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06-27-2009, 11:58 AM
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#1 (permalink)
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Join Date: Jun 2007
Location: Fort Myers, Florida
Age: 28
Posts: 1,072
Tournaments Joined: 0 Tournaments Won: 0
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Pace
i just wanted to post a quick thread up about the pace of the game. i know that right now it is very quick just like COD and CSS.
I am a partial problem to this situation.... rushing out of spawn. lets see if we can try the next couple of times that we are on if we can slow the pace down a little bit. we know the general play of the map now, lets see if we can come up with some good plans and start moving better within our fire teams.
i know that with both objectives activated, it is going to make for some good strats..... lets start to take the planing time and use them!!!
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06-27-2009, 02:07 PM
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#2 (permalink)
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Join Date: May 2009
Location: Camp Lejeune, NC
Age: 23
Posts: 53
Tournaments Joined: 0 Tournaments Won: 0
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Re: Pace
Very good idea. Introducing the VIP game mode would also slow the pace down alot. I am not sure if its random VIP or its a slot you can pick. Either way it would be alot of fun, but I am just worried about random PUG player who gets VIP rushing in and ruining the round.
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06-28-2009, 10:16 AM
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#3 (permalink)
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Join Date: Jan 2007
Location: New Jersey
Posts: 537
Tournaments Joined: 0 Tournaments Won: 0
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Re: Pace
I think the VIP is the squad leader or atleast it has been in the games I've played.
__________________
Ikariam Wars = Talus - Sulfur, Talanium - Marble, Talopolis - Wine, Talusgrad - Crystal, Talusberg - Wine.
For the Four who stood against many. You shall be remembered. {DK_Sparta vs Talus}
"I was never much a fan to playing anything online without having to manage my own private server. The Internet Gaming community has evolved to catter to the lowest common denominator and practically ruined my desire to have any part of it. But not here. It is something wonderfully different." - frozenchrome
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06-29-2009, 03:51 AM
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#4 (permalink)
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Join Date: Jan 2007
Location: New Jersey
Posts: 537
Tournaments Joined: 0 Tournaments Won: 0
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Re: Pace
I played a few more VIP games and it does seem to be random who is selected as the VIP.
__________________
Ikariam Wars = Talus - Sulfur, Talanium - Marble, Talopolis - Wine, Talusgrad - Crystal, Talusberg - Wine.
For the Four who stood against many. You shall be remembered. {DK_Sparta vs Talus}
"I was never much a fan to playing anything online without having to manage my own private server. The Internet Gaming community has evolved to catter to the lowest common denominator and practically ruined my desire to have any part of it. But not here. It is something wonderfully different." - frozenchrome
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06-29-2009, 06:45 AM
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#5 (permalink)
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Join Date: Jun 2006
Age: 34
Posts: 113
Tournaments Joined: 0 Tournaments Won: 0
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Re: Pace
It's not random, players select if they want to be VIP by choosing the squad leader slot. If no one chooses it, then it does pick someone randomly to fill the slot--I'm not sure the criteria.
I hope the devs slow the pacing down a tad. I really enjoy VIP mode, so hopefully we can get it in rotation if it's not in already.
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06-29-2009, 06:13 PM
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#6 (permalink)
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Join Date: Sep 2007
Location: Ontario, Canada
Age: 38
Posts: 52
Tournaments Joined: 0 Tournaments Won: 0
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Re: Pace
I think once there is a TG server, the pace won't be an issue (hopefully). I haven't had A LOT of luck with PUG's but a few times I have been on decent servers, and the pace was slow, considerate, and dare to use the word, tactical.
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fignut
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07-06-2009, 04:45 AM
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#7 (permalink)
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Join Date: Jan 2006
Posts: 788
Tournaments Joined: 0 Tournaments Won: 0
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Re: Pace
I dont think pace is the issue, its more of a strategy thing. If the strategy requires people to run to a certain place and setup, that shouldn't be discouraged. Games will naturally play out slowly if the teams are even and nobody is rushing whatever they are told to do.
Take VIP games for example. If the VIP manages to run all the way to the extraction point, the match ends usually in 1 minute. Unlike other types of obj games, VIP can be the fastest of the game types because of the ease of getting the VIP out against a team that doesn't defend.
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07-10-2009, 11:36 PM
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#8 (permalink)
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Join Date: May 2009
Location: Camp Lejeune, NC
Age: 23
Posts: 53
Tournaments Joined: 0 Tournaments Won: 0
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Re: Pace
Good take on thing Avs... would help if maps were a little larger.
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07-22-2009, 01:36 PM
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#9 (permalink)
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Join Date: Nov 2006
Location: Canada
Posts: 912
Tournaments Joined: 0 Tournaments Won: 0
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Re: Pace
I tried the new version of americas army several times now, and yea, the pace is ridiculous.... everyone is running around like rabid breeding super mutant rabbits!
Its like everyone on all the servers have extreme ADHD.... maybe I just had some bad experiences (played about 10 hours) but I dont think this game caters towards tactical, slow paced realism players or at least havnt played on a server yet that does...
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07-22-2009, 06:27 PM
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#10 (permalink)
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CSS & MMO Officer
Join Date: Jan 2005
Age: 31
Posts: 9,082
Tournaments Joined: 0 Tournaments Won: 0
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Re: Pace
Quote:
Originally Posted by fuzzhead
I tried the new version of americas army several times now, and yea, the pace is ridiculous.... everyone is running around like rabid breeding super mutant rabbits!
Its like everyone on all the servers have extreme ADHD.... maybe I just had some bad experiences (played about 10 hours) but I dont think this game caters towards tactical, slow paced realism players or at least havnt played on a server yet that does...
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This is a product of the players not the game. The players make the game what it is not the other way around.
Join us on the TG server.
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07-22-2009, 07:46 PM
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#11 (permalink)
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Join Date: Apr 2008
Location: Quebec, Canada
Age: 21
Posts: 1,307
Tournaments Joined: 0 Tournaments Won: 0
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Re: Pace
Is the server even up yet? Cant seem to find it.
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-- I always wanted TG to be different than anyone else out there. We need to be unique in what we offer and how we play, if not we are simply competing with everyone else. --
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