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  • Yes, kick em nicely, this is our server...

    7 33.33%
  • No, if not locked he can play as well as can

    14 66.67%
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Discussion: America's Army / America's Army - General Discussion - Poll about an admins resposiblilty... - As Magnum posted in another thread, he wants to run AA with as small a
  1. #31

    SloppyJoe's Avatar

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    Re: Poll about an admins resposiblilty...

    As Magnum posted in another thread, he wants to run AA with as small a ruleset as possible, since the game itself promotes certain aspects of a tactical gamer inherently.

    Of course these inherent traits are still gray areas.

    Yes, I responded to you on TS magnum with the "I ain't following a 10 honor if he holds the leader spot" because of a pervious comment that I can't remember exactly but it was something like "Mr so and so should be with his team". Let me clarify what I didn't want to get into in-game.

    My point is, while yes, in general, you should stick with your team leader, there are times when it just doesn't seem right. When the server is closed and it's TGers, of course, following the leader is second nature and quite effective. When the server is open and you got pubbers, there are other factors to consider. Forgive me I don't mean to be demeaning, but noobs can get leadership spots by chance and not design, for example if other players are going to the bathroom at the time of selection and he swoops it up, or if during the game someone with a leadership position drops out of the game and said noob takes the spot. Leadership spots are also very attractive to noobs, not because of the chance to finally strut their fantastic leadership and tactical abilities, but because the opportunity to amass leadership points for.... just having that spot. Also, when players die, leadership gets handed down to the next slot, maybe to someone who can handle it, maybe not.

    So when the server is open and random pubbers are on, how seriously should we take non TGers when they have a leadership role? This is a gray area for sure and I think when it happens we have to just make the best of it and make decisions, as TGers, that focus on the map objective rather than having to worry about following or babysitting a player that has a leadership spot that does not or cannot facilitate that role.

    And yes, you do get better accuracy if you are in proximity to a team leader. But is that worth it when weighing in the factor that the guy is more likely to be a menace rather than taking the position seriously?

    --------

    However, back to the big question. If the server is open and gray areas pop up that wouldn't normally be problematic when it's closed, do we set up rules and enforce them on pubbers in order to mold them to TG standards or do we just say to ourselves, hell the server is open to random players and let's just go with what we have and make the best of it?

    From what I've seen so far it seems that the former is the way things are leaning.

    So the next obvious question would be, if the admins set up rules, what rules do we set up other than the 2 that we currently have (ghosting and the 30 second nade rules)? Teamwork rules? Communication rules? Shooting at nothing in order to hear your gun go bang bang rules? etc.

    Then the next obvious question would be, if the admins set up rules how do we get it out to players effectively?

    Yeah, it's a messy situation with an expensive trade-off. If you want to uphold pubbers to standards then that means figuring out rules, figuring out how to enforce rules, figuring out how to effectively communicate rules, and then dealing with arbitrating disputes and complaints that result from them.

    Personally, as a player, I can deal with random pubbers and I can change modes as far as lowered expectations and teamwork when the server is open. But I'd lean towards wanting to reduce pubbiness when the server is open.

    But ultimately it's up to the Game Officer to decide which route to go.
    .



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  3. #32

    Wyzcrak's Avatar

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    Re: Poll about an admins resposiblilty...

    The question for this poll, if anything, should've been

    "should non-TG members not good enough be kicked..."

    instead of

    "should non-TG members too good be kicked..."

    , and the "not good enough" should refer to their communication skills, not their skillz.

    As it stands, the question leads one to think that one's aiming/owning ability is being considered by an admin deciding whether or not he's allowed on the server, when, given the proper communication, that should never be a factor in determining if one stays on the server.

    I'm all for community feedback. You'll see several examples of me asking for it in "my game." But, if getting all of that feedback has taught me anything, it's that you save yourself some headache by being very careful about which questions you ask (and which you don't).
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    Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.

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  5. #33


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    Re: Poll about an admins resposiblilty...

    Quote Originally Posted by Sloppy Joe
    So when the server is open and random pubbers are on, how seriously should we take non TGers when they have a leadership role? This is a gray area for sure and I think when it happens we have to just make the best of it and make decisions, as TGers, that focus on the map objective rather than having to worry about following or babysitting a player that has a leadership spot that does not or cannot facilitate that role.
    If the non-TGers aren't leading and communicating, then they should be kicked, no? Then we'd only have people in leadership roles that are actually leading and they should be taken seriously. Perfect world we live in, ya know?

    Someone, anyone, definie communication while in-game. Does it require that they are on TS? Are we going to get to a point where we kick anyone not on TS -- that is, any non-TG players? We come up with plans in game to attack an objective from multiple angles at the same time, but someone not on TS cannot participate in those plans so it would seem as if they are not communicating.. should they be kicked? If they aren't on TS, can we realistically expect them to come up with a plan like that simply through typing? Do they simply have to set an objective? Just report in?

    I know that following the objective is important, but does Joe Random know that? Saying on the forums that we play the game the way its meant to be played isn't good enough, IMO. Is there a way to put messages up at regular intervals as a reminder? Maybe admins need binds to use at the start of each round to remind people on both teams? I'd just hate to lose potential members because they were kicked and didn't know the way we play.. Maybe they'd enjoy our style of play, but kicking them would just drive them away to another server.

    As for the original topic, don't be any harsher on the highly skilled player that isn't communicating than you would be on a new player that isn't communicating. Treat everyone fairly. It seems that we play the game a little differently than most people are used to, so give everyone the opportunity to conform. Hell, just wait till the end of the map and the "troublesome" player will probably leave anyways with the map change - I've noticed very few players stick around through map changes.

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  7. #34

    Magnum50's Avatar

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    Re: Poll about an admins resposiblilty...

    OK OK... I've read and understand most points, lol...

    Sorry about my last post, came off harder then I meant it to... the poll was to get member feedback and it worked, three pages worth lol...

    As of now, unless the staff or the group of admins decided differently... no one will be booted when open to the public unless cheating or abusive toward others.

    Like I said before, I don't want to make this harder then it really is... it's just a computer game... I don't want a bunch of rules when open to the public...just good fun teamwork and team play... we usually side up with whoever happens to be on our side anyway and co-op like that, we can't force others to teamwork when its an open server and there not on teamspeak...

    but it would be a different matter on "members only" nights...so each admin would decided how disciplined to the rules they want to be...all within the basic agreement.

    this has gone on long enough, lol... I won't boot yellow pee even thou he killed me within 15 seconds of almost every game last night. (thats a joke by the way.)
    Magnum
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  9. #35

    Wyzcrak's Avatar

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    Re: Poll about an admins resposiblilty...

    Quote Originally Posted by perry
    Someone, anyone, definie communication while in-game.
    Magnum can answer officially. Here's the standard we go by on the NS server: teamwork is not a substitute for communication. Communication is required.

    You can have the best aim on the server, be the strongest asset for your team's ability to kill the enemy, and follow every order you're given. If you do it silently (no talking, no typing), you're kicked. You didn't communicate. Communication is required.

    Communication is a two-way road, not simply doing what you're told. It's not something that's assumed. It must be explicit.

    Intraverted? Not sure what to say? Do nothing more than report where you died. Report how many opfor were present when you did. What weapons were they carrying? What class will you play as next? Simple stuff, if you can't get creative.

    NS moves more quickly than <insertanyotherTGgamenamehere>, so it's critical to determine which public players can and will communicate and which can't or won't. So, we just ask dude whatever question we think will get a response.

    Bob, you awake?

    Bob, do you have a microphone?

    Bob, how long have you been playing NS?

    Bob, what do plan to do with your resources?

    Bob, how many aliens were in the room where you died?

    Whatever. Just start a dialog with dude as soon as possible. If dude replies, game on. If he doesn't, get him the hell off of our server so that WR7, or 0b1one (or whomever) doesn't have to wait in line to join the full server while dude sits silently, breaking the communication rule.

    edit: oh, and the medium doesn't matter. Yeah, some players being on TS and some not being on TS just makes things more complicated, but, until TS is required or players by administration, it seems like something you're just going to have to work with. Either way, the principles above apply.
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    Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.

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  11. #36

    SloppyJoe's Avatar

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    Re: Poll about an admins resposiblilty...

    Quote Originally Posted by Magnum50
    As of now, unless the staff or the group of admins decided differently... no one will be booted when open to the public unless cheating or abusive toward others.

    Like I said before, I don't want to make this harder then it really is... it's just a computer game... I don't want a bunch of rules when open to the public...just good fun teamwork and team play... we usually side up with whoever happens to be on our side anyway and co-op like that, we can't force others to teamwork when its an open server and there not on teamspeak...

    but it would be a different matter on "members only" nights...so each admin would decided how disciplined to the rules they want to be...all within the basic agreement.
    OK, so the way I'm reading this is that when the server is open. Only blatantly nasty things like cheating or abusive behavior will be checked. That's good.

    As you say, it shouldn't be harder than it really is, and I tend to wish that were the case, ideally. But the more I think about what you say about how we shouldn't get bogged down in rules and just have good fun teamwork and team play when the server is open brings up a big red flashing warning light. In order for us to have teamwork and team play we have to hold players to at least some standards, don't we? Otherwise it's just a lucky night if all the players just happen to be sticking together, working in units, communicating intentions and threats, playing the objective, etc. And in order for us to uphold players to standards of team play, don't we gotta have rules? (I'm telling you, it just ain't a pretty picture).

    The last thing you mentioned that I thought about was about on member nights, it's up to the admins to decide how disciplined they want their players to be. More warning lights going off. Admin consistency if very important. If some admin are totally laid back and don't give a crap about the rules, and some are sticklers, or some enforce A B and C rules but not X Y Z, and some enforce X Y Z and not A B C, then we're gonna see segregation in which players like which admins and cliques forming and complaints flying... another potential mess waiting to happen.

    Don't get me wrong, I know I come off as some sorta rule monger paper pushing college boy, but these things happen and sometimes it's more a pain in the ass to deal with after rather than before.

    But I will say this. I enjoy the game, I love the game, but what I love more than anything is TACTICAL gaming. Some of you play a couple nights a week, I play 5-6 nights a week. If you only play the nights that it's passworded, great for you, you get your tactical gaming fix and who gives a hoot about the other nights. I would like to, eventually, be able to get on a tactical gamer AA server, almost any night of the week, and get into a game (meaning not an empty barren ghost town server), where it's mostly being played by tactically aware players (be it pubbers or TGers) with a few understandable exeptions of people new to the server, and with admins available to take care of elements that can kill the server. I can understand not having players at 3am or in middle of the day, but at prime time it can be dissapointing sitting in an empty TS server for hours. I know AA and TG are kind of new but I don't want to hear anything about people not being interested in playing AA, tough crap Sloppy. There are 1000's of players out there playing on AA servers right now, many tactically minded, what's our plan to capture a few of those?

    Is this asking too much or is this the idea behind the tactical gamer community?
    Last edited by SloppyJoe; 11-07-2005 at 09:56 PM.
    .



    [Game rules, announcements, and SOPs ][ Armed Assault ][ Counter-Strike Source ][ Call of Duty ]
    "The success of what we do depends upon people valuing the team over themselves."
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