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Discussion: America's Army / America's Army - General Discussion - Patch 3.0.6 - The latest patch is out and at 3gb it may have some effect on the
  1. #1


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    Patch 3.0.6

    The latest patch is out and at 3gb it may have some effect on the game play. I'll be giving this one another spin, downloading the patch now.

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  3. #2

    Assault9's Avatar

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    Re: Patch 3.0.6

    Sheesh, I just deleted AA3 the other day too.

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  5. #3


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    Re: Patch 3.0.6

    First impression is very good. Weapons sighted work better than off-hand, game runs smoothly and there are tons of training to enjoy. Still have to run nHancer for AA but I'd love to give this a go with a tactically minded crew.

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  7. #4


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    Re: Patch 3.0.6

    I will download this tonight.
    Would you be interested in a saturday g2g?

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  9. #5

    Smachin007's Avatar

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    Re: Patch 3.0.6

    I'll be there. Updating now...
    Whats the Deal with the tiny sig limit?

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  11. #6

    sparks50's Avatar

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    Re: Patch 3.0.6

    Cool, Ive been avoiding AA3 because of the bad feedback it has been getting, but this patch may be a good excuse to try it out myself

    Playername Sparks444 in BF2

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  13. #7

    SARGE's Avatar

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    Re: Patch 3.0.6

    The patch fixed some of the problems that have been reported, but this is a good game. My clan, Black Sheep Retribution ( ==BSR== ), are now matching on TWL. Our server ( BSR WARZONE) can be found at ip 8.12.23.230. Come out, join us on comms, and have fun.

    p.s. Ventillo comms info can be found here:

    http://www.teambsr.com/forum/viewtopic.php?t=2496

    We Work as a Team to Build a Team to Grow as a Team

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  15. #8


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    Re: Patch 3.0.6

    Thanks Sarge, I believe we can get a few guys together.

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  17. #9

    Smachin007's Avatar

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    Re: Patch 3.0.6

    Thanks Sarge, I'll try and jump on some time today for a few games.
    Whats the Deal with the tiny sig limit?

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  19. #10

    Xmaster's Avatar

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    Re: Patch 3.0.6

    Unless it stops to hard-lock my PC, im not even bothering with this one. Any one has info on if it fixes the issue?

    |TG-1st| The Vanguard

    TG Pathfinder | Armed Assault Admin | Bearer of the Pink Shirt
    Ingame Name: |TG-1st| Xmaster
    Server Rules and SOP's || Contact an Admin

    -- I always wanted TG to be different than anyone else out there. We need to be unique in what we offer and how we play, if not we are simply competing with everyone else. --
    The BigC

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  21. #11


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    Re: Patch 3.0.6

    We are pleased to announce the release of the latest patch for AA3. This new patch, 3 Gb in size, addresses dozens of issues which we found through testing and your feedback. Some highlighted fixes in this patch includes Training freezes, Teamspeak3, Primary weapon problems and more.

    AA3.0.6 Patch Release Notes
    Training

    Corrected error that sometimes resulted in hangs when starting training missions
    Fixes single player sprint/dive failing to bring back weapon after grenade toss
    Adds a "valid hit" audio prompt to AIT Advanced Rifleman to make it easier to understand when the player is doing it correctly
    Adjusts the "valid hit" text prompt in AIT Advanced Rifleman so it disappears sooner so the reappearance of it on a second hit is more obvious
    Addressed issue where firing rounds in AIT SDM early would prevent the player from completing AIT SDM
    Fixes incorrect colors on correct/incorrect text on the CLS AAR
    Fix for close menu and double menus in training levels
    CLS AAR now shows the CLS achievement if earned
    SDM AAR now correctly displays the hit location on the targets
    Gameplay

    TS3 voice rules now correctly work after map rotation
    Corrected issue where mission success wasn't reporting properly if you weren't alive at the end of the round
    Restored incapacitated ROE handling so shooting incapacitated players again will give you ROE
    Grenadier role fixed so the M83 smoke grenades will appear in the role selection screen
    Medic treatments should work when victim is within a vault mantle volume without triggering the VM
    Client will now cleanup old stat cache files on start up
    Removes "player didn't play in round" server logging message
    All grenades will now properly display for all class types appropriately
    Fixes weapon vanishing when player crouch/slides after a grenade is thrown
    Fix for going prone weapon vanish after grenade toss
    Settings "Brightness" now saves properly
    Added numerous Server Browser enhancements for performance
    Activates primary weapon after sprinting if player no longer has a weapon.
    Weapon is now unzoomed/lowered when changing weapons
    Fixes touching M714 smoke round so it no longer gives impact damage if it has no velocity
    Interrupted reloads now return to the previous weapon fire mode
    Fixes issues related to loadout at spawn
    Fixes leaning players not being able to be hit in the head
    Fix for grenades incorrectly triggering overpressure effects
    Rounds are now locked to 6 rounds plus an optional OT round. Final round countdown is also locked to 10 seconds to avoid too short a time preventing correct round setup actions from occurring
    Fixes issue in some AARs that were displaying the incorrect rank
    Fix for being stuck in ACOG 4x zoom when using breath control
    Fix for battle planner Area of Operations losing functionality in lower areas of map
    M249 reload should be corrected for soft bag ammo
    Fixed CLS treatment menu so it should always appear (when appropriate)
    Players will no longer be kicked for an "Early ROE Kick" when killing an enemy player in the "early roe kick" period at the start of the round
    Adds logging of PB kick messages to AA3Launch.log on the client and modifies message box to reference log file
    Potential fix for SL's (or VIP) not properly spawning when the Alpha fire team leader (who SL/VIP are typically part of) choose the non-default spawn location
    Fix for enemy secured count not being included with enemy confirmed in Mission AAR
    Fix in settings -> interface -> chat box for players choosing a message type that is already used in another area so now they switch locations
    Multiple fixes to interrupting weapon reloads. Interrupted reloads should no longer allow you to fire while reloading or meleeing
    Fixed graphical glitches where the reload animation would continue to play even after cancelled, or where the m249 bullet chain would become detached after an interrupt
    Fixed killing self with grenade so it no longer sends you to Leavenworth or gives you ROE (although damage to teammates will still generate ROE)
    Corrected first deployment cinematic so it plays correctly
    Fixes for enemy neutralized per round counter(and other round counters) not resetting every round
    Kill/Death Ratio UI display now rounded to the nearest tenth
    Fix for quick weapon swap inconsistency
    Soldiers incapacitated with raised sights now lower their sights prior to going incapacitated which should fix the issue of the "large gun" view after being capacitated
    Preplanner objective buttons should no longer be off the edge and not be able to be clicked
    Melee and M320 incapacitations should now count correctly
    Radial menus should no longer interrupt firing until they fade in
    Fix for VIP being incapacitated with no live teammates not awarding objective points as well as mission ending
    Fix for melee working through walls if enemy soldier up against opposite side of wall
    Modified appearance of CTT background
    Fix for players being pushed to wrong walk speed state after transitioning between raised sights up and sprinting. Now restores previous state correctly
    You can now use the middle mouse button for reloads and mouse button input is cleared when the radial menu appears
    Fix for VIP who is incapacitated and then later secured or confirmed not triggering the VIP victory
    Fixes door sounds to work in multiplayer
    Fix for end of round AAR not always showing the correct winning action player
    Fix for TAH briefing not having correct text
    Fix for FOV not right after being capacitated if player was holding breath when they were incapacitated
    Fixes a bug that was causing a aimpoint-scoped m249 to display the soldier's arm intersecting with the ammo case/softbag
    Fixes a bug which was allowing players to shoot while vaulting/mantling
    Corrects loadout handling so that separate fireteams now correctly use the proper index into the team class role list to get the loadout
    Fixes a bug that would allow a soldier to vault/mantle while reloading a weapon (or reload a weapon while vault/mantling)
    Stats & UI

    Rank display corrected
    Fixes advanced rifleman related achievements so SL's and FTL's are considered advanced rifleman and can earn the achievements
    Fixes maximum length of player or soldier name issues
    Adjusted the soldier overview statistics
    Fixes exploit relating to disabling fog by disabling FloatingPointRenderTargets in the INI
    Stick to the plan achievement fixed
    Soldier achievements should never overflow the maximum actions required to earn an achievement in the Achievements UI
    Several achievement rules corrected
    Corrects Advancement Points not being awarded properly for completing training missions
    Adds messaging when achievements are earned on server without enough players
    V for Victory scoring rules corrected
    Account linking should now work
    Account settings page now has very brief instructions on using the "unit information" (clan) tag field
    Account settings should no longer show old information if player logs out and then creates a new account or logs in with a different account
    Login button should once again be highlighted
    Video Settings resolution selection should work better now (drop-down controls were replaced with better controls)
    Map vote functionality restored
    Votekick UI now has room for all player names
    Fixes for when vote kick target leaves server -- the vote kick option now fades out
    Settings UI: Modified the way the Accept and Cancel buttons highlight and change state to avoid player confusion
    Settings UI: Resolution adjustment for 4:3 ratios should work properly now
    Fixed several menu issues that could result in locking of movement (or not locking of movement)
    Vanishing angled brackets (greater than/less than symbols) now no longer hide the players name
    Support for joining a server from the aa3game.exe command line (use format "+connect <IP Address>" and optional "+password <password>"). You will still need to log into the game but immediately after logging in you will join the specified server
    UI corrections to several Army information pages
    Fixes several Mission Completed scoring rules which will now allow the various distinguished role achievements to function properly
    Fix for group handling logic so players in multiple groups have their groups prioritized
    Added message sent to all players if 3 or fewer players are on teams so they know scoring won't count
    Fix for account settings profile update data saving/updating so that you can navigate away and back to the menu and see your changes without having to re-login
    Missions

    VIP standard loadout on Impact now has the correct number of magazines
    TAH volume on Impact can no longer be taken from below the building Impact now has a moving Firescout
    Fixed Impact level exploit where players could prone/crouch their way out of world
    Fixed Impact level bug where grenades could be thrown through wooden fence on SW Street
    Fixed several rock collision and a collision problem on the stairs of the house in Ranch level
    Fixed Collision problem with not being able to shoot through fence in Ranch barn
    Admin & Misc

    In game IRC now sends the game version in the link
    Several support and community page links corrected
    New Authentication SDK with several fixes
    New MBS SDK with several fixes and performance improvements
    Fix for the PB kick when the player has PB intentionally disabled corrupting the player count on the server
    Updated the OpenAL DLL's included with the game to the latest from Creative
    Fix for Alt-Tab crash when using Vista (or DX9 in general)
    Fix for performing radial menu action leaving left mouse button in pressed state
    Admin communications console commands should now work correctly
    Server admins can no longer pick a team and no longer appear in the team select list
    Administrators no longer need to enter the GamePassword on locked servers if they use the correct AdminPW
    AdminRemovePlayerAdmin response message corrected


    Download the new AA3.0.6 patch through either Steam or Deploy now!


    These are the patch notes. I found the game to be what I expected when it was first released. Its definitely worth the effort.

  22.  
  23. #12

    Wishes's Avatar

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    Re: Patch 3.0.6

    I'd love to play but I have the same problem as Xmaster. The game regularly hard locks my computer and nothing i've tried seems to make it any better.

    I'm not so sure its the game, most likely my vista 64 nvidia combo. Thousands of people are having hard lockups while gaming with this combination.

    Some conspiracy theoriest believe it is all linked to the reasons listed in the article below. Others believe it is a vista/microsoft problem as this does not seem to come up in winxp or vista 32bit platforms.


    http://www.theinquirer.net/gb/inquir...g94-reportedly

    If anyone figures out how to prevent the hard lock ups in AA3. Please post. I'd love to give this game a serious try.

    Wishes

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  25. #13


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    Re: Patch 3.0.6

    I run an Ultimate system with a GTX 9800 without issue. Am I lucky or what?

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