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#3 (permalink) |
![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: Bay Area, California
Posts: 2,154
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Re: Tongli
Cool map with lots of paths, thumbs up!
Thanks assault!
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. ![]() ![]() ![]() ![]() Serving the [4th Force Recon] since June 2007 [Game rules, announcements, and SOPs ][ Armed Assault ][ Counter-Strike Source ][ Call of Duty ] "The success of what we do depends upon people valuing the team over themselves."
- Wulfyn |
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#7 (permalink) |
![]() Join Date: Jan 2007
Age: 32
Posts: 641
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Re: Tongli
It's not the map but one of the soundscape files attached to it. I first noticed some strange bugs with them after de_forest was installed. Whenever I'm in the sewers on Hacienda I hear all the forest sounds. I don't have any clue why we're hearing sounds from other maps, just plain strange.
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#8 (permalink) |
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Join Date: Dec 2006
Location: Massachusetts
Posts: 3,757
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Re: Tongli
If it uses files with the same names, CS:S conveniently overwrites.
__________________
The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~ Magna Centipede |
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#9 (permalink) | |
![]() Join Date: Aug 2007
Age: 21
Posts: 573
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Re: Tongli
Quote:
So basically if you downloaded forest with an ambient.wav/mp3 after you downloaded hacienda with an ambient.wav/mp3... you're going to hear jungle monkeys in the sewers.
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