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06-19-2009, 01:45 AM #1
AA3 Demo
I wasn't expecting it to be perfect, but I really think the game was released a few months early. The maps are great, but why only 5 of them? It appears that the engine does not support time shifting like the Cry Engine 2 or the engine behind Call of Duty 4 (and 5). However, I can't imagine that the UE3 engine would not support such a feature. Any other opinions?
By the way, to explore the maps offline, enter the following command into the console (~ or F12) once the game has loaded:
"open <map name here>", without the quotes and replacing <map name here> with one of the following:
Alley_day_cloudy.aa3, Bridge_night_clear.aa3, Impact_day_cloudy.aa3, Pipeline_dawn_clear.aa3, Ranch_day_fog.aa3That's like playing Russian roulette with a shotgun.
"Colorless green ideas sleep furiously." -Noam Chompsky
Everyone knows TG stands for Tiny Gnomes. Or is it Talented Gnomes? I can never remember.
I support the OPNSLP - Organization for the Protection of Neurotic Squirrels that Live in Pudding
"I don't see the point," said the sane person. "Then try sharpening your eyes," responded the crazy.
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06-19-2009, 02:31 AM #2
Re: AA3 Demo
Time shifting?
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Blah blah blah.
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06-19-2009, 12:26 PM #3
Re: AA3 Demo
I guess Time Shifting wasn't the right word. The change in daylight. There is one mod I was playing on that changed the time of day as the map progressed. Overgrown at night was just amazing. Completely different.
That's like playing Russian roulette with a shotgun.
"Colorless green ideas sleep furiously." -Noam Chompsky
Everyone knows TG stands for Tiny Gnomes. Or is it Talented Gnomes? I can never remember.
I support the OPNSLP - Organization for the Protection of Neurotic Squirrels that Live in Pudding
"I don't see the point," said the sane person. "Then try sharpening your eyes," responded the crazy.
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06-19-2009, 02:40 PM #4
Re: AA3 Demo



TG made me do it! :row__631: The 13th made me do it better! :madsmile:
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