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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#1 (permalink) | ||
![]() Join Date: Feb 2006
Location: Vancouver, BC
Age: 40
Posts: 2,428
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USMC/British Strategies for TG vs TG Scrim
Here is the planning used by our team for the scrim:
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#2 (permalink) |
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Join Date: Nov 2006
Location: Canada
Posts: 579
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Re: USMC/British Strategies for TG vs TG Scrim
cool nice to see the enemy side of the story
![]() MEC/Miltia Pre-Battle Plans My pre-battle plans were not as detailed and involved more around getting the players into the right squads and explaining to them the general strategy and tactics that I was hoping to implement. We focused less on initial rollout and more on general organisation of the team and communications. Op Phoenix main concern was keeping the squad leaders alive to act as a mobile spawnpoints. Its kinda cheap but this tactic works currently in v0.6. The longer your SL is alive, the more men you can pour onto a position and the chances of taking over the area are a bit higher. Hopefully a tactic like this in v0.7 will be not as useful as I feel it cheapens urban combat a great deal... As for intial rollout Squad Alpha&Charlie hit Con site and Squad Bravo and Delta hit Train, while Squad 5 was sniper support in east hills. For Mestia my main concern was holding the towers until we had at least the same amount of tickets. Our backup plan was to hold storage bunker if the towers fell but we were able to keep our rallies up most of the time so we always kept at least 1 tower. Towards the end we initiated the abandonement of West Tower to conserve tickets and mutually support each squad. Initial Deployment: Squad Alpha - west tower Squad Bravo - east tower Squad Charlie - APC Hunters Squad Delta - RDF in between the towers (which turned into a East Tower defense once we realized that was the main focus of british infantry) Squad Echo - 2 BRDM's as quick reaction force. AAR: Op Phoenix: a very good initial assault by the USMC, it hit our guys very fast and well organized and it prevented our squads from capturing our objectives early. we were on shaky ground and our guys had to hit the ground running from the start. I never bothered building a command post and just used the 5ton as a backup spawn incase a squads RP was taken out. early on I watched the humvee drive up the main road and i took out his 50cal gunner which was shooting into the con site. The fighting at the train was prety brutal, lost alot of troops there but the squad held out and capped it. A turning point came for us when I saw a bit of a break in the assault, and I formed up one of my squads (squad 3 i think?) into the commander truck north of construction and we made a quick rush up the middle. we were able to get behind the enemy lines and onto the suburbs flag position. once we had got suburbs neutral all other squads pushed into market and we now began an aggresive stance for the rest of the round. Squad 1 did an excellent job holding market inside that house, the enemy could not get them out of there. Overall I think the round came down to personal skill(and luck) and the advantage that the G3 Rifle has over the M16 currently. Was well fought on both sides and was really a lucky timing that we got the upper hand and was able to push far forward as USMC was being very aggresive on us. Mestia After some confusion with capturing east tower intially our squads did excellent job of holding their ground and not letting the enemy get a foothold. East tower was attacked heavily from all sides which overwhelmed Squad 2 (BetterDeadThanRed squad). I deployed my spawn truck there and moved to help support. We moved the BRDM's up to support as well. Once we lost east tower squad bravo was ordered to hang back a bit to act as spawn point while squad delta worked to flank the enemy. This worked prety well and eventually we got the east tower back. Squad charlie did excellent work in engaging all APC's that approached our positions, they did their job fast and effective and the APC's never got to stay around for too long. Miltia/MEC Team Roster Commander: Fuzzhead A Squad SL: imaword Medic: oldirti A1: AFSoccer A2: CrawlingEye A3: BaH Lil Piccolo A4: BaH ImagePree B Squad SL: BetterDeadThanRed Medic: RoyalMaster B1: GhostDog. B2: Grove197 B3: Ratatomik C Squad SL: Portable.Cougar D1: iKill4aLiving D2: Xhorter D3: BlackopsNerdsIsntCool D4: Mongol D Squad SL: HardFought Medic: Broomish D1:PUFF96734 D2: Senator D3: Slurm Cola Armor/Sniper Squad APC/SNIPER1: Sabre Tooth Tigger APC/SNIPER2: hgl420division
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#3 (permalink) | |
![]() Join Date: Feb 2006
Location: Vancouver, BC
Age: 40
Posts: 2,428
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Re: USMC/British Strategies for TG vs TG Scrim
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