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Old 05-12-2008, 02:37 AM   #1 (permalink)
Gambit7
 
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Of PvP Servers and the Nightime Revelation

I made this post for 2 reasons:
1.. to direct people's attentions to this thread: http://www.tacticalgamer.com/age-con...available.html

It has some interesting discussion on PvP/PvE servers.

And 2... to remind people that on PvP servers all is not lost with regards to quest advancement. You've got to remember that Nightime mode is totally singleplayer PvE, regardless of which server you're on. In a way, I look at it as a built-in PvE server in which one acts as a lone wolf.

This somewhat hit me like a rock today as I was considering the advantages/disadvantages of both types of server. Kind of a "duh" moment that I didnt really grok upon even while playing the beta. Admidst many of our bytchy moments about the hassles of PvP servers I totally forgot that you could get many hours of ungankable playing time in Nightime mode.

Ideally, one would enter Nightime mode (and quest by yourself) waiting for friends to logon so as to group up during the daytime and quest in the safety of numbers. The nifty part is, since the quests arent the same, no matter how far you get in nightime mode you'll still be on the same questlines as your friends during the daytime... and all the more powerful, making it easier to finish said daytime quests and guard against gankers (by being overleveled somewhat due to lvls/loot gained at night).

I know this seems kind of obvious to many of us, but it's an argument that I think was lost in our banterings in deciding to go PvE/PvP. Coupling nightime mode with the many in-town quests (which are safe) gives you PLENTY to do while waiting for friends to logon. It's a veritable safe mode and something lacking in every hardcore PvP game prior to AoC. In other games, you were just stuck until someone logged on... at least in AoC you can actually advance your character while waiting. (assuming you only go nightime when alone)

So, I hope this allays many of your fears for those who were/are scared of PvP server. You still have plenty of PvE material to play with. I've been pretty conflicted over the whole thing myself, but after I thought about this simple fact I felt more comfortable about it. Although I'm still not really supporting one mode over the other.

In a way, it adds an interesting layer to the gameplay - where the player must learn to juggle day/night effectively so as not to waste valuable Time. Now, if only we could build camps and enter nightime mode in the field... we'd be set
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Old 05-12-2008, 10:03 AM   #2 (permalink)
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Re: Of PvP Servers and the Nightime Revelation

I'm not entirely sure night time will be ideal as I think the quests available in night mode are seriously lacking after level 20. Someone might know more, I did read a post about the Destiny quest line severely lacking after level 20, not getting another quest until level 30. I'm not sure if there are other night quests available though.

I don't really care at this point. I'm playing on a PvP server, with or without TG players. It shouldn't be hard to find another like minded guild on release, I've already met with a couple in open and closed beta...
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Old 05-12-2008, 10:15 AM   #3 (permalink)
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Re: Of PvP Servers and the Nightime Revelation

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I'm not entirely sure night time will be ideal as I think the quests available in night mode are seriously lacking after level 20. Someone might know more, I did read a post about the Destiny quest line severely lacking after level 20, not getting another quest until level 30. I'm not sure if there are other night quests available though.
Yea, I was going to mention that I thought the night time stuff was really just for the newbie zone.

From the website: http://community.ageofconan.com/wsp/...&table=CONTENT

Quote:
6.2 How does it all work?

Age of Conan is still a full-fledged MMO, but we’ve taken a lesson from other games out there and put together a limited single-player experience that, in some ways, plays out like a traditional RPG. When you first start out, you will be spending the first hour or so learning how to play, solving quests, and getting a feel for the game, and then you will make your way into the city of Tortage, where you will start seeing other players.

From here, you will be able to switch between the single-player story and quests and the multiplayer stories and quests freely. Once you reach level 20 (or thereabouts), you will leave Tortage and step into the massive MMO world that is always multiplayer.


6.4 How long will the single-player experience last?

Only the first hour or so of the game is completely single player. Once you reach the village of Tortage, you’ll be able to quest and interact with other players, or you can switch to the single player quests and stories. Once you’ve finished the Tortage story arc, you will head for the mainland, and from there on, you will be in the standard massively multiplayer environment.
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Old 05-12-2008, 12:09 PM   #4 (permalink)
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Re: Of PvP Servers and the Nightime Revelation

My mind certainly has changed on playing a PVP server based on my experience the other day(which I had saved those players names). I had alot of fun.

I'm going to have two characters running so if I feel like playing PVP or PVE on any given day I'm covered.

I'm assuming characters that have been created on a PVP server cannot be used on a PVE and vice versa?
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Old 05-12-2008, 12:31 PM   #5 (permalink)
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Re: Of PvP Servers and the Nightime Revelation

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I'm assuming characters that have been created on a PVP server cannot be used on a PVE and vice versa?
Typically in MMO's you create a character on a specific server, and the character belongs to that server. You don't create a character and then choose which server you desire every time you log in. So for Conan, you'll need to have two separate characters for what you plan to do here.
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Old 05-12-2008, 01:05 PM   #6 (permalink)
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Re: Of PvP Servers and the Nightime Revelation

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Originally Posted by SmokingTarpan View Post
Yea, I was going to mention that I thought the night time stuff was really just for the newbie zone.

From the website: http://community.ageofconan.com/wsp/...&table=CONTENT
Hmm.. thanks for the reminder. A shame really, coulda been a useful tool in the later levels. At least we have em for 20 lvls though, by then most people should be comfortable with their routines/groups.
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Old 05-12-2008, 01:14 PM   #7 (permalink)
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Re: Of PvP Servers and the Nightime Revelation

Rumor in the closed beta forums is that the PvP areas in Tortage (the Underhalls and White Sands) will probably be changed to PvE areas even on PvP servers saving the PvP until after level 20. I'm quite okay with that, because players are still learning their characters at that point...
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Old 05-12-2008, 04:06 PM   #8 (permalink)
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Re: Of PvP Servers and the Nightime Revelation

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Originally Posted by fldash View Post
Rumor in the closed beta forums is that the PvP areas in Tortage (the Underhalls and White Sands) will probably be changed to PvE areas even on PvP servers saving the PvP until after level 20. I'm quite okay with that, because players are still learning their characters at that point...
NDA breaker.
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Old 05-12-2008, 08:43 PM   #9 (permalink)
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Re: Of PvP Servers and the Nightime Revelation

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NDA breaker.
I'm allowed to talk about my experiences up to and including level 13.
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Old 05-12-2008, 10:10 PM   #10 (permalink)
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Re: Of PvP Servers and the Nightime Revelation

yes, but you can't leak info off the closed forums. But hey... who's complaining?
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Old 05-13-2008, 08:29 AM   #11 (permalink)
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Re: Of PvP Servers and the Nightime Revelation

If I didn't hear about it on the forums but someone said it in game to me prior to level 13, wouldn't that make it NDA free? :P

But now there are bigger fish being friend with this 48v48 siege battle stuff. Did people really think it'd be 100/200v100/200. That'd be so ridiculously laggy and a slideshow. What's EPIC about a fight that requires no skill only luck due to all the lag?
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Old 05-13-2008, 11:48 AM   #12 (permalink)
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Re: Of PvP Servers and the Nightime Revelation

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But now there are bigger fish being friend with this 48v48 siege battle stuff. Did people really think it'd be 100/200v100/200. That'd be so ridiculously laggy and a slideshow. What's EPIC about a fight that requires no skill only luck due to all the lag?
Depending on the server-side stability, 100/200v100/200 is certainly possible. In a previous MMO (DAoC) a Relic Raid would typically consist of these numbers, half of the time maybe even more than that. Some people got disconnected, but it was possible. No doubt there is lag, but it is still fun and exciting, and the lag wasn't game-stopping or even a slideshow. I think it really just depends if their server can handle that amount of people in one area at one time, as well as if your computer can process all the people on your screen fast enough, which back in the day I know for a fact was possible as I used to take part in these raids with a medium-low range computer.
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Old 05-13-2008, 07:07 PM   #13 (permalink)
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Re: Of PvP Servers and the Nightime Revelation

You can most certainly play against hundreds of players (look at Planetside or WW2O for that matter). The difference with AoC is, most rigs cant handle dealing with that many high res. meshes (characters), animated at that. WW2O is like playing Pong instead of Virtua Tennis, graphically compared to AoC.

Also, people seem to forget the HUGE amount of adds and mounts people bring to the table. A piddly lvl 20 Necromancer brings 3 adds (minions) with him to every battle; not including the mount he's on. Imagine at lvl 80.

After you factor in the adds, it's probably more like 80vs.80.
And all this is figured before playing with siege engines or even dealing with the NPC guards and mercs.

Trust me, 48vs.48 is plenty.
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