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Old 11-21-2007, 07:34 AM   #1 (permalink)
 
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Thoughts on the S&D Server...

I have a couple of quick thoughts about the S&D Hardcore server we have running.

I finally realized after playing on it why the TL server doesn't allow you to throw grenades at the start. Every round consisted of everyone rushing to the choke points and throwing grenades. Then whoever was left, usually at most 2-3 players on each side fought out the rest of the battle. It finally got to the point where I would stop short of the choke points and let everyone kill each other then play. Usually at this point I was all alone which made it more difficult... I realize restricting frag grenades during the start of the match probably isn't something we want to do, but I wanted to bring it up...

Also, is there any reason not to have the kill cam on the S&D server on? I find it very cool and since there aren't any respawns I see no reason to not have it enabled. I asked last night and UnDead just said it 'was not cool'. Wow! Great reason! If you dislike it, hit 'F' and skip it. However, I sometimes like to know how I died especially in hardcore when many times you can't see the person who just waxed you.

Regards!
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Old 11-21-2007, 08:14 AM   #2 (permalink)



 
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Re: Thoughts on the S&D Server...

There is a couple of reasons the kill cam is turned off. If an opponent had a very good position it would be ineffective the next round because you would know where he is at. The same would be true for you if you had a secret spot and were found out. It also does the same for everyone else who gets killed. They can not give anything away to their team. Kind if the same reason why you can not talk to the live team members when you are dead.

As for the nade spamming issue there is no way to turn it off at the beginning of the match. I always let the run and gunners fly ahead to flush out the bad guys.
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Old 11-21-2007, 08:32 AM   #3 (permalink)
 
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Re: Thoughts on the S&D Server...

I understand. However, I wouldn't want players to always go and camp in the same hiding spot each round. That doesn't encourage tactics and teamwork, it encourages individual effort and lonewolfing. Having the kill cam on ensures that each round plays out more uniquely than with it off further enhancing the immersion and enjoyment (imo).

As for the grenades, I know there is nothing that can be done, but I'd expect more from the TG community. If you have rules about bunny-hopping which can only be monitored by observation, you could throw in rules about grenade usage within the first x seconds of a match like other servers do.

Regards!

By the way, I'm merely expressing my opinions on the subjects. I understand we all have different ideas of what's fun and acceptable gameplay.
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Old 11-21-2007, 09:17 AM   #4 (permalink)


 
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Re: Thoughts on the S&D Server...

Quote:
Originally Posted by fldash View Post
I have a couple of quick thoughts about the S&D Hardcore server we have running.
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Originally Posted by fldash View Post
I finally realized after playing on it why the TL server doesn't allow you to throw grenades at the start. Every round consisted of everyone rushing to the choke points and throwing grenades. Then whoever was left, usually at most 2-3 players on each side fought out the rest of the battle. It finally got to the point where I would stop short of the choke points and let everyone kill each other then play. Usually at this point I was all alone which made it more difficult... I realize restricting frag grenades during the start of the match probably isn't something we want to do, but I wanted to bring it up...
Heh, the more things change, the more they stay the same. This exact problem existed in "vanilla" CoD2 SD as well. To remedy it, we modified the grenade loadouts so that each person could only carry a small number of frag grenades. Further, we made it so that only certain kits started a round with frag grenades equipped, so that those who had frag grenades valued them more and saved them for when they were really needed. This also helped to promote teamwork and balance and yadda yadda yadda....you know, all that stuff IW seems to forget about every time they release a new version of CoD. Larger maps will help as well.
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Old 11-21-2007, 09:38 AM   #5 (permalink)



 
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Re: Thoughts on the S&D Server...

^^What he said.^^ WE are looking at kit load outs and such to restrict the number of nades. As Strag said, they will become precious as the match goes on. If you use them at the beginning you will not have them available later when needed. Larger maps when they become available will help also by giving us more room to navigate.
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Old 11-21-2007, 09:47 AM   #6 (permalink)
 
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Re: Thoughts on the S&D Server...

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Originally Posted by fldash View Post
I have a couple of quick thoughts about the S&D I asked last night and UnDead just said it 'was not cool'. Wow! Great reason! If you dislike it, hit 'F' and skip it. However, I sometimes like to know how I died especially in hardcore when many times you can't see the person who just waxed you.

Regards!
I've never thought the killcam was cool, ever since cod1, it always bothered me, and I typically only joined servers with it off. It is annoying for your position to be given away.
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Old 11-21-2007, 10:15 AM   #7 (permalink)
 
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Re: Thoughts on the S&D Server...

UnDeaD: I can certainly respect your opinion. I also can completely agree with having the kill cam off during scrimmages or official matches. However, in public pick-up games with one life spawns, I don't think it's necessary to turn it off. We agree to disagree.

Strag! Hi ya, good to see you.
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Old 11-21-2007, 10:25 AM   #8 (permalink)
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Re: Thoughts on the S&D Server...

It is easy to change the kit layout and weapon restrictions, although doing so causes the server to be unranked.
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Old 11-21-2007, 10:53 AM   #9 (permalink)

 
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Re: Thoughts on the S&D Server...

So... essentially we wouldn't be able to choose our custom classes anymore?
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Old 11-21-2007, 12:03 PM   #10 (permalink)
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Re: Thoughts on the S&D Server...

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So... essentially we wouldn't be able to choose our custom classes anymore?
If it were unranked then you don't get any points to your ranks. Not sure what would happen if the kit you chose had a restricted weapon or perk.
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Old 11-21-2007, 12:37 PM   #11 (permalink)
 
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Re: Thoughts on the S&D Server...

bye-bye P90, the worst and most unbalanced weapon in hardcore, in my opinion
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Old 11-21-2007, 01:06 PM   #12 (permalink)



 
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Re: Thoughts on the S&D Server...

^^^^^^ What he said^^^^^^
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Old 11-21-2007, 01:40 PM   #13 (permalink)
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Re: Thoughts on the S&D Server...

set weap_allow_p90 0
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Old 11-21-2007, 02:14 PM   #14 (permalink)
 
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Re: Thoughts on the S&D Server...

But what about other guns? Like the g3 or auto shooty?
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Old 11-21-2007, 04:46 PM   #15 (permalink)
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Re: Thoughts on the S&D Server...

I recently got COD4 and have been playing on the TL hardcore realism server. They have a no frag/airstike/air support in the first 20 seconds of the game. They also try to implement a no run and gun policy by stating that kills must be done down the sight, not from the hip. It's a little hard to remember if you suddenlt find yourself face to face around a corner but it works pretty well.

Of course, they don't have any restriction on the number of "snipers"...
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