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| Enemy Territory: Quake Wars Enemy Territory: Quake Wars Discussion Forums |
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#1 (permalink) |
![]() Join Date: Dec 2005
Posts: 17
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Patch 1.2 Incoming!!
Biggest feature: VOIP added back in!
More XP! This will be great! Text from Community Site: We couldn't have hoped for better reviews for our first ever retail game - over 30 publications and counting have scored the game at 90% or over, while we've achieved thirteen more awards from those same reviewers which brings ETQW's award and nomination count to over 50! On the retail front ETQW debuted in the US and the UK and immediately snatched the number 1 slot in the PC game charts of both countries. We're delighted, but don't have much time to hoot about it - the entire Splash Damage development team is still completely occupied with ongoing support of ETQW for the PC. It is less than a month since the game's retail release and we're almost ready with the next feature-packed update. Here's an overview: Full Voice Communications Support The ETQW 1.2 Update features full voice communications (VoIP) support, allowing rapid and easy coordination with your team-mates. You can select the input and output devices independently of your speakers which allows you to use dedicated headsets and microphones, communicate on three separate channels, mute all VoIP, specific channels, or just specific players (which incidentally also cuts all bandwidth usage), set the volume and test your devices in-game. There's full hardware refresh support for connecting and using USB headsets while the game is running too. Better Game Balancing Aside from playing a lot with all of you on the public servers, we also continually analyze data from statistics, read and research your forum feedback, and continue to conduct extensive internal play-testing. This has resulted in a number of improvements in game balance: Various weapons have undergone subtle changes to make them fairer, including tweaks in damage fall-off (increases and reductions to damage over distance), weapon spread, firing rates, and accuracy. Highlights include the Pistol and Blaster being more accurate, increased firing rates for the Shotgun and Nailgun, and tracers appearing over all distances for the Sniper Rifle and the Railgun. Experience points have been improved in many areas too, with level four rewards easier to achieve across all categories in the course of a campaign. There are also increases in experience points for certain classes such as the Medic and Technician when reviving and dropping health packs, and fixes to the Statistics and Achievements site. On the vehicles front, we've discovered and solved a number of bugs, but most noticeably the Anansi and Tormentor will take longer to repair. Refined Fireteams and StopWatch Mode Another thing that a lot of you wanted is for Fireteams to stay together across maps instead of being disbanded at the end of a round. This is in the game now, so once you create a Fireteam on a server, it won't disappear unless you tell it to or switch teams, and this maintains your voice communications channel too. StopWatch mode now features a bit of added logic code to better deal with ties. If neither team wins the map outright, the team that progressed further through the objectives gets the win. While this is the only StopWatch improvement in this update, we have a separate push to add lots more features to tournament support overall. More on that in another Blog. User Interface Improvements We've also made several improvements to the user interface. Your number one request to be able to save your password has been added, while we've also improved the Instant Messaging functionality such that a log of recent conversations is maintained (so you'll know what you were last talking about), and you can keep the window open while talking. The server browser has more features too – it will only poll your favorites if you wish (rather than requesting the entire list), while filtering is handled locally (also removing the need for a new list each time you change a filter). We've also made the server protocol more efficient so it uses less bandwidth – this should help players who were previously unable to get a full server list. Clicking a friend (in the friends or clans list) and selecting Find Server, now works correctly too. There are many more improvements to the user interface here and there, including more obvious recognition that a Deployable or Vehicle has been disabled via new particle effects, a unique hit sound for when you get a head-shot, and the ability to disable the complaint pop-up when you're team killed (in case you're the automatically forgiving type). Bot Fixes and Improvements In the 1.2 Update the bots continue to become more devious and enjoyable to play with. Among some of the fixes and features recently added are improved vehicle handling and usage, bots better adapting to and dealing with enemy snipers and campers, bots being much more focussed on obeying player commands (especially in “Play Computer” matches), improved attacking of enemy Anti-Vehicle Turrets, and better usage of the Oppressor's Tactical Shield as cover while in combat. Miscellaneous Features and Bug Fixes There are hundreds of other features implemented, and bugs that have been fixed, too, from the big stuff like the addition of a threaded renderer (yielding even greater performance from quad core processors), to native support for Quadrophonic and 7.1 speaker systems. We've resolved several odd crashes in certain hardware set-ups, improved mouse input with RAW API support, enhanced the shadow code, and fixed numerous visual, collision, physics, and bot issues across the maps. For those of you with your own Ranked Server, you can now add four private slots reserved by password, so that you can join it even if it's full. * * * The Enemy Territory: QUAKE Wars 1.2 Update is currently with Activision's Quality Assurance Team, and undergoing exactly the same testing as if it were a full retail game. It takes a couple of weeks for this process to be completed, but it won't be long before we have the update in your hands. We've already begun work on the 1.3 Update, which will feature even more improvements. In addition to that, we're currently putting polish to the Software Developers Kit, and, as I mentioned above, we're continuing work on comprehensive tournament support. More on all of that in future Blog updates! See you on the servers! Paul 'Locki' Wedgwood Owner / Lead Game Designer Splash Damage Ltd |
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#4 (permalink) | |
![]() Join Date: Dec 2005
Location: Wonder Woman's wardrobe
Posts: 4,016
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Re: Patch 1.2 Incoming!!
Now I've actually read the whole post
Quote:
I am wondering what the three channels are Two are predictable 1. Your whole team 2. Fireteam the third could be maybe > your spawn wave > people within 5-10 metres. My favorite, I would love this, imagine taunting your enemies or just being able to talk to your teammates going through the same doorway as you, or imagine overhearing the enemy creating a quick plan to come through your doorway , AWESOME what do you think the third channel could be ?
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#6 (permalink) |
![]() ![]() Join Date: Aug 2003
Location: Paterson, New Jersey
Age: 22
Posts: 2,127
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Re: Patch 1.2 Incoming!!
This is excellent news. I wonder what patch 1.3 will be adding. It would be great if it added an extra campaign.
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#7 (permalink) |
![]() ![]() ![]() Join Date: Feb 2007
Location: Schenectady NY
Age: 36
Posts: 4,188
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Re: Patch 1.2 Incoming!!
wow, fantastic. just bloody fantastic!
Every single complaint I have read about the game in the community forums seems to have been addressed, and then some. the approach the developers took to making this game really has used the input of so many players. The devs regularly post in the fourms to keep people updated and answer questions. local voip, with both teams able to listen would be very cool if it could be done right. like volume was a function of distance such that you could be outside a door and whisper so no one in side the room could hear... regardless, just a fantastic update.
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#8 (permalink) |
![]() Join Date: Jan 2007
Location: Detroit, MI
Age: 22
Posts: 473
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Re: Patch 1.2 Incoming!!
Wow sounds like an awesome update.
Like Silver I wonder what the third Voip channel will be. The first thing I thought of would be to the server hopefully this is not the case. I like Silver's thought of players within a certain radius of you. Another thought I had may be an option to talk to a specific player on your team but that may be a bad idea as well. |
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#9 (permalink) | |
![]() Join Date: Dec 2005
Location: Wonder Woman's wardrobe
Posts: 4,016
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Re: Patch 1.2 Incoming!!
Quote:
It will tend to be one person talking to or at one other person on the other side, and everybody else having to listen to it ! "I really got you blackhat didnt I haha" It has one positve though, its good for admins to directly talk to one rule-breaker, immediatly when its reported to them PS I'm excited about QW now ! in my mind this patch is almost like the real release
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Last edited by Exploding_Silver; 10-24-2007 at 07:37 PM. |
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#10 (permalink) |
![]() ![]() ![]() Join Date: Feb 2007
Location: Schenectady NY
Age: 36
Posts: 4,188
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Re: Patch 1.2 Incoming!!
I agree with this, The game does not seem complete to me without voip. I have been frustrated countless times trying to communicate with my team.
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#11 (permalink) |
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Join Date: Nov 2006
Location: Virginia, USA
Age: 19
Posts: 462
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Re: Patch 1.2 Incoming!!
You have no idea, sc1ence. Sometimes I thought it was better without VOIP so my team wouldn't be verbally abused by me and the tidal wave of profanity threatening anyone in earshot.
P.S. If you didn't notice, I don't like it when the team is a bunch of morons. Actually, morons aren't too bad, they are usually new to the game and trying to figure out what to do. It's the stat-padding &%$2!@!&$ !@#^& @$(@! @!@#& *(#%! that really grind my gears. It's just that carrying the team over multiple campaigns really gets to you, makes you insane. ![]()
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![]() playing off the TG server feels like we're playing 2142 on easy mode~Fehmart I'm going to close my eyes until it's over~Experiment, commenting on my driving "Get it up quickly and beat it hard."~Jonan I don't get a bonus DVD? My life has lost all meaning.~Zoopy_T
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#12 (permalink) |
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Join Date: Oct 2006
Location: Frisco, Texas
Posts: 142
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Re: Patch 1.2 Incoming!!
WOW! Huge update. I hope it does not introduce too many new bugs.. Can't wait for VOIP.
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When you can't run, you walk. When you can't walk, you crawl and when you can't do that, you get someone to carry you. I play ET:QW here: Add me to Xfire |
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#15 (permalink) |
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Join Date: Nov 2006
Location: Virginia, USA
Age: 19
Posts: 462
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Re: Patch 1.2 Incoming!!
Then maybe we can have a rule that says "No spamming VOIP or taunting other team with Global VOIP channel"?
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![]() playing off the TG server feels like we're playing 2142 on easy mode~Fehmart I'm going to close my eyes until it's over~Experiment, commenting on my driving "Get it up quickly and beat it hard."~Jonan I don't get a bonus DVD? My life has lost all meaning.~Zoopy_T
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