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| America's Army - General Discussion General Discussion for America's Army |
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#1 (permalink) |
![]() Join Date: Aug 2004
Location: Naples, Florida USA
Age: 42
Posts: 3,707
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If you have any questions you would like to be asked in a scheduled Q&A sit down between myself and a couple of the developers from America's Army... Ask away, and I'll see what I can cover.
(we will be talking mainly about the future of the AA game.) |
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#4 (permalink) |
![]() Join Date: Jun 2005
Location: In my wifes house......if she says i can
Age: 25
Posts: 8,519
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Re: Q&A with the developers of AA...
when is the new Unreal engine going to be in used....
What about the Knife and pistol being issued to all soilders Any new weapons any new Maps or styles of play. Modability.....communtiy maps and weapon mods Girl models... customizable army models more to come.. |
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#6 (permalink) |
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Join Date: Oct 2005
Location: FL, USA
Posts: 157
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Re: Q&A with the developers of AA...
Well I'd like to know if and when true 3d weapon models will be implemented so that we can have more realisitc sighting and weapon handling. (Take a look at the sniper rifles in Red Orchestra and see what using a true 3d weapon model allows for scoped weapons.)
Will player inertia be added? (fixes unrealistic strafe/dodge/hop) I know that this would be easy to do because one of the RO devs told me it was pretty easy for them to do in the mod (same engine pretty much). I know they've said many times they will not remove the xhair. Could you ask if they could at least dissable the damn color change IFF behaivior (or make it a server option if it's not already). It's very unrealistic not to mention unfair to be able to shoot/be shot through smoke etc using the xhair's IFF. Personally I'd much rather they work on improving the core fundamentals of the game than adding vehicles etc. Oh, P.S. I guess... How bout adding in 'climbing'? I saw it pretty well implemented in an older q3 engine WWII game called Hidden & Dangerous 2. Really a lot more realistic than the hop fest limitations currently in AA.
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-- Life Sucks! Then You DIE!!! |
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#7 (permalink) |
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Join Date: Feb 2004
Location: Lake Tahoe, CA.
Age: 31
Posts: 622
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Re: Q&A with the developers of AA...
Will there be coop gametypes and/or missions in future releases?
__________________
-- Vir-Chew-All ! ! ![]() ![]() "|SOG| Vir2L is just really COLDBLOODED." - TacticalGamer.com |
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#9 (permalink) | ||
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Join Date: May 2003
Posts: 49
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Re: Q&A with the developers of AA...
Quote:
Quote:
Just so you know I've been around AA since about v1.5, and pretty much keep up on things. |
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#10 (permalink) | |
![]() ![]() ![]() Join Date: Jul 2005
Location: Columbus, OH, USA
Age: 34
Posts: 5,004
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Re: Q&A with the developers of AA...
Quote:
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#11 (permalink) |
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Join Date: Jun 2005
Location: Tennessee
Age: 32
Posts: 267
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Re: Q&A with the developers of AA...
Calling for fire missions? Maybe a forward observer type with radio and such.
New weapons? Modifications to current ones? More M4 mods, M249 shortie version, and army shotgun (mossberg 590 I think).
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"Artillery lends dignity to what would otherwise be an ugly brawl." |
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#13 (permalink) |
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Join Date: Jun 2005
Location: Hamilton, Ontario, Canada
Posts: 648
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Re: Q&A with the developers of AA...
Less is more, people.
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|TG-1stMIP|Manner 1st Mechanized Infantry Platoon (C-Team) Please donate your spare CPU cycles to help fight diseases like cancer. |
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#15 (permalink) |
![]() Join Date: Aug 2004
Location: Naples, Florida USA
Age: 42
Posts: 3,707
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Re: Q&A with the developers of AA...
yes, was suppose to be last month, but then schedule conflict... so now it should be done at E3...(about 6 members of SimHQ are going.)
Will let you know when it's done. |
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