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Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions.

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Old 12-05-2007, 10:38 PM   #1 (permalink)
 
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Rambo Tactics?

Alright, I know that it is HIGHLY discouraged to do this, and I will also cover some of the ways to avoid and why you should avoid doing this, but what if your out of grenades, rockets and only have your good old fashion rifle, pistol and a knife, and you come across a squad capping one of your most important flags and your own squad is all dead? You've decided that your best chance is to go for them rather than lose the flag without a fight. What tactics should you use to win that Full enemy Squad vs. You fight?

First of all, note: If possible follow a few grenades and rockets in if your going to go 6 vs. 1, or wait for back up. Try and even out the odds before you attempt an full on assault and always check your surroundings for enemies not directly near the flag before charging in. Also, if possible try and identify and kill the squad leader to get rid of the enemies immediate spawn point for your innitial assault. This is only if you CAN NOT first throw a few grenades or rockets in, and is all in all highly discouraged, though I found myself in a situation today where this exact thing happened to me and I realized that it happened a lot !

Well, let me get it started! I usually (if I have no grenades or rockets), as an assault medic with a Voss, will switch to single shot and shoot a few enemies down using whatever high ground is available to me, then when they realize it jump down and run franticly around them while pausing only momentarily to shoot one or two then moving, keeping the enemy confused.

Edit:: I'm going to broaden this a little to not only 'Rambo Tactics' but just in general what you should do if your outnumbered ^^

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Old 12-06-2007, 12:08 AM   #2 (permalink)


 
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Re: Rambo Tactics?

I'd start by looking for a kit to pickup so you have some ammo.

No, if it is 1 vs 6 I would probably lay low, communicate to my SL exactly what I see, how many, where they are or where they are going and make very liberal use of the Spot command. Odds are pretty darn good that you won't be able to take down the full squad without at least one of them reviving and taking you out in the process. In this situation I think intel is much more valuable than that one ticket you might be able to get.
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Old 12-06-2007, 01:25 AM   #3 (permalink)
 
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Re: Rambo Tactics?

Alternatively, if they know you are in the area, you're tying down at least a few people who now have to watch for you. Remember, they don't know that you're not necessarily a SL, so they could assume you are just waiting for your squad to respawn. By staying alive, you're tying up enemy assets, which gives your team a chance to make a push somewhere else or come relieve you.
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Old 12-06-2007, 07:46 AM   #4 (permalink)

 
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Re: Rambo Tactics?

I would watch them and see if they move out without coming towards me. If they move in my direction, then I would engage them on my terms(if possible) and take a kit to get some ammo. Of course, call for reinforcements. Chances are, if it is a TG squad, they have an IDS and lay it down before leaving to make sure the flag is clear. In which case, you show up and they come after you like lawyers to an accident.
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Old 12-06-2007, 09:53 AM   #5 (permalink)


 
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Re: Rambo Tactics?

I have to think that the best 2142 players I've seen would hesitate at 6 v 1. I personally would harass them from cover. Shoot someone, then pull back and hit from another direction while spotting and calling for reinforcements. Any amount of time you can tie them up is time that the rest of your team has a 5 man advantage elsewhere.

The main thing is not to throw your ticket away: and time worrying about you and how many you might have with you is about the best you can do solo.
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Old 12-06-2007, 10:15 AM   #6 (permalink)

 
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Re: Rambo Tactics?

Usually, in these situations, I prime a nade, toss it in, see what happens. If its good (ie, I take down names I know would be a SL/greater threat), I'll follow with a rocket volley. If it goes real well, mop up. Thats like a planets aligned, perfect day thing that never happens.

Generally my idea behind it is to try and keep them contained, reviving each other instead of coming at me. If I can keep the heavy hitters down and away, I'll do it as long as I can and wait for my squad to regroup. I focus on being as much of a distraction as I can manage, but if things go south, move, and move quickly.
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Old 12-06-2007, 11:48 AM   #7 (permalink)


 
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Re: Rambo Tactics?

The scenario given stated he was out of 'nades and rockets, so're down to your primary weapon, pistol, and knife.
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Old 12-06-2007, 12:15 PM   #8 (permalink)
 
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Re: Rambo Tactics?

Charge in guns blazing and hope you don't get shot!



Just kidding.

Because I'm a sniper I would normally have the advantage of height and long range firepower. I normally pick off the medics quite easy to find because almost all of them carry the Voss. and then I shoot any one esle still standing starting with the recon and finishing with engineers.
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Old 12-06-2007, 12:27 PM   #9 (permalink)

 
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Re: Rambo Tactics?

Oh, well, I'm dumb!

In that case, I'd generally try and get into a good vantage point and take pot shots while falling back. Taking on 4 people with a Voss, doable in the extreme case; 6, I'm wishing for dual pistols that shoot like shotguns.

On a pub, shoot a few, pretend to fall back, let them come to you and hope to wipe them out/your squad to show up soon.

Even lacking nades and whatnot, I wouldn't just run away. As long as I was comfortable that I wouldn't be dying soon, I'd attract as much attention as possible. Take out a guy or two close to you, wait for revivers, take 'em out, run up, grab kits for health packs, toss 'em down so you have a nice nest, and wait. The "nesting," idea works out fantastically on a pub.
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Old 12-06-2007, 01:04 PM   #10 (permalink)
 
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Re: Rambo Tactics?

Sadly I must admit to doing this entirely too often.

It happens just after I've emptied my kit of nades, emps, rocks, and harsh language.

I'll switch to primary on auto, move in at a walk using short bursts if possible, empty the primary mag, and either:

1. switch to pistol if I'm lucky enough to be facing only one remaining contact, or
2. try run away like a fat man who just noticed a donut shop on the other side of the street.

If I'm lucky someone will revive me. If not I just cost my team a very precious ticket.

I should probably re-think my approach

Seriously, I hate being in the "Rambo" situation, and try to play the support role more than the tip of the spear. I'm just not that good at it and in my usual zeal I can cost my team.

Now, let me round a corner on 4 or 5 close contacts who have their backs turned to me while I'm carrying the Clark.... it's like christmas morning. (someone needs to make a movie about this in the same spirit as Bommando's "Rockets, yeah!")
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Old 12-06-2007, 01:52 PM   #11 (permalink)

 
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Re: Rambo Tactics?

In a situation like this, you are looking at a less than optiminal encounter: 6 vs 1. You can, however, make efforts to dictate the terms of the encounter to increase your chances of survival and the number of foes you can take out before you are gone:

- Shoot from cover, then move.
- Don't shoot at enemies under cover. Shoot at targets moving across open space so they are forced to find cover.
- Avoid obvious rocket-able locations. If they are coming after you, find a place where the action will be Close Quarters Combat (CQC) and their numerical advantage will be significantly negated.
- Spot and report
- Keep them busy. One man keeping six units from moving on to a new target takes the pressure off the rest of the team.
- If you are able to reduce them to 1v1 confrontations and win, pick up their kits and drop their medic/supply hubs before returning to your kit (or keep theirs if it is better).
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Old 12-06-2007, 02:32 PM   #12 (permalink)
 
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Re: Rambo Tactics?

In this situation, I would go in all guns blazing and die. That's what you shouldn't do, but I do it anyway.

If you see the opportunity, then just try and hide, wait for them to clear out and cap the flag youorself (e.g. if you're PAC, and you've managed to get EU Base or Ruins, EU take it back, and then I hide, and wait for the cappers to clear out back to the front line and take the back flag again. Obviously there are many flaws with this plan. You could be discovered, the commander's UAV/SAT Track could reveal you to the commander, or you could get taken by an OS when you try and cap the flag, but it's much more effective than trying to take on a full squad, even if you manage to get 3, and then back into cover, those 3 will be revived, and 6 people will be after you. If you're the SL, if you have a Spawn beacon, just fins a remote place, ask your SMs to hold spawn, then when everyone clears out, have your squad spawn in and take the flag back too quickly for the CO or the soldiers to react. (THIS IS WHY KEEPING YOUR SL ALIVE IS SO IMPORTANT PEOPLE)
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Old 12-06-2007, 03:17 PM   #13 (permalink)

 
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Re: Rambo Tactics?

The best thing to remember is that time is of the essence. If you can keep these people busy, you lighten the load somewhere else, as stated ion other posts. You only have between 4 and 10 seconds to kill an entire squad by yourself, if no one is revived. That is not a lot of time to take down six people and cap the flag. That is providing that they don't tell other squads to spawn at that flag either.
Just keep them busy, call for back-up, spot the enemy, and try to stay alive.
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Old 12-06-2007, 03:55 PM   #14 (permalink)
 
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Re: Rambo Tactics?

Depends which six people it is.
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Old 12-06-2007, 04:15 PM   #15 (permalink)

 
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Re: Rambo Tactics?

Quote:
Originally Posted by Crux View Post
Depends which six people it is.
Right. If Damonte sees Crux, AzuraRising, ThePromQueen, Anospa, and Pedestrian01... he's going to go charging right in.

And then ReaperAssault will knife him from behind.
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