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View Full Version : Team Fortress 2 - Tactics & Map Discussion


  1. Optimal point capping
  2. cp_silo_c-alpha
  3. [Release]pl_Swift
  4. A little Heavy Eye Candy
  5. arena_pool_day_b1
  6. ctf_aerospace
  7. Medic Tips
  8. Sniper unlocks discussion
  9. Sun Tzu's teachings
  10. Tactics: The Heavy
  11. Why no Fastlane
  12. Medic Info from Valve
  13. So, facestabs drew enough tears to have spy neutered...
  14. The New New CP_Well
  15. Tactics: The Pyro
  16. cp_shock
  17. Sniper Tactics
  18. Turbine_v3 OR how to empty out the server in 60 seconds . . .
  19. pl_Goldrush first impressions
  20. Is this a legal strategy?
  21. Map Discussion: pl_goldrush
  22. The 'Krieg
  23. "Alternative" Defense in Dustbowl
  24. Scout Strategy
  25. TG: TF2 Player's Tactics and Tips Guide
  26. Map Release - Avanti_b1
  27. Heavy Weapons Guy: 2 different rules of engagement
  28. cp_corporation_b2
  29. Lazytown?
  30. cp_warpath2
  31. Map Talk
  32. Is it possible to have too many demomen?
  33. The Cpt. Fish Offense
  34. Rock2
  35. Sm's can call a public map vote?
  36. Server Config Changes
  37. ctf_convoy_v2
  38. cp_overflow_b4
  39. Rtfm
  40. cp_wolf
  41. cp_vertigo
  42. Badlands Exploit
  43. Badlands
  44. It seems it happens to every map...
  45. cp_studio_rc3
  46. Teamwork?
  47. Map Enjoyment: Round 2
  48. Map: ccp_CircleJerk
  49. Map: cp_warpath
  50. Map: ctf_impact
  51. Map: cp_desertfortress
  52. Should 2Fort remain on the rotation?
  53. Breaking up an uber.
  54. Castle_3
  55. You need to do more than mark spies on VOIP to win 2fort.
  56. Problem Downloading ctf_mach3.bsp
  57. Scorpion and Smooth
  58. Canyon
  59. MC Hammer
  60. Map Additions
  61. cp_castle map updated to cp_castle3
  62. Aftermath: TG vs TFR
  63. Map Enjoyment
  64. Stop running around like a headless chicken so can I heal you! Talk to me!
  65. Engineers not for leagues?
  66. Suggested Game Changes
  67. Server #2: Map testing
  68. Team Fortress 2 Walkthrough on 1UP
  69. The Spy - "The name's Bond. James Bond."
  70. The Scout - "Eat it fatty!"
  71. Spy Defense
  72. My 2 cents about: Dodging Bullets
  73. Teleporter: Heavy, after you...
  74. Map Review: cp_stronghold_b1
  75. Question: Rocketjumping?
  76. Map Feedback: CTF_stronghold_b1
  77. Current Custom Map List
  78. Map Test: 10/9/2007
  79. Spy question
  80. ctf_stronghold_b1 (by Jake Parlay)
  81. [Engineers] Gravelpit Defense: Where to place your turrets and why!
  82. Spies - Don't use the Teleporter
  83. cp_rats_alpha
  84. Get your feet on the point!
  85. Comprehensive Weapons Damages
  86. Map Making?
  87. Not all Capture Points are created equal (CP_Well)
  88. Team Fortress 2 Map Cycle
  89. The Demoman - "Boom, baby, boom!"
  90. Map Discussion: cp_lazytown
  91. Setup Time, what to adjust to enhance teamwork?
  92. Welcome to the TF2 Tactics and Map Discussion Forum
  93. Found a new map you think TG:TF2 should host?
  94. You can't stiffen a bucket of spit with a handful of buckshot
  95. The Medic - "Just rub some dirt on it and get back in there."
  96. The Engineer - "I am a engineer. I serve Mankind."
  97. CTF_2Fort
  98. Choosing Sides
  99. Fast Offense vs. Heavy Offense