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#1 (permalink) |
![]() Join Date: Aug 2005
Location: Chicago
Age: 34
Posts: 815
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Detailed Information about the Multiplayer for Crysis
I thought I create a thread for all the information we have on Crysis Multiplayer.
Crysis introduces PowerStruggle- a team-based strategic mode for up to 32 players, where opposing sides battle for control of advanced weaponry and vehicles to overcome their enemies. For those who prefer the pulse-pounding action of deathmatch, Crysis will also feature an Instant Action mode, with the adaptive Nanosuit serving as a tool to outwit your opponents. Latest Update from the middle of september. PowerStruggle This game mode is all about team play and tactics. Capture factories and buildings to gain prestige points which can be spent on weaponry and vehicles. Fight together with your team mates on the server for the ultimate glory and victory which can be accomplished by destroying the enemy headquarter with endgame high-tech weaponry like tactical nukes or Alien technology. To access these endgame weapons you need to have the generator of the research facility loaded at 100% which can be achieved by capturing and holding several Alien crash sites. PowerStruggle, our main multiplayer mode, has experienced the most dramatic changes since the Games Convention 2006 and the Community Summit in Spring 2007. Thanks to all the feedback from the community we have reworked the very complex mode and tried to make it as accessible as possible without removing the tactical depth. To give you a small overview here are the most important changes: • Captured Alien Crash sites automatically transfer energy to the captured Research Facility. • Energy only charges when the Research Facility and at least one Alien Crash site is captured by one team. • Overall two stages of charging the reactor are available. At 50% you have basic Alien technology available and at 100% you have the endgame technology available for your team. • The enemy HQ can be destroyed by TAC Gun, TAC Tank or Singularity Tank only. • Defensive Turrets do attack enemy infantry and vehicles but do not destroy shells of endgame weaponry anymore. • HUD has been completely re-designed for a much better overview. • Overall economy has been modified and improved to guarantee a constant game flow. • Camouflage Nanosuit mode has been replaced with the Alien cloak mode. Instant Action This game mode can be compared to classic death match in general. Due to the Nanosuit being available in multiplayer as well the player will experience a whole new variety of this mode. It is more dramatic, intense and includes a lot more action. Actually Instant Action has not changed very much. The pace and the variety of how to play this mode are still granted by the Nanosuit functionality. Enough weaponry, attachments and equipment placed throughout the maps encourage players to experience different tactics. Small, medium and large map sizes allow multiplayer fun for each team size. DX9 vs. DX10 – The endless question To shed some light into one of the most discussed topics regarding Crysis multiplayer I would like to explain you the differences between Crysis MP DX9 and DX10. As for the DX9 version we won’t have physics and day and night cycle in-game. That means you won’t be able to shoot down trees and/or alter any other objects than vehicles on the map. Additionally the time of day setting doesn’t change dynamically. This is caused due to the tremendous server load such physics might cause on crowded gaming servers. Still you will be able to experience maps with different time of day settings since the maps can be altered in the Sandbox2 Editor. Rather than providing the community partially working features we limit this for the DX10 version only. Due to the strong hardware available with DX10, server load is less and performance is increased. This ensures the pure physics and day and night cycle experience without any limitation. Gamers with a DX10 card are able to play on DX9 servers, but with the limitation of the respective server. Vice versa it is not possible for gamers with DX9 cards to play on DX10 servers due to the limited features. Last edited by Red; 10-15-2007 at 03:36 PM. |
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#2 (permalink) |
![]() ![]() Join Date: Apr 2007
Location: Northeastern University (Boston)
Age: 21
Posts: 3,444
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Re: Information about Multiplayer Details for Crysis
As soon as the NDA is lifted, I'll fill in a bunch of stuff.
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Quote: "Brittle?! Dude you just took a localized tactical warhead to the face." -Eroak |
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#3 (permalink) |
![]() Join Date: Jul 2005
Location: PA, USA
Age: 39
Posts: 1,028
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Re: Information about Multiplayer Details for Crysis
I hereby lift the NDA! ..You may now fill us in!
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Have a great day! TG - SOP -- TeamSpeak Server Information - REQUIRED READING
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#4 (permalink) | |
![]() Join Date: Jul 2005
Location: PA, USA
Age: 39
Posts: 1,028
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Re: Detailed Information about the Multiplayer for Crysis
Quote:
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__________________
Have a great day! TG - SOP -- TeamSpeak Server Information - REQUIRED READING
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#5 (permalink) |
![]() ![]() Join Date: Apr 2007
Location: Northeastern University (Boston)
Age: 21
Posts: 3,444
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Re: Detailed Information about the Multiplayer for Crysis
Haha, don't forgot another $150+ for Vista.
__________________
Quote: "Brittle?! Dude you just took a localized tactical warhead to the face." -Eroak |
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#7 (permalink) |
![]() ![]() Join Date: Apr 2007
Location: Northeastern University (Boston)
Age: 21
Posts: 3,444
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Re: Information about Multiplayer Details for Crysis
Ah, I was thinking the Vista OEM, which I saw for $150 from newegg. Didn't realize other flavors were that much cheaper.
__________________
Quote: "Brittle?! Dude you just took a localized tactical warhead to the face." -Eroak |
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#9 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2001
Location: Rhode Island, USA
Age: 35
Posts: 8,735
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Re: Information about Multiplayer Details for Crysis
I'm real close to doing a video card upgrade and Vista install for Crysis, but I'm having a hard time making that Vista plunge. My boot drives on my PC are all in hot-swap SATA2 trays, so I've thought about just making a new boot disk for Vista while preserving my ability to hot-swap back and forth between Vista and XP. Combine that with the iSCSI NAS I built for storing common data and I'll have a very easy way to access most of the same data regardless what OS I boot into, be it XP, Fedora or Vista.
Still not sure yet though. I do want to be ready for Crysis and the trailing mods for the new engine though.
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Diplomacy is the art of saying "good doggie" while looking for a bigger stick.
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#10 (permalink) |
![]() ![]() Join Date: May 2006
Age: 27
Posts: 910
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Re: Information about Multiplayer Details for Crysis
The most I will be doing will be a CPU and mobo upgrade so I can utilize my GPU to a greater extent. As for the Vista experience I seriously doubt I will make the upgrade in the near future. The benifits are to little for me to upgrade.
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#11 (permalink) |
![]() Join Date: Aug 2005
Location: Chicago
Age: 34
Posts: 815
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Re: Information about Multiplayer Details for Crysis
I am using vista basic on my gaming machine, works great, cost me 40 bucks at a Compusa , it was when they had the go out of business deal. I am really happy with it now, just played the COD4 demo, it runs smoth at 1920*1200 with all the bells and whistles and I just have a 1900XTX card.
Dual boot if you dont want to take the plunge, I dont have any regrets, and my computer generally feels much quicker with Vista but I dont run Aero and shutdown the services that are running that I dont need. Btw, If you need a cool program to maximize performance check out Auslogic Boostspeed works great and simple to use. |
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