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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#1 (permalink) |
![]() Join Date: Mar 2007
Location: Belgium
Age: 26
Posts: 872
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Came across this when browsing the PR forums. The original thread can be found here and the developer 's thread here.
I haven't tried it myself but I will tonight cause according to most of the replies, it should work fine. There might be a slight issue when zooming in (ironsight/sniper/turret) because there 's a delay in correcting the FOV (which can be adjusted with the tool). I have yet to verify whether this is usable for PR or not, but if anyone else has a WS monitor and a certain urge to try it... let us know if it 's any good .Punkbuster should not kick/ban you for using this. I 've been playing in WS resolution 1680x1050 for over a year now and I 'm used to the cut off parts. I just couldn't go back to a stretched res or black borders once I found out the shortcut trick... The 0.1% refers to the stretched HUD . |
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#5 (permalink) |
![]() Join Date: Jul 2005
Location: gent, belgium
Posts: 1,427
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Re: 99.9% true widescreen.
Cheaters
!
__________________
Thanks to whom made the button beneath my name appear. This is my "depressed stance." When you're depressed, it makes a lot of difference how you stand. The worst thing you can do is straighten up and hold your head high because then you'll start to feel better. If you're going to get any joy out of being depressed, you've got to stand like this. ~Charlie Brown |
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#8 (permalink) |
![]() Join Date: Mar 2007
Location: Belgium
Age: 26
Posts: 872
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Re: 99.9% true widescreen.
Did a quick test and the program works quite good. It does zoom your view out a little bit so I 'm not sure whether this is better or not... will do some more testing tonight.
Some screens: Without and with WS Fixer: ![]() ![]() ![]() ![]() |
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#9 (permalink) |
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Join Date: Sep 2007
Posts: 7
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Re: 99.9% true widescreen.
One problem I've noticed with this fix is that when you are using the weapon sight zoom, there is a fairly big movement of the crosshair AFTER you place the centre reticule on target.
This means that using the weapon sight is very difficult if you actually want to hit anything! Otherwise, it is great that you can actually see more of the screen with this fix. Will have to do some more testing to see if this persistent from game to game or specific to maps etc. |
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#10 (permalink) |
![]() Join Date: Mar 2007
Location: Belgium
Age: 26
Posts: 872
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Re: 99.9% true widescreen.
Playing with it right now, refresh speed at 40 is best for me but I 'm not sure if the gained view is worth the scope lag...
Damn Dice/EA should 've just included it from the start... noobs. EDIT: Meh, it doesn't work that good after all. I get all kind of weird zoomed views half the time when switching from ironsight to normal sight. The urge to keep it on is big though, I love the FOV .Last edited by Ghost Dog; 10-05-2007 at 06:02 PM. |
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#13 (permalink) |
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Join Date: Apr 2008
Posts: 35
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Re: 99.9% true widescreen.
Yeah, please update with results. I've been scared to use Widescreen Fixer because of a possible punkbuster ban. Right now just using a command line edit and I lose a little at the top and bottom.
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#15 (permalink) |
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Join Date: Feb 2008
Posts: 84
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Re: 99.9% true widescreen.
I used it no problem on your server, but I got rid of it because half the time I forgot to turn it on. And really it never helped me, especially diong command work
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