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Discussion: America's Army / America's Army - General Discussion - Q&A with the developers of AA... - If you have any questions you would like to be asked in a scheduled Q&A
  1. #1

    Magnum50's Avatar

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    Question Q&A with the developers of AA...

    If you have any questions you would like to be asked in a scheduled Q&A sit down between myself and a couple of the developers from America's Army... Ask away, and I'll see what I can cover.

    (we will be talking mainly about the future of the AA game.)
    Magnum
    www.simhq.com

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  3. #2


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    Re: Q&A with the developers of AA...

    In game VoIP?

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  5. #3

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    Re: Q&A with the developers of AA...

    1st on the list,
    Magnum
    www.simhq.com

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  7. #4

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    Re: Q&A with the developers of AA...

    when is the new Unreal engine going to be in used....
    What about the Knife and pistol being issued to all soilders
    Any new weapons
    any new Maps or styles of play.
    Modability.....communtiy maps and weapon mods
    Girl models...
    customizable army models
    more to come..
    that sounds like a good idea trooper.
    -Vulcan

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  9. #5
    Obi
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    Re: Q&A with the developers of AA...

    Customizable weapons (Like what the special forces guys have in AA:SF)

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  11. #6

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    Re: Q&A with the developers of AA...

    Well I'd like to know if and when true 3d weapon models will be implemented so that we can have more realisitc sighting and weapon handling. (Take a look at the sniper rifles in Red Orchestra and see what using a true 3d weapon model allows for scoped weapons.)

    Will player inertia be added? (fixes unrealistic strafe/dodge/hop) I know that this would be easy to do because one of the RO devs told me it was pretty easy for them to do in the mod (same engine pretty much).

    I know they've said many times they will not remove the xhair. Could you ask if they could at least dissable the damn color change IFF behaivior (or make it a server option if it's not already). It's very unrealistic not to mention unfair to be able to shoot/be shot through smoke etc using the xhair's IFF.

    Personally I'd much rather they work on improving the core fundamentals of the game than adding vehicles etc.

    Oh, P.S. I guess... How bout adding in 'climbing'? I saw it pretty well implemented in an older q3 engine WWII game called Hidden & Dangerous 2. Really a lot more realistic than the hop fest limitations currently in AA.
    --
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  13. #7

    |SOG| Vir2L's Avatar

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    Re: Q&A with the developers of AA...

    Will there be coop gametypes and/or missions in future releases?
    Vir-Chew-All!!

    "I'm blind to you.... haters! Can't touch me, war instigators!" - Collie Buddz
    "I really was about to call a whaaaaambulance! Less whining, more winning!" - Vir2L

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  15. #8

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    Re: Q&A with the developers of AA...

    Vehicles?

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  17. #9

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    Re: Q&A with the developers of AA...

    Quote Originally Posted by MovingUnit_SOG
    Will there be coop gametypes and/or missions in future releases?
    If I believe right they plan on adding AI opfor. Pretty much basically like Rise of the Soldier.

    Quote Originally Posted by Strag
    Vehicles?
    Vehicles are going to be added eventually. They showed the Stryker in action at the E3 show. Quite a few places with screenshots and video.

    Just so you know I've been around AA since about v1.5, and pretty much keep up on things.



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  19. #10

    Strag's Avatar

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    Re: Q&A with the developers of AA...

    Quote Originally Posted by Liquidsmoke
    Vehicles are going to be added eventually. They showed the Stryker in action at the E3 show. Quite a few places with screenshots and video.

    Just so you know I've been around AA since about v1.5, and pretty much keep up on things.
    Cool, thanks! I was just wondering what they had planned in the near future.

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  21. #11

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    Re: Q&A with the developers of AA...

    Calling for fire missions? Maybe a forward observer type with radio and such.

    New weapons? Modifications to current ones? More M4 mods, M249 shortie version, and army shotgun (mossberg 590 I think).
    "Artillery lends dignity to what would otherwise be an ugly brawl."

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  23. #12

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    Re: Q&A with the developers of AA...

    UAVs? Artillery? Airstrikes?

    [conduct][volun][drill][sg-c1][tpf-c1]
    |TG-2nd|munchkin
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  25. #13

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    Re: Q&A with the developers of AA...

    Less is more, people.
    [TG]1stMIP-Manner

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  27. #14


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    Re: Q&A with the developers of AA...

    Nothing here or on SimHQ, so I guess this is still a work in progress?

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  29. #15

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    Re: Q&A with the developers of AA...

    yes, was suppose to be last month, but then schedule conflict... so now it should be done at E3...(about 6 members of SimHQ are going.)

    Will let you know when it's done.
    Magnum
    www.simhq.com

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