Go Back   Tactical Gamer > Tactical > Battlefield 2142 > Battlefield 2142 - Tactics and Missions Discussion


Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions.

Reply
 
Thread Tools
Old 12-25-2007, 03:27 PM   #1 (permalink)
 
Tarenth's Avatar
 
Join Date: May 2006
Location: California
Posts: 2,148
Squad Member Load Out?

I think we're getting a bit off track with the SL Load out thread. Out of curiosity what do people take when they're not charging into the breach leading TG death squads?

Assault:
Stock(Krylov/Scar)/Defibs/Rockets/Otus

Sometimes I switch the rockets for radar grenades just to screw with people. They really are handy at times when you want to reach out and tap someone on the shoulder.

Engineer:
Pilum/MM/PDS/Otus <- Armor Hunter
SAAW/MMB/PDS/Otus <- Armor Jockey
Pilum/MM/EMPM/Otus <- Choke Point Sabotage

Recon:
Lambert/RDX/APM/Otus <- Titan Assault/Defense
Zeller/RDX/Camo/Otus <- Anti-Asset Sniper
Stock/RDX/Camo/Otus <- Anti-Infantry Sniper

Support: (Ugh...the most varied kit in the game)
Ganz/IDS/Sentry/Otus <- Fire Support (switch Sentry with EMP on high armor contact maps)
Ganz/IPS/IDS/Otus <- Titan Hall Defense
Clark/EMP/Sentry/Otus <- CQC Offense
Clark/EMP/IDS/Otus <- CQC Defense
Clark/ClarkRDX/IPS/Otus <- Titan Offense

I always take the Otus because in TG Squads if a SL swaps kits with me they will have a drone ready to deploy and possibly add to their army of flying bots.

The Clark RDX is surprisingly handy in blowing consoles long range and negating deployed defenses like sentry guns, RDX, and APMs. They're like rockets without a minimum range in the close quarters of the hallways and won't get absorbed by IPS either like rockets.
__________________
My sanity is not in question...
It was a confirmed casualty some time ago.



|TG|Tarenth Battlefield 2142
Mirra World of Warcraft

Light, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to hide the bodies of the people I had to kill because they ticked me off.



Tarenth is offline   Reply With Quote
Old 12-25-2007, 10:08 PM   #2 (permalink)
 
SKsniper128's Avatar
 
Join Date: Dec 2007
Location: Stamford, CT
Posts: 130
Re: Squad Member Load Out?

If I'm not squad leader I would never carry any beacons/floating bullseyes, I'm always a Recon marksman. My loadout is: Zeller, APM's, and the stabilizer.

I know many people think that the stabilizer is a waste of a slot, and totally useless, but in my opinion the thing is a godsend on those 200+ meter shots.

It might also be personal preference but to me the Zeller's high damage is a good price to pay for close to 90% damage inflicted on a lightly armored target. And combined with a stabilizer I rarely need a second shot to down someone at 100+ meters (and being able to disable explosives is merely a bonus).
__________________
300 to 1? No problem. Might need more bullets though...
SKsniper128 is offline   Reply With Quote
Sponsored links
Old 12-25-2007, 11:21 PM   #3 (permalink)

 
MDFubar's Avatar
 
Join Date: Feb 2007
Location: New Castle, DE
Age: 40
Posts: 1,750
Re: Squad Member Load Out?

Good point Tarenth.

Assault - Lately I have been staying away from the Scar, but I always ahve the Rokets and Defibs. Usually Spanky is in reserve from when I was an SL.

Recon - Lambert, Cloak, Claymore, and RDX - Usually this is Anti-Asset or Flag Defense and I anticipate CQC.

Support - Lately I have been using the Clark. The rest varies - Beacon or Spanky, IDS+Sentry(defending), IDS + Emp(Attacking/Support), Sentry + Calrk/RDX( Camp G load-out primarily Defensive)

Engineer - MM/MM Bait if I will be using Armor, MM+EMP Mines for defense on Harbor and Camp G., Belgrade is MM + IDS. Although I like the SAW, I usually carry the Pilum. I find it covers all of my needs, yes I use it to take down gunships and transports. There is no warning and unless they see it coming, there is no defense. I also like the fact that I can fire it, and immediately go on the move and change position.
__________________


"No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country."
- General George Patton Jr





Acknowledge your teammates' Outstanding and Distinguished efforts: Submit a nomination

MDFubar is offline   Reply With Quote
Old 12-26-2007, 01:07 PM   #4 (permalink)

 
daithi1's Avatar
 
Join Date: Aug 2007
Location: Ireland
Posts: 1,147
Re: Squad Member Load Out?

It's a good topic but when in it comes to it a lot of the time an SL tells you what he wants.

Assault: Voss (yes I'm a noob) rockets, defib, I occasionally take the Baur if I'm defending from a long distance i.e. from toll on Gib

Recon: Never, well occasionally on FOB they can be handy on an entrenched defending squad, I don't play titan (wouldn't be recon anyway)

Support: Clark (Ganz if heavily entrenched defence stuff) and whatever seems the best at the time. Something to bear in mind though, IDS can be handy when assaulting a flag when slowly assaulting and for clearing out after you've taken it.

Engineer: Pilum or stock usually (SAAW when in Lyra's Roflcopter or when the pilum gets boring) MM more or less always and IDS appears a lot to, sometimes emp mines when defending from a buggy rush, MMbait when in vehicle or escorting one.
__________________
|TG-AIR|Daithi1
Proud to have been an IRRegular!


* 11th Air Tactical Wiki*Make Somebody Warm and Fuzzy, Ribbon Nomination*Lost? Try TG Mentoring*


daithi1 is offline   Reply With Quote
Old 12-26-2007, 03:31 PM   #5 (permalink)
 
Catman1975's Avatar
 
Join Date: Jan 2007
Location: Purgatory
Age: 32
Posts: 2,536
Re: Squad Member Load Out?

Quote:
Originally Posted by MDFubar View Post
Engineer - MM/MM Bait if I will be using Armor, MM+EMP Mines for defense on Harbor and Camp G., Belgrade is MM + IDS. Although I like the SAW, I usually carry the Pilum.
I knew I was not the only who didn't take MM Bait all the time when I am an Engineer. to all you SL's who have yelled at me for not bringing it !!!
__________________

[Due to the State of IN v. Catman Case #IND04 65413-5468 001 I must disclose the following:]

Catman is batsh*t insane and all of his posts should be read with extreme scrutiny and disdain. If at any time you become compelled to relate or agree with any post by Catman, you should seek immediate, professional, psychiatric counseling. Catman recommends 1-800-OMGIMNUTS, he swears by (at) them.
Remember to burn before you pillage.

"I proceeded to burn him alive by saturating his clothing and his face with benzene and igniting it with a match. So horrible was this torture that in writing of it I have been tempted to attribute his death to some humane means-not with a wish to spare myself, but because I fear that it will not be believed that one could be so heartless and depraved."


Catman1975 is offline   Reply With Quote
Old 12-26-2007, 06:26 PM   #6 (permalink)

 
MDFubar's Avatar
 
Join Date: Feb 2007
Location: New Castle, DE
Age: 40
Posts: 1,750
Re: Squad Member Load Out?

Yes, If I am not in some way supporting armor, I do not always carry MM Bait. If I am infantry assaulting armor, I use the IDS and MM. I only use the EMP mines when I am trying to stop buggies.
__________________


"No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country."
- General George Patton Jr





Acknowledge your teammates' Outstanding and Distinguished efforts: Submit a nomination

MDFubar is offline   Reply With Quote
Sponsored links
Old 12-27-2007, 12:26 AM   #7 (permalink)
 
Tarenth's Avatar
 
Join Date: May 2006
Location: California
Posts: 2,148
Re: Squad Member Load Out?

Heh...EMP mines are great as a 2nd line beyond MMs or on the walls of titans if you want to stop buggies and armor.

Most of the time you'll have an engineer hop out and throw MMB to disable your MM, but then run straight into the EMPM. That, or you have buggies run straight through MMs and hit the EMPM while still being chased. Having a tank jockey disable your MMs with MMB then get stuck with their vent towards you over EMPMs is a great way to snare people at chokepoints.

However my favorite EMPM kills are when transports try to avoid the Titan AA guns and sneak over the walls of the landing platform. If they get to close to the EMPMs placed on the sides they'll be disabled and fall smack into the sides of the titan killing all hands on board.
__________________
My sanity is not in question...
It was a confirmed casualty some time ago.



|TG|Tarenth Battlefield 2142
Mirra World of Warcraft

Light, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to hide the bodies of the people I had to kill because they ticked me off.



Tarenth is offline   Reply With Quote
Old 01-01-2008, 09:44 PM   #8 (permalink)
 
SharinganTH1422's Avatar
 
Join Date: Aug 2007
Location: East London, England, UK
Age: 19
Posts: 1,500
Re: Squad Member Load Out?

Assault - Whatever gun I feel like, but lately I've been in a Krylov/Voss mood. then rockets/defib/SLSB

Support - LMG/IDS if I have it from a field upgrade, or then the pulse scanner/then EMP nades on armour maps, and sentry guns on infantry maps/SLSB.

Engy - Only have the right side of the tree up to motion mines, so I can SAAW if needed and if I have a field upgrade, although I'm not great with it, so I usually go default/motion mines and EMP mines, because that's all I have. If I have a spare Field Upgrade, I'll get the defuser and maybe I'll use that if in an APC squad or something/SLSB.

Recon - A specialized kit, so if the SL wants me recon, they will tell me what equipment they want me to have.

As I like to say in most of my posts, it mostly depends on situations, but I'm just giving a general idea of what I like to use and what I think helps my team and my squad, and also, I will usually ask what kit the SL wants me to go, once I know that (unless it's assault, and I'm going the standard defib and rockets, or support and I know what is necessary) I wil tell the SL what I'm going as, and ask them if they want me to change it in any way.
__________________
Anger is a gift - Malcolm X

...If you can dream--and not make dreams your master,
If you can think--and not make thoughts your aim;
If you can meet with Triumph and Disaster
And treat those two impostors just the same...

SharinganTH1422 is offline   Reply With Quote
Old 01-09-2008, 01:18 AM   #9 (permalink)
 
Azura's Avatar
 
Join Date: Apr 2007
Location: Newington, CT
Age: 20
Posts: 1,148
Re: Squad Member Load Out?

Voss, Herzog, Defib, and hand grenades

Clark, IDS, EMP, and hand grenades

Pilum and most of the other stuff except the diffuser!
__________________
Azura is offline   Reply With Quote
Old 01-09-2008, 12:48 PM   #10 (permalink)
Rob
 
Rob's Avatar
 
Join Date: Sep 2007
Posts: 143
Re: Squad Member Load Out?

On engineer, take the defuser, even if your not supporting armor, but mainly on a big map. MMB only gets rid of MMs. You can help your squad and vehicles a lot with one.
I know most people think it is junk lol.
__________________
BF2142:|TG-Irr|Robb_the2nd
Cod 4:|TG|Rob
Rob is offline   Reply With Quote
Sponsored links
Old 01-09-2008, 01:18 PM   #11 (permalink)
 
SharinganTH1422's Avatar
 
Join Date: Aug 2007
Location: East London, England, UK
Age: 19
Posts: 1,500
Re: Squad Member Load Out?

Quote:
Originally Posted by Azura View Post
Voss, Herzog, Defib, and hand grenades

Clark, IDS, EMP, and hand grenades

Pilum and most of the other stuff except the diffuser!
No rockets Azura? That's interesting. And IMO defuser is one of the most useful things for a squad on an armour map, for the reason said below. MM aren't the only threat, those EMP mines can be a pain, and you see RDX planted on the flag and think something might be up, quickly go and defuse it to ease those stresses, if the RDX explodes, revive the downed soldier who was defusing, keep your eyes out for a sniper (maybe your support can drop an IDS) and your laughing. and you'll be fine. (Not to metnion what would happen if a soldier Zellered it at the feet of a few of your soldiers, I'm not 100% sure but they would explode right?

Quote:
Originally Posted by Rob View Post
On engineer, take the defuser, even if your not supporting armor, but mainly on a big map. MMB only gets rid of MMs. You can help your squad and vehicles a lot with one.
I know most people think it is junk lol.
Yup. If there are other engys, they can bring that MM bait and vehicle radar, so may as well pack this in to your kit. Never know, half way through your next mission, your APC encounters some motion mines, no-ones packed the motion mine bait, and who do they turn to for help .
__________________
Anger is a gift - Malcolm X

...If you can dream--and not make dreams your master,
If you can think--and not make thoughts your aim;
If you can meet with Triumph and Disaster
And treat those two impostors just the same...

SharinganTH1422 is offline   Reply With Quote
Old 01-09-2008, 04:08 PM   #12 (permalink)

 
MDFubar's Avatar
 
Join Date: Feb 2007
Location: New Castle, DE
Age: 40
Posts: 1,750
Re: Squad Member Load Out?

I think that most Engys that carry MM Bait do it because it limits your exposure to the enemy. If I am in a tank or APC, it is real easy to jump out and throw the bait and jump back in. Remember, the last weapon in you hand when you enter a vehicle is the one you come out of it with.
__________________


"No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country."
- General George Patton Jr





Acknowledge your teammates' Outstanding and Distinguished efforts: Submit a nomination

MDFubar is offline   Reply With Quote
Old 01-09-2008, 04:28 PM   #13 (permalink)
 
Azura's Avatar
 
Join Date: Apr 2007
Location: Newington, CT
Age: 20
Posts: 1,148
Re: Squad Member Load Out?

Quote:
Originally Posted by SharinganTH1422 View Post
No rockets Azura? That's interesting. And IMO defuser is one of the most useful things for a squad on an armour map, for the reason said below. MM aren't the only threat, those EMP mines can be a pain, and you see RDX planted on the flag and think something might be up, quickly go and defuse it to ease those stresses, if the RDX explodes, revive the downed soldier who was defusing, keep your eyes out for a sniper (maybe your support can drop an IDS) and your laughing. and you'll be fine. (Not to metnion what would happen if a soldier Zellered it at the feet of a few of your soldiers, I'm not 100% sure but they would explode right?
I'll use rockets if I'm asked, unless I know there will be some long range engagements like in the BFCL 5v5! If someone is far far away I won't either bother shooting him, but generally a few well aimed shots and someone elses rocket will kill someone. There's been so many times the Herzog made me the last man standing, I treat it as if it is my own tiny, painful child!! I got a whole post somewhere around her all about the Herzog!
__________________
Azura is offline   Reply With Quote
Old 01-10-2008, 01:32 PM   #14 (permalink)
 
fredgwynne's Avatar
 
Join Date: May 2007
Location: Near the ocean.
Posts: 433
Re: Squad Member Load Out?

Nothing to add, but that I love threads like this.
__________________

|TG-8th Mercs|*|New to TG? Start here|*|Become a Supporting Member|

Jesus did speaketh His Holy Word
The Senators were stunned
He then cast Chain Lightning as a Level 40 Wizard
Them bitches were smote.

The Book of the Doctah
fredgwynne is offline   Reply With Quote
Old 01-10-2008, 02:14 PM   #15 (permalink)
 
SharinganTH1422's Avatar
 
Join Date: Aug 2007
Location: East London, England, UK
Age: 19
Posts: 1,500
Re: Squad Member Load Out?

I think I got one kill with a Herzog once when I packed it by accident...or it may have just been a hit or a kill damage assist or something, but I definitely did something with it, however, I just love the rockets too much to give them up, and giving up the defib is just simply not an option. It's interesting to fins a Herzog user as you don't see that many 1337 players that carry the Herzog, and Azura is definitely 1337
__________________
Anger is a gift - Malcolm X

...If you can dream--and not make dreams your master,
If you can think--and not make thoughts your aim;
If you can meet with Triumph and Disaster
And treat those two impostors just the same...

SharinganTH1422 is offline   Reply With Quote
Sponsored links
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off


All times are GMT -4. The time now is 04:21 AM.


Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
©2004-2008 - Tactical Gamer - All Rights Reserved