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| Battlefield 2 - Forgotten Hope 2 Mod Discussion of the Forgotten Hope 2 mod for Battlefield 2. |
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#2 (permalink) |
![]() Join Date: Dec 2005
Location: Baltimore, MD, USA
Age: 40
Posts: 171
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Re: Kill/Death messages...
I know what your saying, but was fun to know all the people I was obliterating(several times over) with the an 88 the other night. Or the ability to say "E_Male's squad" is attacking the flag.
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"Democracy is the theory that the common people know what they want and deserve to get it good and hard." - H. L. Mencken |
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#5 (permalink) | |
![]() Join Date: Sep 2006
Location: Stockholm, Sweden
Age: 29
Posts: 678
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Re: Kill/Death messages...
Quote:
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|TG-6th|Steiner Can't work out how to have several different images [such as banners and ribbons] in the signature, so I will drop that project for now... Caesar counted on his veteran Gaul legions. Napoleon had his Old Guard. Queen Victoria was well served by the Cold Stream Guards. Tactical Gamer can always rely on the 6th Devil's Brigade. "-He has a wife, you know. Do you know what she's called? 'Incontinentia'... Incontinentia Buttocks." |
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#6 (permalink) |
![]() Join Date: Sep 2007
Posts: 100
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Re: Kill/Death messages...
I pray this does not turn into PR. They are entirely different. The developers intended it to be played with K/D messages, and I for one, believe that the mod should be played as it was intended to be played.
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#7 (permalink) |
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Join Date: May 2007
Location: England
Age: 15
Posts: 1,366
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Re: Kill/Death messages...
I prefer it with messages. One feature of that I especially like is that it now reads 'player1 teamkills with weapon player2', so you know if you got bombed by a friendly, shot, tanked etc. However the messages do give snipers away as the moment 'player1 killed with no.4 (scope) player2' pops up everyone knows to take cover.
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|TG-Irr| westyfield ![]() Thanks Oldirti for this sig! Irregular since Sept 15th, 2007 I'll procrastinate... later. |
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#8 (permalink) |
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Join Date: Dec 2007
Location: Somerset, England
Age: 28
Posts: 44
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Re: Kill/Death messages...
I hate the fact that in PR you have no idea whol killed you or if you killed the guy you were shooting at. I realise thats part of PR, but I think it would be a bad idea to make every mod like it. It just gets annoying when you have no idea who did what and how.
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#9 (permalink) |
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Join Date: Aug 2007
Location: Michigan
Age: 22
Posts: 1,343
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Re: Kill/Death messages...
FH2 is FH2 and PR is PR. Both are unique in their own ways, and that's what the devs want - I highly doubt that they want to leech a concept that is already seen in a mod; not only is it unoriginal, it reflects poorly on the devteam. Another word to call them are Hacks.
a perfect (and a bit OT) example is the Discovery Channel's "Deadliest Catch" and the History Channel's "Ice Road Truckers"; once Deadliest Catch caught onto the masses, the producers at the History Channel had to pretty much copy the whole concept, and instead of fishing boats, you had a sailor jawed trucker going up and down an ice road...SNORE. I didn't bother to watch that travesty since it was a complete rip from something that was original and good.
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#10 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: Gillette Stadium, Section 309, Row 12, Seat 24
Age: 33
Posts: 8,271
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Re: Kill/Death messages...
but at the same time, borrowing good ideas is ok in my book - rally points would be awesome in FH2 if you ask me... with no revives and everything one-shot-killing infantry, SL'ing is HARD.
oh.. and kill messages are great - makes it much more fun to play against people you know. When I play PR, I feel like I might as well be playing against bots - there's less 'game with your friends' feel to it. |
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#11 (permalink) |
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Join Date: Aug 2005
Posts: 4,639
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Re: Kill/Death messages...
Yea, we all want to turn the latest mods into exact replicas of our favorite mods. I mean who doesn't want to battle against skeletal pirates while zipping around a race track in our gatling gun equipped buggies. But instead of wanting to alter this into exact clones of our favorite mods, I am willing to play the mods the way the developers intended.
Lucky Shot |
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#12 (permalink) | |
![]() ![]() Join Date: Sep 2006
Location: The Gunshine State
Age: 27
Posts: 2,120
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Re: Kill/Death messages...
Quote:
*Edit: Discovery has animal planet and the military channel as in their network, not History...History is A&E. Although there are some ridiculous similarities. *Edit 2: So it bugged me that the shows were so similar. The guy that is the executive producer(Thom Beers) did both shows and narrated them. Ice Road Truckers, while a clone and what on TV isn't, was the bomb diggity. I think you're the first person I've heard not like it. I think it might be better than Deadliest Catch. Maybe because snow is so foreign to me is why I found it fascinating.
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Last edited by tHa_KhAn; 12-20-2007 at 04:40 PM. |
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#13 (permalink) | |
![]() Join Date: Dec 2005
Location: Baltimore, MD, USA
Age: 40
Posts: 171
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Re: Kill/Death messages...
Quote:
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"Democracy is the theory that the common people know what they want and deserve to get it good and hard." - H. L. Mencken |
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#14 (permalink) |
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Join Date: Oct 2007
Location: Pflugerville, TX
Posts: 58
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Re: Kill/Death messages...
Back on topic, I like the Kill/death messages for the same reason WhiskeySix stated. It is a game after all. I also really don't think this mod should be compared to project reality. As has been said the Forgotten Hope developers never meant for this to be like PR. FH2 feels very much like the original Forgotten Hope to me (though less refined) and I'm pretty sure there aim was and is to make it that way.
People made mods for Forgotten Hope in the past, I wouldn't be surprised if similar creations popped up for this new installment. Perhaps even some implementing PR-esque features, but I wouldn't look to the developers for it.
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