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06-24-2009, 11:52 AM #16
Re: America's Army Devs Laid Off Following Launch
I worked for interplay for a couple of years and I know what that dev guy is saying/feeling. Even in a company as small as Interplay the B.S. to push a title to market was crazy. I worked on a title that was so buggy we finished the game all the way through without crashing for the first time 5am on the day it shipped to get published. And to do that we had to sticker a higher min spec on the box. And thats with a private company, I cant imagine uncle sam making calls on a video game launch. I feel his pain....
_Austin
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06-24-2009, 01:10 PM #17
Re: America's Army Devs Laid Off Following Launch
Dam Austin, you worked at one of my favourites developers/publishers, too bad they are in financial problems...
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06-24-2009, 01:12 PM #18
Re: America's Army Devs Laid Off Following Launch
I worked there years ago, best job I ever had though

I was just a tester, so got paid to play games 8 hours a day muuuhahahahah
**edit, just checked out their site, I forgot some of the games we tested, the redneck ones were actually fun back in the day, hope they pull it together, I think going public really hosed them, I was there when they went public and it seemed like it went downhill from there (10 years ago now I think, wow...)
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07-01-2009, 06:36 PM #19
Re: America's Army Devs Laid Off Following Launch
AA3 wasn't designed to be a simulator it was designed as a recruiting tool for the army.
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