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Discussion: Age Of Conan: Hyborian Adventures / Age Of Conan - General Discussion - My thoughts on WAR vs. AoC - (this is just a cut-paste of the discussion in the AoC forums, I thought it'd
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    Gambit7's Avatar

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    My thoughts on WAR vs. AoC

    (this is just a cut-paste of the discussion in the AoC forums, I thought it'd be interested to post it up here. Note: I HAVE been playtesting WAR on a off over the past month, so I have an inkling of knowledge)

    I'm only level 6 and I've already encountered bloated servers, lootlag, brokens quests, missing loot, missing loot from PQs, broken mobs, and broken PQs, and a variety of other bugs.

    So far AoC owns WAR when it comes to polish at the beginning. Note though: I'm an Order Dwarf on Azazel, so maybe people are having different experiences in other places.

    Also remember, WAR is NOT an instanced game... so you're going to have to mush through the queues and server lag and take it like a man. There's no alternate shard for you to run to. Again, AoC wins here. WAR is shades of WoW at release so far and I /cancelled WoW for similar reasons as I've stated already - to return a year later when they got their act together.

    Overall, WAR is RPG-lite compared to the RPG-heavy nature of Aoc. If you're a beginning gamer looking for a more relaxing, less strenuous game, then WAR is for you (especially if you're willing to put up with the bugs I've already stated). If you want REAL fantasy RPGness, AoC wins out period.

    As for PvP, WAR's PVP is nonexistent exept for a slapped on RVR ststem. The inherent "gameyness" lies is simply min-maxing your character (which is stupid easy) and working an overall strat. None of this matters when u actually go to battle. You can have a cup 'o tea while fighting someone in PvP in this game. But hey, there's RvR so it's all good right? right? uhh, no. Planetside and WW2O have more combat/RvR depth than WAR. And if you look at the overall "political structure" of a game, AoC has this in spades over WAR. I see no warmongering between guilds in WAR, it's just RvR. There's no resource snatch, no battleground grab, and no gratuitous smacktalk and "reputation-gained" as there is in AoC. Concurently, AoC has a much better UI and ability to "lose thyself" in the game with regards to RP and the overall presentation of the game itself. WAR just feels like a Disney game in this regard... similar to WoW's RP potential (which is a joke).

    Also, WARs skill trees are sophomoric at best. AoC skill tiers are things of beauty and much more complex, especially when interwoven into the combat system. So basically, with WAR you're just going to get cookie-cutter builds and not much tactical variety. You may as well just be tossing some dice and waiting for the result.

    As for crafting, I like AoC's better. Why? Because I have to EARN the right to craft well in AoC. WAR is just picking up junk off dead bodies and clicking on them. voila! done. It wouldnt be so bad if they had a crafting UI similar to SWG's, but it doesnt, not even a "forge" like WoW has; u can just craft on the spot. And since there arent many differing items, it's real easy to find them. Whereas AoC has a plethora of itemization involved with crafting to go along with actually having to physically farm and fight for many of them.

    Also, nothing beats the questline in Tortage, and WAR is no exception. The quests in WAR are NICE, but too wordy and dont maintain your attention. I find myself reading AoC Quests... I find myself skipping WAR's encyclopedic quests. But hey, if you like reading a LOT then WAR is good, especially if you dig into the compendium. Personally, I look at that stuff as a distraction from the game. I like my quest-text short, sweet, and artistic... so AoC wins.

    Overall, the underlying "GAME" that makes up AoC is way better than WAR's. AoC just has more to offer by far. It may not be as APPARENT as WAR is at first (WAR slaps you in the face with stuff), but in the end there's more going on in AoC when you connect all the dots... combat, pvp, RP, politics, art, beauty, death, resources, and REAL War and accomplishment. In AoC you're building a heroic demi-god from the ground up and there's no real end to how far you can go, whether by lootz or by skill. In WAR when you reach the end you're just thrust onto an RvR treadmill that resets over and over, and that's it. And remember, there is NO current real endgame-raiding in WAR (it's not even installed in any way right now)... definitely not on the scale of AoC.

    In conclusion, I've played many games and even many RvR type ones and I just dont see WAR's lasting power even in regards to RvR alone. Let alone the grander scope of things. I look at WAR as a relaxing game you can sit around and try to get that next cool "accomplishment" like you get from killing 25 snotlings or opening your charsheet 100 times... I dont see it as a longterm product at all really. And honestly, I get the feeling they may suffer the same fate AoC did shortly after release as there's nothing really groundbreaking about the game at all and it's just not as mentally engaging as AoC or even WoW is. If you think "endgame" may save you there's not much there anyways even if you're in an organized Guild; the PvP itself is lacking any real rank structure let alone the ability to organize on an RvR scale (there's no command structure). And once you roll the map a few times guess what? You're bored.

    Nope, not for me... I'll pass. I see way more potential in AoC then I do in WAR. AoC is groundbreaking, WAR just PRETENDS to be. And if you want something different than WoW then why play WAR? It's a LOT like WoW but in many ways worse. If I wanted a WoW, I'd just play WoW and forget about WAR... that'd be the smart thing to do. The SMARTEST thing to do would be to forget them both and play AoC.

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  3. #2

    Spulat's Avatar

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    Re: My thoughts on WAR vs. AoC

    *shuffles feet* well, I don't know about all of that. I think with either game, it needs to be given more time.... and be above level 10.

    I personally look for that "wow dang!" experience I had in EQ, but seeing as it was the first big 'ol MMORPG, I don't think I'll get that much of an effect.

    Having "end-game" content and whatnot, especially in regard to RVR, does it really matter at this point in the game? It'll be a few months before the bulk of people are even in the middle-upper ranks and that may be enough time for them to crank things out. Unfortunately they did cut as much as they did to start with. Wasn't that the thing with AoC though? "Give it time"? Weren't there plenty of "locked" and otherwise closed and/or incomplete dungeons in WoW for a time, there?

    There's also play-style. The two games cater to a somewhat different style. To that end, for myself, playing 2142 kind of made me open up to PvP and RvR (loosely). Right now, BGs are like Conquest mode. Cap the flag, keep it, bleed them out, win.

    In the case of the Archmage, the options I have for combat and the way the class is designed, gives me a level of engagement that is very similar to the twisting I had to do as an EQ Bard back in the day, or the strategy decisions made with the ShadowKnight.

    I never PvPed in WoW because to me it wasn't interesting. Now it is interesting to me, but the battles feel too small scale and again I think that's just because I'm used to large 2142 maps or that's just how the low level maps are. Sure, the "RvR Treadmill" is referenced... but does AoC itself have any kind of "ending"? Surely it has a treadmill of it's own at some point.

    Although with what I hear and read here and sometimes elsewhere about AoC, it sounds like something I might want to give a try when I'm a little further into WAR and compare for myself. But despite the way the systems are, if someone is going to consider me a "simpleton" for playing and actually ENJOYING WAR, then I ask that you kindly stick something long and spikey up your rear. Because I take offense to that sort of character assessment.

    "But way back where I come from, we never mean to bother. We don't like to make our passions other peoples' concern." -Dar Williams
    Former Captain of the 55th Infantry Division

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  5. #3


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    Re: My thoughts on WAR vs. AoC

    It's a very interesting write-up from one person's point of view. It is, however, one person's point of view.

    I am not on Azazel server. I'm level 7. I have not encountered bloated servers, lootlag, brokens quests, missing loot, missing loot from PQs, broken mobs, and broken PQs. I have encountered the occasional freeze-up of the entire game application. It's far better than AoC's out of memory and game content update bugs that I suffered through for over three months.

    Yes, the graphics are not as nice as AoC. I'll live with that. WAR is brand new. AoC has had months of customer feedback, tweaking and updating to aid it. I'll grant that AoC is more polished and better right now than WAR. Contrary to the author, I like reading all the lore and detail that has been included regarding the struggle between the six races and groups.

    The author of this article doesn't comment on the class balancing issues, the radical changes that Funcom has made to 'fix' features of the game. AoC was so very broken from day one. It's better now. But if one were to compare game to game on release, I'd say WAR is just as good as AoC, if not better.

    As for PvP being so much better in AoC than in WAR... that's great. It's nice to see there's an official PvP system being implemented more than four months after release. WAR having something as simple as Renown Rewards from day one is better than what AoC had in day one, but that's my opinion.

    This author expresses that for his tastes, AoC is better. He likes things short and simple as far as the lore goes. AoC gives him that. Apparently whatever AoC has, he likes it that way. Great. I won't have to hear him complaining about how much he doesn't like WAR then since he's so happy playing AoC.

    For my tastes, WAR is better. You make up your own mind, and don't let anyone tell you otherwise.

    I also find a posting such as this original post to be borderline inflammatory. It's a good thing I'm not an inflammatory kind of guy. I'll accept that the implication is that I am pretty dumb for playing and enjoying WAR. So I'm going to take my dumn-nut self and all my dumb-nut friends and go play WAR and pretty much stop paying attention to the AoC forums altogether.
    |TG-6th|Damonte



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  7. #4

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    Re: My thoughts on WAR vs. AoC

    [I wrote that post]

    I'll admit, I did write up that post pretty late at night and after I was pretty pissed off. I'd just spent over an hour working a difficult PQ with a large group only to encounter loot-lag and loss of a nice item. Aside from that, I never got into a single PvP scenario, yet my server was supposedly full. Couple that will broken quests, lag, crashes, and disconnects and you've got an angry poster. It doesnt say much with the bugs I encountered for WAR for all that to occur within the 1st 6 levels.

    It really put a foul taste in my mouth at a moment in the game when foul tastes are very bad. And going through Tortage in AoC I was pretty spoiled to begin with.

    That being said, the post was more of a comparison between the 2 games and not saying one was bad and the other was good. WAR IS a good game w/o a doubt. I do see the attraction. But AoC is also a good game w/o a doubt and will potentially get better.

    In closing, I did have FUN playing WAR in between the issues I had. I like the avant-garde overlying game mechanics they put into it and I like the easy-going "clean" feeling depending on my mood; I did LIKE the lore but after a while it became a bit too wordy. It's like when you wanna get amped you play 2142 and then when you wanna relax you load up Civ4. To each his own.

    No one is "dumb" for playing WAR, but I do believe games can be more "dumbed-down" than others. Undoubtably, smart folks like ourselves and you Damonte will know how to push the envelope and play better then your average Joe. WAR does have room for this. But it IS w/o a doubt more of a game that caters to the masses - in that respect it's dumbed down.

    But hey, this can be a good thing at times. I guess it's really about the FUN in the end. If you're having fun that's all that matters.

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    Re: My thoughts on WAR vs. AoC

    The games are very different, and hard to directly compare since they are designed for a different playerbase. I personally have played both AoC and WAR and I like WAR better.

    I like high fantasy, and I like their RvR system, and I like having rewards as well as a more definitive purpose to RvR. I find the classes well balanced and all my experiences with public quests have been great.

    The greatness, or lackings of both these games are very much a personal preference, and I would advise anyone interested in either to try them out and decide for yourself rather than take the word of someone else.

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    Re: My thoughts on WAR vs. AoC

    Quote Originally Posted by Specterr View Post
    The games are very different, and hard to directly compare since they are designed for a different playerbase. I personally have played both AoC and WAR and I like WAR better.

    I like high fantasy, and I like their RvR system, and I like having rewards as well as a more definitive purpose to RvR. I find the classes well balanced and all my experiences with public quests have been great.

    The greatness, or lackings of both these games are very much a personal preference, and I would advise anyone interested in either to try them out and decide for yourself rather than take the word of someone else.
    Agreed.. it's definitely a game to try and make your own judgement. But AoC in its current form is ALSO a game to try, or re-try for that matter.

    I've got a few more days on my pre-order early-access so perhaps I'll give WAR another shot. But between AoC and the impending release of Darkfall, Jumpgate, etc... I dont know how I'd find room to play it.

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  13. #7



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    Re: My thoughts on WAR vs. AoC

    I used to play daoc and enjoyed it during it's time. War is just one of those games that's going to attract that crowd. I currently play aoc and lotro. Both have their reason's to play and if you want a unique pvp type MMORPG, Aoc has it. War will attract the more traiditional type of player and that market has tons of competition already. It gives a good pvp system too so it's a nice mix just like daoc was in it's day.

    There's no reason to get on single game bandwagon imo. I play multiple mmo's at different times as I feel like it. CoH is a great game too that really satisifies my Comic book appetite in gaming.

    In other words let's not get into my game is better than your game deal here :P

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  15. #8

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    Re: My thoughts on WAR vs. AoC

    So far WAR has been more fun than AoC.

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  17. #9

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    Re: My thoughts on WAR vs. AoC

    So far It'll wear off soon though trust me.
    And really, the majority of the "Fun" here is reliant on guild size and strength. If you have neither, the game will likely suck for you either way. Our biggest problem in AoC right now is this simple fact, because honestly (especially after the last patch) there's enough quality content in place to keep ANYONE happy if they're consistently grouped with reliable/active players. And that's something TG doesnt have in any MMO aside from WoW.

    Admittedly, I'm talking only endgame stuff here. If I was looking at merely the level grind, then one could surmise WAR has more to offer just due to PQs, Scenarios, and RvR. There's enough variety to keep you distracted. But once that is done, it's a level playing field if not in the favor of AoC IMO.

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  19. #10

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    Re: My thoughts on WAR vs. AoC

    Gambit, just a litte question. I have had more fun in war in two weekends of play than I ever had in aoc. That's all I need to know and that is all anyone should need to know is whether they enjoy the game. Everything you bring up is either an outright lie or simply your perspective, yet you tell unload his perspective of enjoying the game is wrong. That seems just a little hypocritical to me.
    Last edited by TheFatKidDeath; 09-22-2008 at 11:20 AM.

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  21. #11

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    Re: My thoughts on WAR vs. AoC

    As Vulcan stated, this thread has broken down. Everyone has valid points. AoC needs fixing and WAR needs to get rid of the elves and dwarfs. Everyone plays for different reasons. Enjoy the game you are playing.
    |TG-9th| TheFatKidDeath
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