First impression is very good. Weapons sighted work better than off-hand, game runs smoothly and there are tons of training to enjoy. Still have to run nHancer for AA but I'd love to give this a go with a tactically minded crew.
The patch fixed some of the problems that have been reported, but this is a good game. My clan, Black Sheep Retribution ( ==BSR== ), are now matching on TWL. Our server ( BSR WARZONE) can be found at ip 8.12.23.230. Come out, join us on comms, and have fun.
-- I always wanted TG to be different than anyone else out there. We need to be unique in what we offer and how we play, if not we are simply competing with everyone else. -- The BigC
We are pleased to announce the release of the latest patch for AA3. This new patch, 3 Gb in size, addresses dozens of issues which we found through testing and your feedback. Some highlighted fixes in this patch includes Training freezes, Teamspeak3, Primary weapon problems and more.
AA3.0.6 Patch Release Notes
Training
Corrected error that sometimes resulted in hangs when starting training missions
Fixes single player sprint/dive failing to bring back weapon after grenade toss
Adds a "valid hit" audio prompt to AIT Advanced Rifleman to make it easier to understand when the player is doing it correctly
Adjusts the "valid hit" text prompt in AIT Advanced Rifleman so it disappears sooner so the reappearance of it on a second hit is more obvious
Addressed issue where firing rounds in AIT SDM early would prevent the player from completing AIT SDM
Fixes incorrect colors on correct/incorrect text on the CLS AAR
Fix for close menu and double menus in training levels
CLS AAR now shows the CLS achievement if earned
SDM AAR now correctly displays the hit location on the targets
Gameplay
TS3 voice rules now correctly work after map rotation
Corrected issue where mission success wasn't reporting properly if you weren't alive at the end of the round
Restored incapacitated ROE handling so shooting incapacitated players again will give you ROE
Grenadier role fixed so the M83 smoke grenades will appear in the role selection screen
Medic treatments should work when victim is within a vault mantle volume without triggering the VM
Client will now cleanup old stat cache files on start up
Removes "player didn't play in round" server logging message
All grenades will now properly display for all class types appropriately
Fixes weapon vanishing when player crouch/slides after a grenade is thrown
Fix for going prone weapon vanish after grenade toss
Settings "Brightness" now saves properly
Added numerous Server Browser enhancements for performance
Activates primary weapon after sprinting if player no longer has a weapon.
Weapon is now unzoomed/lowered when changing weapons
Fixes touching M714 smoke round so it no longer gives impact damage if it has no velocity
Interrupted reloads now return to the previous weapon fire mode
Fixes issues related to loadout at spawn
Fixes leaning players not being able to be hit in the head
Fix for grenades incorrectly triggering overpressure effects
Rounds are now locked to 6 rounds plus an optional OT round. Final round countdown is also locked to 10 seconds to avoid too short a time preventing correct round setup actions from occurring
Fixes issue in some AARs that were displaying the incorrect rank
Fix for being stuck in ACOG 4x zoom when using breath control
Fix for battle planner Area of Operations losing functionality in lower areas of map
M249 reload should be corrected for soft bag ammo
Fixed CLS treatment menu so it should always appear (when appropriate)
Players will no longer be kicked for an "Early ROE Kick" when killing an enemy player in the "early roe kick" period at the start of the round
Adds logging of PB kick messages to AA3Launch.log on the client and modifies message box to reference log file
Potential fix for SL's (or VIP) not properly spawning when the Alpha fire team leader (who SL/VIP are typically part of) choose the non-default spawn location
Fix for enemy secured count not being included with enemy confirmed in Mission AAR
Fix in settings -> interface -> chat box for players choosing a message type that is already used in another area so now they switch locations
Multiple fixes to interrupting weapon reloads. Interrupted reloads should no longer allow you to fire while reloading or meleeing
Fixed graphical glitches where the reload animation would continue to play even after cancelled, or where the m249 bullet chain would become detached after an interrupt
Fixed killing self with grenade so it no longer sends you to Leavenworth or gives you ROE (although damage to teammates will still generate ROE)
Corrected first deployment cinematic so it plays correctly
Fixes for enemy neutralized per round counter(and other round counters) not resetting every round
Kill/Death Ratio UI display now rounded to the nearest tenth
Fix for quick weapon swap inconsistency
Soldiers incapacitated with raised sights now lower their sights prior to going incapacitated which should fix the issue of the "large gun" view after being capacitated
Preplanner objective buttons should no longer be off the edge and not be able to be clicked
Melee and M320 incapacitations should now count correctly
Radial menus should no longer interrupt firing until they fade in
Fix for VIP being incapacitated with no live teammates not awarding objective points as well as mission ending
Fix for melee working through walls if enemy soldier up against opposite side of wall
Modified appearance of CTT background
Fix for players being pushed to wrong walk speed state after transitioning between raised sights up and sprinting. Now restores previous state correctly
You can now use the middle mouse button for reloads and mouse button input is cleared when the radial menu appears
Fix for VIP who is incapacitated and then later secured or confirmed not triggering the VIP victory
Fixes door sounds to work in multiplayer
Fix for end of round AAR not always showing the correct winning action player
Fix for TAH briefing not having correct text
Fix for FOV not right after being capacitated if player was holding breath when they were incapacitated
Fixes a bug that was causing a aimpoint-scoped m249 to display the soldier's arm intersecting with the ammo case/softbag
Fixes a bug which was allowing players to shoot while vaulting/mantling
Corrects loadout handling so that separate fireteams now correctly use the proper index into the team class role list to get the loadout
Fixes a bug that would allow a soldier to vault/mantle while reloading a weapon (or reload a weapon while vault/mantling)
Stats & UI
Rank display corrected
Fixes advanced rifleman related achievements so SL's and FTL's are considered advanced rifleman and can earn the achievements
Fixes maximum length of player or soldier name issues
Adjusted the soldier overview statistics
Fixes exploit relating to disabling fog by disabling FloatingPointRenderTargets in the INI
Stick to the plan achievement fixed
Soldier achievements should never overflow the maximum actions required to earn an achievement in the Achievements UI
Several achievement rules corrected
Corrects Advancement Points not being awarded properly for completing training missions
Adds messaging when achievements are earned on server without enough players
V for Victory scoring rules corrected
Account linking should now work
Account settings page now has very brief instructions on using the "unit information" (clan) tag field
Account settings should no longer show old information if player logs out and then creates a new account or logs in with a different account
Login button should once again be highlighted
Video Settings resolution selection should work better now (drop-down controls were replaced with better controls)
Map vote functionality restored
Votekick UI now has room for all player names
Fixes for when vote kick target leaves server -- the vote kick option now fades out
Settings UI: Modified the way the Accept and Cancel buttons highlight and change state to avoid player confusion
Settings UI: Resolution adjustment for 4:3 ratios should work properly now
Fixed several menu issues that could result in locking of movement (or not locking of movement)
Vanishing angled brackets (greater than/less than symbols) now no longer hide the players name
Support for joining a server from the aa3game.exe command line (use format "+connect <IP Address>" and optional "+password <password>"). You will still need to log into the game but immediately after logging in you will join the specified server
UI corrections to several Army information pages
Fixes several Mission Completed scoring rules which will now allow the various distinguished role achievements to function properly
Fix for group handling logic so players in multiple groups have their groups prioritized
Added message sent to all players if 3 or fewer players are on teams so they know scoring won't count
Fix for account settings profile update data saving/updating so that you can navigate away and back to the menu and see your changes without having to re-login
Missions
VIP standard loadout on Impact now has the correct number of magazines
TAH volume on Impact can no longer be taken from below the building Impact now has a moving Firescout
Fixed Impact level exploit where players could prone/crouch their way out of world
Fixed Impact level bug where grenades could be thrown through wooden fence on SW Street
Fixed several rock collision and a collision problem on the stairs of the house in Ranch level
Fixed Collision problem with not being able to shoot through fence in Ranch barn
Admin & Misc
In game IRC now sends the game version in the link
Several support and community page links corrected
New Authentication SDK with several fixes
New MBS SDK with several fixes and performance improvements
Fix for the PB kick when the player has PB intentionally disabled corrupting the player count on the server
Updated the OpenAL DLL's included with the game to the latest from Creative
Fix for Alt-Tab crash when using Vista (or DX9 in general)
Fix for performing radial menu action leaving left mouse button in pressed state
Admin communications console commands should now work correctly
Server admins can no longer pick a team and no longer appear in the team select list
Administrators no longer need to enter the GamePassword on locked servers if they use the correct AdminPW
AdminRemovePlayerAdmin response message corrected
Download the new AA3.0.6 patch through either Steam or Deploy now!
These are the patch notes. I found the game to be what I expected when it was first released. Its definitely worth the effort.
I'd love to play but I have the same problem as Xmaster. The game regularly hard locks my computer and nothing i've tried seems to make it any better.
I'm not so sure its the game, most likely my vista 64 nvidia combo. Thousands of people are having hard lockups while gaming with this combination.
Some conspiracy theoriest believe it is all linked to the reasons listed in the article below. Others believe it is a vista/microsoft problem as this does not seem to come up in winxp or vista 32bit platforms.
It is not often that I encounter across myself when researching a topic. I found the following in a recent article on the uses of ethnography in virtual environments:
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05-09-2013, 03:18 PM in E-Male
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