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Discussion: America's Army / America's Army - General Discussion - Thanks, all! - I'd like to say thanks to everyone for all the help on the AA server
  1. #1

    Strag's Avatar

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    Thanks, all!

    I'd like to say thanks to everyone for all the help on the AA server tonight. I finally had a full-blown TG experience with AA thanks to ya'll, and it was great. I'll definitely be back for more!

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  3. #2

    Turbo's Avatar

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    Re: Thanks, all!

    Quote Originally Posted by Strag
    I'd like to say thanks to everyone for all the help on the AA server tonight. I finally had a full-blown TG experience with AA thanks to ya'll, and it was great. I'll definitely be back for more!
    It is totally different then playing on any other server. With proper communication this game becomes one of the best tactical FPS out their not just another run and gun game. You got me a few times and I didn't even see a TK from you. That is just amazing, GG man.

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  5. #3

    Trooper's Avatar

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    Re: Thanks, all!

    you did great for a TG virgin.....no TKs at all tonight except for turbo killing me.....but it was a good night
    that sounds like a good idea trooper.
    -Vulcan

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  7. #4

    Sabre Six's Avatar

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    Re: Thanks, all!

    Some good rounds...my apsiration is to someday be something other than a punching bag for Sloppy Joe. *sigh*

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  9. #5

    Trooper's Avatar

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    Re: Thanks, all!

    you mean you dont like being a 203 slut..........i love this game....great tactics and for what i paid for it...good graphics...

    have a good thanksgiving all
    that sounds like a good idea trooper.
    -Vulcan

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  11. #6

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    Re: Thanks, all!

    Quote Originally Posted by Trooper[SNPR]
    and for what i paid for it...good graphics...
    Without a doubt, some of the very best return for my tax money.

    Seriously, though... despite it's 'aging' engine, this game is still superbly executed. Amazing to think that a freely distributed and supported game can have so much depth in terms of TG gameplay. And to think, it's a constanly evolving game, with new content always on the horizon, new features, changes (yay bunny hopping difficulty... sorta... so far so good though), an eventual upgrade to a new engine! (Unreal 4?)... and on and on.

    Yep... happy that some of my taxes are giving us a great game.

    Glad you enjoyed your first stint Strag. I look forward to the day when we/ve got a *FULL* server with nuthin but TG.





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  13. #7

    Trooper's Avatar

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    Re: Thanks, all!

    not to take the thread.....2.5 million is the budget for this game...and there are over 6million players.....we only pay .40 for this game....

    well only half have completed the basic training.....so roughly .80 cents

    NUTS
    that sounds like a good idea trooper.
    -Vulcan

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  15. #8

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    Talking Re: Thanks, all!

    despite it's 'aging' engine
    Just to let you know... I'm in tight with a few of the beta testers, even applied to be one myself, and in e-mail contact with the lady in charge of the PR and the lead designer... because of my work at SimHQ...

    anyway... the next update/version is said to be moving to the newest unreal engine... so it will get better... and they want to make it even more "realistic" as compared to random spawns, random objectives, nade control, and bunny hopping control... I see great things in the future for this "free" game.
    Magnum
    www.simhq.com

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  17. #9

    Redleg75's Avatar

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    Re: Thanks, all!

    Quote Originally Posted by Magnum50
    the next update/version is said to be moving to the newest unreal engine... so it will get better... and they want to make it even more "realistic" as compared to random spawns, random objectives, nade control, and bunny hopping control... I see great things in the future for this "free" game.
    That is some great news Magnum, down with the smacktards.

    I saw a posting online for a software testing job in Huntsville, AL for America's Army. To bad they wanted
    10 years software testing experience. That might be a cool job :-)
    "Artillery lends dignity to what would otherwise be an ugly brawl."

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  19. #10

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    Re: Thanks, all!

    What I'd like to see is randomized maps. The biggest problem is that good players know where to go and where they can run to get kills. It's probably not technically possible to implement but it'd be nice if it could be done.

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  21. #11


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    Re: Thanks, all!

    And the coolest part, is that it's not just a game. The technologies that the game developers come up with are also used for training in the Army. Maybe Magnum can bug his PR contact for more on that front

    The random spawns and random objectives are how they're trying to lessen the impact of people memorizing the maps. I mean, Bridge Crossing with people memorizing what pixel to aim at so they can get a kill is pretty rediculous. You can probably figure out a 203 drop shot on something like Extraction, but you don't know where the other team is, so it's just a waste.

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  23. #12

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    Re: Thanks, all!

    Looking forward to the upgrades. Any future hint of vehicle maps?
    .



    [Game rules, announcements, and SOPs ][ Armed Assault ][ Counter-Strike Source ][ Call of Duty ]
    "The success of what we do depends upon people valuing the team over themselves."
    - Wulfyn

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  25. #13


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    Re: Thanks, all!

    Quote Originally Posted by Trooper[SNPR]
    well only half have completed the basic training.....so roughly .80 cents
    And not everyone pay US taxes.

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  27. #14
    Obi
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    Re: Thanks, all!

    Quote Originally Posted by Cain
    And not everyone pay US taxes.
    I know I don't.

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  29. #15


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    Re: Thanks, all!

    Quote Originally Posted by 0b1one
    I know I don't.
    Always got to be one in the crowd.


    TG_Mateo: "Forget freedom, democracy, the blues and New York Pizza: Our lasting contribution to human society is Bourbon."

    18th SF Operational Detachment Delta

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