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| Armed Assault - General Discussion Armed Assault discussion |
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#1 (permalink) |
![]() Join Date: Aug 2004
Location: Naples, Florida USA
Age: 42
Posts: 3,707
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w 1.09 vehicle voip problem?
Was wondering... over on SimHQ's server w/ the beta patch...players are reporting that voip works until they get into a vehicle, then only some can hear, even if in same vehicle, and even when they exit the vehicle... so then they exit the game, come back in and works again, till they get in another vehicle....
can u guys confirm this on your server? thx |
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#2 (permalink) |
![]() Join Date: Apr 2006
Location: Reykjavik, Iceland
Age: 36
Posts: 1,333
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Re: w 1.09 vehicle voip problem?
We did notice some inconsistencies last night Mag, I was on for about 3 hours and VOIP would come in and out. Funny though, I noticed that we could hear better while IN a vehicle and only after getting out did it drop off.
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#3 (permalink) | |
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Join Date: Jul 2005
Location: Detroit, Mich.
Posts: 103
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Re: w 1.09 vehicle voip problem?
Quote:
Very strange behavior, but I guess that's why it's called a BETA...
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#4 (permalink) |
![]() Join Date: Apr 2006
Location: Reykjavik, Iceland
Age: 36
Posts: 1,333
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Re: w 1.09 vehicle voip problem?
Gotcha...Are you going to report it at BIS, if not, I am happy to write something up or confirm the report if already there.
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ArmA - Announcements & SOPs | Coop Server Mission List Question/Complaint about ArmA? PM me! |
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#5 (permalink) |
![]() Join Date: Aug 2004
Location: Naples, Florida USA
Age: 42
Posts: 3,707
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Re: w 1.09 vehicle voip problem?
well i think both can report there findings to BIS so they know it's universal, and i think Dslyecxi is also gather information to report, since he's already been working with v1.09 beta for a while and has a relationship with BIS.
thx |
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#6 (permalink) |
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Join Date: Mar 2007
Posts: 212
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Re: w 1.09 vehicle voip problem?
Yes, I had some problems with VOIP as well. In retrospect it could very well been related with the vehicles. Some people I could talk with, while with other I could not, but you would see there mouth move. Also some could hear me and others not.
BTW, I would stress the advantage of setting up keys to talk to each channel (direct, group, side etc.) instead of switching between channels and then talk, for me that's way too confusing in the heat of battle. |
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#7 (permalink) |
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Join Date: Jan 2006
Posts: 323
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Re: w 1.09 vehicle voip problem?
If people can post specific details with regards to their hardware settings (EAX turned on/off, volume sliders, mic boost etc) and repro steps if you have them, it would be much appreciated. I'll try and test this out tonight.
I know that sometimes one person can have difficulty hearing another person who can be heard fine by everyone else, and there's been a mildly high chance of that occuring (5%?) but all bug reports with regards to voip will undoubtably be hugely appreciated, and either giving them to me to pass on to dslyecxi, or to dslyecxi himself, is the only way we're going to get a kickass patch out of this. |
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#8 (permalink) | |
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Join Date: Mar 2007
Posts: 212
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Re: w 1.09 vehicle voip problem?
Quote:
The problems seems to be pretty random, for instance yesterday I was translating for one person while he couldn't hear another person, while the day before I was the one who was having VON problems. I do have the impression that the problem is persistence over missions. So it seemed if there was a VON problem between 2 people in one mission it would still be there in the next. I'm sorry that I can't pin point the problems more, like I said it seems to be pretty random. |
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#9 (permalink) |
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Join Date: Aug 2005
Location: Wisconsin, USA
Age: 37
Posts: 1,412
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Re: w 1.09 vehicle voip problem?
Last night we had a 3-person mission and at start could hear each other, but only in group channel. There were no vehicles involved, but the issues cropped up when we dropped and reconnected to take over AI. I could see one man's mouth moving but not hear anything from him.
I run a Asus Nvidia/Conroe setup, Win XP, Creative X-Fi. Sliders have effects and voice at 7.0, Hardware Accel and EAX are both on. The mission was Fools for Fuel, in case that matters. |
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#10 (permalink) |
![]() ![]() Join Date: Mar 2006
Location: AMERICA!
Age: 18
Posts: 1,136
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Re: w 1.09 vehicle voip problem?
VOIP is always painful for me. Always. Constantly comes in as just white noise.
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TG Primer CS:S SOP's - ArmA SOP's - INS SOP's Atomic Dog: Do it, hit it with a crowbar! Delta: I don't have a crowbar. Atomic Dog: Hit it with the dog! |
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#12 (permalink) |
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Join Date: Dec 2006
Location: Massachusetts
Posts: 3,757
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Re: w 1.09 vehicle voip problem?
Delta, the problem you're having is most likely with Teamspeak, not the VOIP. I recall your inability to use CS:S and Teamspeak at the same time, so my guess is that your hardware is at fault here, not BIS.
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