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  1. how do you get the minimap to zoom out?
  2. how do you bunnyhop as a fade?
  3. Impossible plugin
  4. Plan B
  5. TACTICS: ns_nothing
  6. Hey Guys
  7. Proto Tech discussion
  8. Speed
  9. Blinking
  10. Hlss
  11. The Straight Onos: Early terror with a chance of doom, or walking joke?
  12. The Art of Dropping
  13. need help
  14. Anti-smurf plugin
  15. AA shell game strat
  16. Chamber Discussion
  17. Need some help
  18. [REQ] script: single cl_hudmapzoom toggle key
  19. script for hivesight and marine equipment
  20. Lack of good early lerks
  21. Fade Binds
  22. The Skulk
  23. Could we?
  24. 3.2 Endgame
  25. Running?
  26. Advanced Marine Structure Guide
  27. Comm/Siege Guide For Every Hive
  28. Xerond's Comm/Siege Guide For Every Map
  29. Glide jumping?
  30. marine info plugin
  31. need lerk tips
  32. A mouse sensitivity script help
  33. critique my fade script
  34. enable net_graph only when a key is held down?
  35. Requesting a Move
  36. simple volume control script
  37. Lerk rush?
  38. hurting your team by killing the "negative threat"
  39. Empire's Mod
  40. A few mechanics--Catpacks, Leap, Charge
  41. the cross-team recon/intel tool: your minimap
  42. Lerk Counters?
  43. Config help
  44. View Problem.
  45. Hive Defense
  46. NS "abbreviation and lingo" guide for new players
  47. Crosshairs
  48. Gorge of Lame
  49. RouterBox's commanding guide
  50. The Alien Comm
  51. The return of 11th Hour?
  52. Labelled Minimap for ns_rampage
  53. Good with scripting? Pls help.
  54. How to make hud fast switching work for mouse wheel?
  55. Line of Fire
  56. Blocking Fades
  57. Respawn Times Math
  58. Random tips and tricks for skulks
  59. Stim Pack Mod
  60. New mod possibility
  61. Guide to Gorging
  62. Dropping your gun mid-combat
  63. Heavy Train with...LMGs???
  64. Siege guide for every hive, in all NS3.1 maps
  65. Silence!
  66. Armory Diversion
  67. comm tactic with 3 vs 3
  68. Efficient and marine-friendly structure placement.
  69. NS Config
  70. Hard push early alien offence idea.
  71. Random Mining
  72. Mines: Chariot Trap
  73. TacticalWiki Fixer Upper: Alien Gameplay
  74. TacticalWiki Fixer Upper: Motion Tracking
  75. Fade Counters
  76. TacticalWiki article research: Counters
  77. TGNS: TacticalWiki Articles
  78. Why is this "retarded?"
  79. Setting topic
  80. Need a set of Custom Crosshairs
  81. AFK Plugin?
  82. NS customizations @ TacticalWiki.com
  83. labelled/transparent minimaps for 3.05?
  84. HLTV info plugin
  85. Research Group idea
  86. Clinging Skulks
  87. [t.e.s.t.s.] Alpha 1
  88. Can a heavy train be stopped?
  89. Bile Bomb Rush, AKA another Anti-rush
  90. Your friendly supply officer...
  91. Alien Commander
  92. I really need help.
  93. MY Config (totallybetterthanlazyeyeskthx!)
  94. My config
  95. pistol script
  96. Crazy Ideas
  97. Killing the CC during a hive assault.
  98. Reserved Slots
  99. Why sometimes not to hit the hive in a Rush
  100. A different kind of commander...