Go Back   Tactical Gamer > Tactical > Call of Duty > Call of Duty - Tactics Discussion


Call of Duty - Tactics Discussion Tactics and Map discussion for Call of Duty.

Reply
 
Thread Tools
Old 12-08-2007, 02:22 PM   #1 (permalink)
amu107.9

 
amu107.9's Avatar
 
Join Date: May 2006
Age: 27
Posts: 910
Suppresive Fire

Suppresive Fire to me is laying down a stream of fire to a dedicated spot.
This can server many purposes for your team.

The role of suppressive fire to pin down an opponent.
The tactical maneuvering of your team mates may rest on you laying down a stream of lead.
So your opponents can hopefully pull back to a more secure position. Which is because of the fear of getting hit. Thus allowing your team to perform a tactic that would otherwise be more dangerous than it already is.

Your role is not essentially to kill the opponent. Though the incapacitation or the neutralizing of an enemy is not bad. The whole concept is to keep the enemy down and hopefully ignorant of the surroundings with your team that just happens to be in those surrounding.
So while you can expect a customer to pass through an area to attack or defend a target. You can also lay down some suppressive fire so your team can advance in a direction with as minimal resistance that can be achieved.


----
Now you may think how I can I apply this to CoD4.
Here are some examples that I use when trying to defend or attack a position.

If I see a smoke cloud bursting out in front of me.
I shoot directly into it. The enemy is trying to either fake a maneuver or actually use the smoke as cover. So if they are using the smoke as a cover. I can hopefully tag some customers as they run through it or hopefully make them think twice or three times about using that particular smoke as cover.

Area denial.
The thing about any game is that it's not real. The intent is to gain the maximum entertainment value out of a code structure. So with that said the field of play is not exactly as vast as the real world which is expressed as maps for CoD4.
With time we all become familiar with the ins and outs of a map.
Where to stand where not to stand and fire from.
__________________
<----Click Me if you be TG.

"I was about to call a whaaaambulance." -|SOG| Vir2L
amu107.9 is offline   Reply With Quote
Old 12-08-2007, 04:46 PM   #2 (permalink)
=Sarc=
 
=Sarc='s Avatar
 
Join Date: May 2003
Location: Ottawa, Canada
Posts: 4,428
Re: Suppresive Fire

A lot of us are afraid to use suppressive fire because it's a big sign above your head indicating where you are. The trick is to use short bursts so you can get back behind cover. It doesn't have to be a constant hammering of the enemy position.
__________________
JO Guides & Tutorials
Team Element - It's who you game with.
=Sarc= is offline   Reply With Quote
Sponsored links
Old 12-08-2007, 05:33 PM   #3 (permalink)
darksteel525
 
darksteel525's Avatar
 
Join Date: Dec 2006
Location: Belgium
Age: 17
Posts: 384
Re: Suppresive Fire

Some people might consider this spraying.
__________________
-F- Darksteel
darksteel525 is offline   Reply With Quote
Old 12-08-2007, 05:46 PM   #4 (permalink)
Santa
Registered User
 
Join Date: Jul 2005
Age: 18
Posts: 3,355
Re: Suppresive Fire

I actually dont think any game has suppressive fire because this isnt real life.

The only reason suppressive fire works in real life is because its scary to have tons of bullets flying over your head. Although having one life in a video game attempts to make it scary to wait 2 more minutes before you can play again, it doesn't really do anything because the sprayer's aim will become worse the more he fires, and thus make it really easy for the "suppressed" guy to simply pop up and one shot him.

The only way I see a video game ever making suppressive fire actually work is if they force you to go prone, haze your vision, and distort your sound when bullets are flying over your head. This isnt the case in COD4.
Santa is offline   Reply With Quote
Old 12-09-2007, 12:31 PM   #5 (permalink)
jex
 
jex's Avatar
 
Join Date: May 2003
Location: United Kingdom
Age: 37
Posts: 3,234
Re: Suppresive Fire

SF can work on denying enemy movement. Whilst defending an S&D target, you can use SF to deny access through choke points. To be able to acheive this, you need to be in a good position that give you cover from your flanks. You also need your team mates working up on the flank. Even with artificial lives, not many are going to run through a doorway that has bullets coming out of it.

It's a rare tactic to use, but can buy valuable seconds on defending a ticking bomb forcing an attacker to take an alternate route.
__________________
Jex

jex is offline   Reply With Quote
Old 12-10-2007, 11:24 AM   #6 (permalink)
Long Bow

 
Long Bow's Avatar
 
Join Date: Apr 2007
Location: Ontario, Canada
Age: 29
Posts: 956
Re: Suppresive Fire

I use it on our server sometimes. It doesn't have to be a constant stream but it does need to be more then a single shot every 20 seconds. I think that on S&D it can work well due to having one life. On a respawn server it becomes less effective as Santa pointed out.

Last night on Bloc it worked well. We had 3 of us in the B side building attempting to supress the A side buildings snipers. I had a G3 (with deep penetration perk) and just kept taking shots at known areas, and I would move around a bit if I came under fire. It worked fairly well becuase the rounds before the defenders were setting up good fire positions from there and picking us off where as this time they couldn't move freely to get into position.

I also like to spary down a road or alley that my team is crossing just to prevent anyone from poking their head out. It also draws attention to me instead of the bomb carrier/forward element. You just have to pick your spots carefully and not linger to much.
__________________

Long Bow is offline   Reply With Quote
Sponsored links
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off


All times are GMT -4. The time now is 07:01 AM.


Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.0.0
©2004-2008 - Tactical Gamer - All Rights Reserved