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| Battlefield 2 - Point of Existence Discussion General discussion for Point of Existence |
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#5 (permalink) |
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Join Date: Nov 2006
Posts: 933
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Re: Lock those squads
/Shrug.
I ran a couple of specialist squads, which benefit from locking the squad once the number of SMs match the maximum number of available seats per asset. But I don't think this qualifies me for inclusion in his post, per se, as I also ran a couple of open "5INDAHAWUS" squads as well.
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#6 (permalink) | |
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Join Date: Sep 2007
Location: Augusta, ME
Age: 36
Posts: 312
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Re: Lock those squads
Quote:
It was my worst night of POE in a long time. I'm not gonna throw up names, or claim the problems were all pubbies last night... but it sucked. I totally understand the specialized locks, on air squads... I was bouncing around in squads before actually spawning for the first time, on most maps... I was finding sniper squads, of 2 people, Solo tank runners, and squad of 4-5 that were literally scattered all over the map (WTF?)... I didn't want to join any of those... So tried starting my own a couple times... and was getting pulled in 2 directions. CO orders coming down constantly in my ear, and my squad members telling me those orders were crap, and we should go 'here'. I have to say in most cases my squad members were right, the orders were not good, but CO is CO in my 'training.' Soon enough, I'm gonna get a new mouse, and then... I pledge to squad lead alot! I know lots of people don't like to do it. I have enjoyed it thus far. staying alive and not necessarily shooting / killing is more my style (its why I like playing medic, I think) I'd offer this. I'm more than happy to run around the map, either on foot or in a fast mover, spotting Tanks and APCs for a helo squad... if a helo squad leader just asks me. I get alot more enjoyment out of an enemy tank getting taken out cause I spotted it, then I do hitting it with AT myself. provided in the end we win the round. so I called it a night a little earlier than usual for a friday, cause I had had enough. I know at one point someone asked an admin to tighten up the squads (lots of 1 and 2 man squads.) I can say... I didn't want to be in squads with those 1s and 2s anyway. Love the idea, but, I'm afraid it was lost on the audience. I think I'll call my squads 'anti-sniper' double points for killing someone who is all alone with a sniper kit. ![]()
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"A hoopy frood always knows where his towel is." - Zaphod Beeblebrox, when asked to describe Park Bench Official Valet Parking Attendant for the 71st. - K signed off on impatiently waiting for another BF Pirates night. IKARIAM Proprietor of the TGA P Bench Pub Hosios [77:81] TGA BILLY, Pefios [78:82] / TGA Stonington, Suleeos [78:81] / TGA Burger King, laotia [77:78] / TGA Bench Rock, Ashoetia [78:78] |
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#7 (permalink) | |
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Join Date: Sep 2007
Location: Augusta, ME
Age: 36
Posts: 312
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Re: Lock those squads
Quote:
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"A hoopy frood always knows where his towel is." - Zaphod Beeblebrox, when asked to describe Park Bench Official Valet Parking Attendant for the 71st. - K signed off on impatiently waiting for another BF Pirates night. IKARIAM Proprietor of the TGA P Bench Pub Hosios [77:81] TGA BILLY, Pefios [78:82] / TGA Stonington, Suleeos [78:81] / TGA Burger King, laotia [77:78] / TGA Bench Rock, Ashoetia [78:78] |
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#8 (permalink) |
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Join Date: Sep 2005
Location: Durham, NC
Posts: 2,424
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Re: Lock those squads
/Double Shrug.
Nothing that hasn't been mentioned a number of times before: squad leaders that run specialty squads and lock them to keep the squad count low. I think when you see a custom name on the squad that it would be obvious. I pretty much kept my squad count below 5.
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-33rd- BaneII Smokers & Jokers |
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#9 (permalink) |
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Join Date: Mar 2007
Location: In the shed fixing my lawnmower!
Posts: 1,884
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Re: Lock those squads
I was on for a bit and did not see any of these problems, granted it was after 1030pm. Outside of the squads spread out all over the map, we were working together trying to hunt the 33rd's tanks and blow up assets. I was not overly shocked at the bad teamplay as I have seen worse.
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"Don't tell people how to do things, tell them what to do and let them surprise you with their results." Gen. George Patton
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#10 (permalink) | |
![]() Join Date: Dec 2005
Location: Houston, TX
Posts: 775
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Re: Lock those squads
Quote:
![]() Otherwise, I'm not bothered so much by locked squads (provided they have a good objective) than squads that don't work together, both within the squad and with other squads. I'd rather see a locked squad moving together than a full squad with each person doing their own thing. With that said, though, I don't want to see 3 or more locked squads on a team. Spread the TG love, anyone? I will make an effort to lead some squads in the next few days now that I've at least seen most of the new maps. Now, if anyone actually WANTS to play in my squad is a different question. "Can I get a squad with 5 medics? I'm gonna need them "
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#11 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,828
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Re: Lock those squads
The proper way to address this would be to contact an admin. Catch on one teamspeak if they are available. If not, then contact them through the forums.
That being said.... squads typically should not be locked. Locking specialty squads is not the way to go. They should be open and allow for other players to participate and share the assets. If a squad grows too large for its specialty, then the SL should politely explain the situation to the players and ask the newest player to find another squad.
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| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer |
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#13 (permalink) | ||
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Join Date: Aug 2007
Location: Michigan
Age: 22
Posts: 1,343
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Re: Lock those squads
Quote:
From the SOP (Squad) - Locking & Naming post: Quote:
As an in-game chopper pilot, I want to maintain exclusive comms with my co-pilot. I communicate with my co-pilot with hostile target information and they communicate with me with targets -- which can burden people on the ground if I am SL (they can't spawn) and the fact that with the constant chatter, the ground crews would be confused -- they are better off in another squad that is fighting purely on the ground. As for sharing assets with 1 or 2 players, I have no problem with that; HOWEVER, I do have a problem with groups of players camping a hangar or helipad waiting for them to crash or get shot down, only to get in the air and last 30 seconds before dying, and that is a major detriment to teamplay. I would rather have a competent specialty squad that knows what to do, as opposed to sharing the assets and becoming bogged down and ineffective (in respects to the specialty). Ultimately, locking squads such as these ease the amount of camping, confusion and frustration that can occur. On the other hand, if there is a ground crew that is all snipers, multiple 1-2 man teams, that normally means (but not limited to): A)They are circumventing the auto-kick; B) They are new to the server and do not know the SOPs, or C) They used to be full squads, and then split up for (x) reason and all the new squads are hoping they come to theirs; or D)They just don't care. For those types of scenarios, yes, admin action needs to be taken. Please fill us in if we have missed something in between the SOP creation and the reply in this post. It would be most appreciated for this discrepancy to be clarified.
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#14 (permalink) | |||
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,828
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Re: Lock those squads
Quote:
On occasion IHS's will lock a squad to practice together, however this should be the exception and not the norm. The purpose of IHS's are not to isolate themselves from other (new and old) players in the community. Quote:
Quote:
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| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer |
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#15 (permalink) | |
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Join Date: Aug 2007
Location: Michigan
Age: 22
Posts: 1,343
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Re: Lock those squads
Quote:
I personally believe that the sharing idea is flawed, simply because of the fact that the people not in the limited asset is essentially lone-wolfing because they are without a full complement of ground support squaddies, possibly a squad leader, and near non-existent SL orders; and if any are available, they tend to be extremely vague. I'll give you a summed-up scenario that has happened: Mantis + Myself + A semi-regular person (I forgot his name) have decided to divvy up the Hind slots on Berezan Island; however, that left 1 person out in the cold waiting for their turn. Now since Mantis is a cyborg and obliterates everything around him whether he is in a full squad or not -- I'm not . The point still stands that there was essentially lone wolfing occuring and just going with the flow of action and current strategy. While still on the subject of asset sharing, how do you think mobile artillery should be shared? Tomahawks? Destroyer deck guns? (even though attacking the Destroyer is a server infraction, it happens) I couldn't fathom a Snake Eyes squad of 3-4 guys attacking the beach while the deck guns are occupied by their fellow SMs, they are better off with full-time ground squads.
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