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Thread: enemy recon...

  1. #1
    Magnum50's Avatar
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    Wink enemy recon...

    It's not cheating to recon and gather info on the enemy... if there good, there doing the same thing... so don't post our individual plans here in the open... Turbo is working on getting a private tactical forum at Tactical Conflict...

    BUT... all you guys that are planning on doing battle with us against our foe, check out some of this stuff...

    A tutorial on there site on how one of them gets so many kills on BRIDGE:
    http://www.xtremeops.net/forum/index.php?showtopic=164

    There web site:
    http://www.xtremeops.net/

    There server:
    Play on it when you can, get on there side if there playing and watch and report. Ohh I feel so dirty, lol...
    http://aaotracker.4players.de/webspe...8.2.0.111:1716
    Magnum
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    Just FYI... I am no longer a member of TG, and can't delete the account. Please do not send me PM's here. You can contact me at SimHQ.com if you need to. I will not answer PM's here.
    Thank you.


  2. #2
    Trooper's Avatar
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    Re: enemy recon...

    isnt that called spam and dont we have a rule about that on our server.....
    that sounds like a good idea trooper.
    -Vulcan


  3. #3
    Magnum50's Avatar
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    Re: enemy recon...

    SPAM? Spam is were you continually type the same thing over and over in the chat, or report in over and over...

    All I'm saying is read about there tactics on there forum, you don't need to reply...

    Join there server when open to the public, play properly, and watch what there members do.

    What is wrong with that?
    Magnum
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    Just FYI... I am no longer a member of TG, and can't delete the account. Please do not send me PM's here. You can contact me at SimHQ.com if you need to. I will not answer PM's here.
    Thank you.



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  5. #4
    CSS & MMO Officer

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    Re: enemy recon...

    pretty slick, thanks for the heads up Magnum.


  6. #5

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    Re: enemy recon...

    Quote Originally Posted by Magnum50
    What is wrong with that?
    No, he's talking about the pixel aimed 203 shots. We've not played Bridge that much, so I don't know "the stance" on these types of 203 shots. But, it someone sees you on those defense steps, don't be surprised if they call in a 203 shot on your head Really, that's the most effective way to use it now that the number of shots have been reduced.


  7. #6
    USN_Squid's Avatar
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    Re: enemy recon...

    TG style of play doesn't permit nade spamming at spawns. So the first example where he nades the entrance of the first tower is border line. I think if one of our players were doing that consistently on our server it would be stopped.

    Given the fact that this is a small map in the fog I think it's a valid tactic to use pre-determined aiming points once in game, but not cross-map "artillery" with 203s at the spawn area.

    Quote Originally Posted by perry
    But, it someone sees you on those defense steps, don't be surprised if they call in a 203 shot on your head
    And that kind of tactic is perfectly fine. Indirect fire is a respected techinque around here.
    New to TG? Start here!



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  9. #7
    SloppyJoe's Avatar
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    Re: enemy recon...

    IMHO, blind firing at the beginning of the round with the intention of hitting a likely travelled area that Defense or Assault use to run at/through in the beginning of the round is:

    cheaper than a dime store hooker.

    The only exception to this, imho, is if in the beginning you actually SEE opfor (for example, on insurgent camp).

    However, these are TG ways. If a team we scrim against wants to use these "tactics", what should we do?
    .



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  10. #8

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    Re: enemy recon...

    Quote Originally Posted by Sloppy Joe
    However, these are TG ways. If a team we scrim against wants to use these "tactics", what should we do?
    Aside from doing what Bert does, I'd say play Bridge on the public servers and see the common hit points. I know I learned where not to run pretty quickly to avoid the beginning of the round spam...

    Maybe in an organized game like the scrimmage, and now with just 4 (right?) 203 shells, spam at the start of the round won't be as big of a problem as it was when the 203'er got 7 shells.


  11. #9
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    Re: enemy recon...

    I played alot of bridge, I think the Cpt. should use the binoc to call out targets while the troops advance. It is mighty hard to see them in the windows.



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  13. #10
    Magnum50's Avatar
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    Re: enemy recon...

    can u see better in a sniper scope vs binocs?

    whoever could see better, and what we have alive... should be the "look out"...
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  14. #11
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    Re: enemy recon...

    The binocs are really best used, as they assist the sniper in finding targets faster and taking them out rather than reporting and watching IMO.


  15. #12
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    Re: enemy recon...

    Quote Originally Posted by Vulcan
    The binocs are really best used, as they assist the sniper in finding targets faster and taking them out rather than reporting and watching IMO.
    Huh?
    .



    [Game rules, announcements, and SOPs ][ Armed Assault ][ Counter-Strike Source ][ Call of Duty ]
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  17. #13
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    Re: enemy recon...

    err let me rephrase that.

    The binocs are really best used, as they assist the sniper in finding targets faster and taking them out rather than having the sniper reporting and watching IMO.


  18. #14
    SloppyJoe's Avatar
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    Re: enemy recon...

    OK, that makes sense. Be careful with using the binocs while exposed to danger, it does take a bit to switch to a weapon.
    .



    [Game rules, announcements, and SOPs ][ Armed Assault ][ Counter-Strike Source ][ Call of Duty ]
    "The success of what we do depends upon people valuing the team over themselves."
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