm for your buddy, but you're deep in the jungle miles from civilization? No need for a forge anymore. Top tier player crafted items will have some stricter requirements however, and a visit to a workshop within a guild created city, or more accurately Crafting Village may be necessary. Funcom hopes that Crafting Villages will become the social centers of the game (I'll wait in the Pub).

Roleplayers may certainly have a problem with the possible lack of immersiveness this forgeless crafting system brings. But I have a feeling some will sing the virtues of not being tied to a table in the far corner of town to make the Sword of a Thousand Truths for their WoW buddy who just started the game.

Now what are you going to do with all of these fine hand crafted swords and extra large codpieces you've made? The days of Iron Forge-like auction houses are over. In Age of Conan, when you need to make an extra buck for Harlots and Beer Night, head on down to the local Tradepost to sell your warez. Instead of placing your item up for auction, AoC sports it's very own 'Buy It Now' feature. You set the price as if you are operating your very own storefront. No haggling, no bid wars. The price the customers see if the price they get. You'll have to learn the sweet spot to keep your inventory moving, but in the end you have earned some coin for all your crafting efforts.

Age of Conan's developers have been very open to the community's opinions on the current crafting system and some aspects of crafting are being evaluated in the final weeks to launch. Even though changes may not be made in time for AoCs May 20th birthday, here are a couple of items that may be tweaked in the near future:

May enable players to learn up to two crafting professions
May introduce crafting quests lower than level 40, possibly as low as level 20
May introduce quest where players must harvest rock in quarry inhabited by a long eared white rodent killing machine (ok I made that up)
Even though there are some unknowns, I'm excited about AoCs crafting system. It sounds like some unneccessary pain that I've endured while crafting in other MMORPGs is being removed. While some may consider this system oversimplified, in the end you just might find yourself saying "I will never again make 200 pairs of linen pants". Never again!
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Old 06-25-2008, 10:58 AM   #2 (permalink)
 
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Re: Crafting Profession

I voted Armorsmithing but have not actually picked a profession as of yet. If we need to fill a profession I can choose what we need.
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Old 06-25-2008, 11:18 AM   #3 (permalink)
 
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Re: Crafting Profession

Quote:
Originally Posted by TheFatKidDeath View Post
Please vote for which crafting profession you have chosen or plan on choosing. We may have all the crafting professions covered but we just want to make sure as all are vital for the success of the Guild.
If the goal here is to keep track of who has what professions it would be more effective to use the guild manager.

Quote:
Originally Posted by TheFatKidDeath View Post
While you are restricted to one crafting profession
Actually it's two.


Quote:
Originally Posted by TheFatKidDeath View Post
A topic of some controversy in Funcom's approach to crafting is that of the crafting station, or, more accurately lack of one.
AO was this way as well. I dont understand why that would be a controversial move. Actually I wont be at all surprised if the game economy starts to look like AOs did: in order to get X ub3r l3wtz you'll need Y 0.001% drop rate recipe from some elite raid boss and Z 0.00025% random jeweled chest tradeskill resource item. It probably wont be that extreme in AoC, as it's much friendlier to the casual gamer, but you can probably expect to see the best gear in the game being crafted, but created from super rare drops. And somewhere along the crafting process the entire thing will have a Not Tradeable added, just keep the market from getting flooded. Yay....
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Old 06-25-2008, 11:29 AM   #4 (permalink)
 
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Re: Crafting Profession

The poll allows only one crafting profession, but I thought we are able to have two in game. I'm confused.
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Old 06-25-2008, 11:48 AM   #5 (permalink)
 
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Re: Crafting Profession

Quote:
Originally Posted by saik0 View Post
If the goal here is to keep track of who has what professions it would be more effective to use the guild manager.



Actually it's two.




AO was this way as well. I dont understand why that would be a controversial move. Actually I wont be at all surprised if the game economy starts to look like AOs did: in order to get X ub3r l3wtz you'll need Y 0.001% drop rate recipe from some elite raid boss and Z 0.00025% random jeweled chest tradeskill resource item. It probably wont be that extreme in AoC, as it's much friendlier to the casual gamer, but you can probably expect to see the best gear in the game being crafted, but created from super rare drops. And somewhere along the crafting process the entire thing will have a Not Tradeable added, just keep the market from getting flooded. Yay....
No one seems to be using the Guild manager. That's why it's posted here. I did not write the synopsis.
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Old 06-25-2008, 11:49 AM   #6 (permalink)
 
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Re: Crafting Profession

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Originally Posted by beep View Post
The poll allows only one crafting profession, but I thought we are able to have two in game. I'm confused.
Then just vote on your main crafting profession.
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Old 06-25-2008, 08:47 PM   #7 (permalink)
 
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Re: Crafting Profession

Quote:
Originally Posted by TheFatKidDeath View Post
No one seems to be using the Guild manager. That's why it's posted here. I did not write the synopsis.
People are using it, they're just not realizing they can enter their crafting info. Give it some time, it's not a fully fleshed out site yet. Also, admins (like yourself) can easily add in the info. on each character in the roster... I've already done this as you can see, when we changed the guild name. The same can be done for crafting.

-speaking of which, we probably should have an officer's meeting on how to handle the guild manager.
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Old 06-25-2008, 08:56 PM   #8 (permalink)
 
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Re: Crafting Profession

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we probably should have an officer's meeting on how to handle the guild manager.
I second this motion.
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Old 06-25-2008, 09:35 PM   #9 (permalink)
 
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Re: Crafting Profession

I'm not in the TG guild, but I'm still TG, I chose weaponsmithing as my profession, so I voted.
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Old 06-25-2008, 09:43 PM   #10 (permalink)
 
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Re: Crafting Profession

i have no issue as to which i do ,, just know that i plan on doing this steady and tediously. i voted for alchemy ,, but will do which ever is left over or is not particularly wanted to be done ,, i think we already have a architect. isnt sunurah i beleive
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Old 06-25-2008, 10:01 PM   #11 (permalink)
 
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Re: Crafting Profession

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i have no issue as to which i do ,, just know that i plan on doing this steady and tediously. i voted for alchemy ,, but will do which ever is left over or is not particularly wanted to be done ,, i think we already have a architect. isnt sunurah i beleive
I'm an alchemist and architect, yes. However Broome was the first to get to 40 and take architect and he outranks me. Plus he's a pretty intimidating guy. So since I value my life I'm gonna go ahead and say he's "the guild architect". It's somewhat expensive to train an architect since you need to make the place for each type of structure for each tier and then turn them in to the trainer to advance in your quest to the next tier. That said it's the Strategos' call on who we spend guild funds on to advance. In the mean time I can build any tier 1 structure in his absence, and magically turn any sandstone you put in the guild bank into bricks to make buildings.
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Old 06-25-2008, 10:25 PM   #12 (permalink)
 
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Re: Crafting Profession

as long as we got one dedicated person into each trade then it really dosent matter what anyone takes ,, letsjust find out who has already got what ,,

mind you this is for ars tactikas only not other sanctioned guilds who happen to be TG associated. not meaning to offend anyone. just to make clear what our guild proper needs or requires

broom , architect
saiko, alchemist
those are the only 2 i know for sure. unless we count undead he's a weaponsmith, but in a different guild .so for this instance we should not count him

so we have armoursmithing , weapon smith, and gencutter ,, thiough i vaugly remember some saying they were one of those ,, once we find out all trades are accounted for , then its do as we please
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