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10-31-2005, 06:35 PM #16
Re: AA medals
i was kidding...its not the kills i like to brag about its the fact that i am ADD and have the patience to sniper
that sounds like a good idea trooper.
-Vulcan
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11-26-2005, 10:50 AM #17
Re: AA medals
I would like to bumb this thread because after last night I realised there are a good few people who deserve some sort of recongition for thier performance.
I think there should be awards for things like ; [Leadership], [recognition for distinguished teamwork/comms], [helping newer guys], [combat.], [defense.],[strategist],[general conduct]. I'm sure there are more but these were the main qualities I witnessed last night.
Im not sure if you guys are wanting to use real life awards or if we can make up our own. (eg, I'm sure there isn't a real life 'Strategist' medal/ribbon) But I would like to see guys being recognised for thier different skills.
Would you all agree?
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11-26-2005, 11:16 AM #18
Re: AA medals
no I don't agree... and I'm NOT saying this is how it's going to be, I will be open to what the majority of the Supporting Members want...
but from the beginning when we started this AA server, I have had one goal in mind... to play America's Army the way it was designed to be played, with tactics and teamwork.
Some have asked for basic training schools, some have asked for medals/ribbons, some have asked for "more realistic" settings for the server.
I understand the desire and eventual need/want for some of these things... but I also see many new members joining and playing on our TG server, many new players are liking the game because of the teamwork and tactics.
If we start implementing these ideas too early in a game, (lets get a good solid following first) then many will start leaving again...
for an example, (and I'm NOT talking bad about any of the TG members or admins, just pointing out my observations) Battlefield 2 and Counter Strike are great games that deal well with tactics and teamplay, but there admins, (and I don't argue against what they do, maybe those needs fit there "vision") have made so many rules and procedures for different elements of the game, that the game is only fun for the dedicated, hardcore in that group, outsiders or once in a while gamers on those servers feel so lost and un-welcomed, and I say this out of experience.)
I do NOT want the AA servers to become like those servers have become. The game is designed a special way, and more improvements and better game play are coming but when you start adding more "realism" it takes away from the fun, (not saying this can't be done once a week or whenever the need exsist...like Turbo has stated in another thread), when you add rules that aren't part of the game...then players aren't sure if they want in, and many get confused if too many rules, I don't want to see our server become a "only for the dedicated and elite" game, I want it open to all, I want people to download and install this free, and excellent game... then either every night, or just one night a week, join play the game the way it was designed, play the way Tactical Gamer is designed, and have FUN.
and again.. KISS
(note: above is just my opinion and in no way represents the direction we will go.. we as a gaming group, and we as a admin team will openly discuss these topics and change as the desire is needed, even if it goes against my belief...as long as I feel the server and TG is sticking to the three goals here:
1)Play as the game was designed.
2)Play as a team with tactics, the TG way.
3)HAVE FUN! it's a game...not a life, want an Army life, join the Army.
Magnum
www.simhq.com
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11-26-2005, 07:40 PM #19
Re: AA medals
Well given what Magnum has posted, if you want to recognize someone, just put up a complimentary post. I don't see the harm in that.
.









"The success of what we do depends upon people valuing the team over themselves."
- Wulfyn
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11-26-2005, 07:46 PM #20
Re: AA medals
I don't see any real value in ribbons outside of matches/scrims. Good gameplay on any given night deserves recognition - but as Sloppy suggests, that's probably best achieved in a forum post or the like.








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11-26-2005, 09:39 PM #21
Re: AA medals
Ok, I'm more than happy with that.
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11-27-2005, 05:20 PM #22
Re: AA medals
I'd like to clear something up. My last post obviously was an "if Magnum says no, then it's a no" response (even though he clearly stated that it was his opinion). I may have inadvertantly contributed to the bombing of award ideas.
I think recognition is good. Be it awards, posts, PMs, TS compliments, or whatever. The latter options are simple, the former much more complex. I'm not sure how they do it for BF2, but it seems like, to me at least, that it could be a logistical nightmare to implement and keep track of. On the other hand, those ribbons sure do look pretty! Given my inexperience with award systems, I'm going to keep my hand out of this jar. If anyone has a sensible proposal and there is a general desire to have awards in AA that isn't too complicated, by all means, keep the ideas and feedback coming for further consideration..









"The success of what we do depends upon people valuing the team over themselves."
- Wulfyn
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11-28-2005, 12:34 PM #23
Re: AA medals
If people don't want awards (like ribbons or medals) then that is fine with me.
But just one point.
From what I have read (and correct me if I'm wrong) the opposition to these ribbons is that it may make new guys feel unwelcome/isolated/uncomfortable or not want to play on our servers.
Originally Posted by Magnum
I am unable to see how awarding players for thier performance will make other new people want to leave. So long as the award distribution is FAIR and its not just the same peolpe being given ribbons (like on BF2 forums) I think there wouldn't really be a problem.If we start implementing these ideas too early in a game, (lets get a good solid following first) then many will start leaving again...
The only issue being discussed right now is AA awards. Not the realism server settings.
-------------
Thats right. Recognition is good. We could make a forum post or PM telling the person they are good and that could be OK. But with more obvious recognition (in the form of ribbons) it can often mean more to the person recieving the award. I know that when I got the distinguished defense award for BF2 I was genuinly happy and proud. It opened the game up further because I knew I could achieve something that actually had some kind of meaning.
Originally Posted by Sloppy Joe
Thats all my thoughts for the moment.
Saying all that, whatever the decision of the admins is, I will support it.
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11-28-2005, 12:49 PM #24
Re: AA medals
what I mean, is that we just started this AA group a little over a month ago... I'd like to get a nice solid following before we start implementing that idea... I'm all for it if thats what SM's want... but before we do this I would like to see the medals/ribbons, what there for, and how you get them...
open to discussion, as as I've said... the admins will decide if and when, after gather feedback and ideas from Supporting members, even if it's something I personally don't want or agree with... as long as it maintains the three goals I set for this group on the onset, which I won't repeat again, because SOME are getting tired of hearing it. lol
there is plans in the work for new and exciting things for our AA group, which will be announced soon.Magnum
www.simhq.com
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11-28-2005, 01:03 PM #25
Re: AA medals
Please let it be cake, I love cake and I'm really hungry.
Originally Posted by Magnum50
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11-28-2005, 03:23 PM #26
Re: AA medals
Me, too. Maybe we could have a medal for "Best Cake" or something.
Originally Posted by 0b1one
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11-29-2005, 02:01 PM #27
Re: AA medals
I'm a very anti-ribbon person. In my opinion, tend to exclude those that aren't as popular on the forums. For those of us that put in hour after hour after hour into BF2 and TG that don't have ribbons, it sucks. It feels like the system is heavily geared toward people who build a good reputation on the forums.
(Note: the above was edited. I was a bit harsh.)
On top of that, I've nominated four people for ribbons -- and none of them have received any.
I mean no offense to those who have been awarded ribbons. They deserve it, and I'm happy for them. But for the rest of us, it makes it harder to want to stick around night after night.
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This is slightly off-topic, but I'd also like to see a policy here against having in-house squads for AA. I feel that the squads have taken much of the fun away from BF2. Yes, I'm in a squad so I'm a bit of a hipocrate here -- but as an SM you really need to be in a squad to get into a good game. Otherwise you're stuck with pubbies...
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Honestly, I like AA exactly as it is today. A smallish group of guys that get together and play. We shoot the sh!t between rounds, and have a good time. It's not heavily organized, and there's not a ton of rules. It's great!Last edited by MeanDrLily; 11-29-2005 at 07:45 PM.
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11-29-2005, 02:21 PM #28
Re: AA medals
I agree with you Dr.Lily... we will see the direction after more input.
Magnum
www.simhq.com
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11-29-2005, 03:31 PM #29
Re: AA medals
It has been stated numerous times that there's more to being awarded a ribbon than just being good at in-game function 'x'. The individuals awarded the ribbons also need to exemplify Tactical Gamer as a whole. Players who may be good at function 'x' yet are combatitive with members of the community will have a hard time getting through the approval process.
Originally Posted by MeanDrLily
The system is not heavily geared towards the admins, it just happens that the admins have become admins BECAUSE they are highly positive members of the community that work more towards growth and evolution as opposed to hostility. The nominations are all done by members of the community and NOT admins. If a player receives enough nominations and has a HISTORY of being a solid player as well as a POSITIVE member of the community, the ribbons are always awarded.Last edited by Apophis; 11-29-2005 at 03:49 PM.

Diplomacy is the art of saying "good doggie" while looking for a bigger stick.
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11-29-2005, 07:12 PM #30
Re: AA medals
The problem we have with BF2 and some of the squads is with the squads themselves. Many people forget that we're all part of the same team. We all play for Tactical Gamer. No one squad should ever be acting or behaving in a superior manner to any other squad. No victory is made because one squad was so much better than another squad. The purpose of the squads was to allow for small fire team training, so individuals could get used to playing in these small groups.
Originally Posted by MeanDrLily
I agree with you here. I've never been a fan of having too many rules. I have always personally chosen philosophy over rules. It's obvious if someone is playing in a self-serving behavior as opposed to playing to benefit their team, and it's obvious if someone is ignoring objectives in favor of just getting kills as quickly as possible. Creating heavy rulesets to try and control a gaming population is more trouble than it's worth. Unfortunately, not everyone feels that way.Honestly, I like AA exactly as it is today. A smallish group of guys that get together and play. We shoot the sh!t between rounds, and have a good time. It's not heavily organized, and there's not a ton of rules. It's great!
We have a good group of folks playing AA, and as long as we can keep the "my squad is better than your squad" elitism out of it, it will continue to grow and thrive.
Diplomacy is the art of saying "good doggie" while looking for a bigger stick.
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