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Old 01-25-2008, 07:17 PM   #1 (permalink)

 
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Minor server side mods to note

A few other things were changed...either to fix an issue or change something to reflect future updates from the developers. Listed below are the current changes:

Raid on Kerch 64: UKR's City Hall tank has been given a high respawn time. This will reward a team for taking it down since it is a rarity for that to happen. Also the Light APC at the Distribution Center has been moved to the Disco. Both these changes are planned by the mapmaker for the next release so we are basically beta testing these changes now.

Rolling Thunder 32: Respawn time on choppers has been upped to one minute. This will provide some level of satisfaction to infantry that take down this high impact vehicle. Also for those that fly choppers you know how annoying it was to take down the enemy chopper and it was already taking off again before you could even get a reload of your AA.

Lutsk 64: There are four maps that have both UKR mobile AA vehicles on it. Three of those maps(Sambir, Guardian, H2H) recieved an extra Gepard to GER in the 1.7 patch. Lutsk did not recieve this same treatment. Now it will. The Gepard will now spawn twice and it will be located in the armor main. This is a tough map for GER but this should help somewhat.

Lutsk 32: Majority ticket bleed is now back in effect for this map. A starting ticket count advantage for GER will be implemented soon.

Operation Acorn 32: Ticket bleed was broken for this map as the GER main was counting toward ticket bleed. This is now fixed and both teams will need three flags for bleed. Also note that the German UCB Dome of Death is larger and should keep vehicle stealers away now.

Odessa 64: Gave UKR the two city flags(Dockyard,Statue) at round start. The hope is this will help out UKR some in not getting immediately bottlenecked in at the Dockyard. This is a UKR city...now they will own it at start and be able to setup defenses. The map will still be USMC favored but hopefully this will help some. The battle should now start at the outskirts of the city. Seeking feedback/impressions


Risen 64: Bleed normalized - all flags are weighted the same - three for bleed




Map Pack Maps:

Woodland
- Slimmed flag counts all versions.

Tuchola Trails
- Fixed ticket counts(was 500 all map sizes)
- Nerfed DOD on 32 and 64(there are stationary mortar emplacements in the mains and arty on 64 that will be kept in the main)

Fall of Frankfurt
- Fixed ticket counts(was 500 all map sizes)

Berlin Streets
- Fixed ticket count for only size, 32.

Wintershield
- Fixed ticket count for only size, 32.

Dailan Plant
- Fixed issue with a US jet on 64 being tied into a capturable flag.(changed to tie it into the carrier) It did not seem something that would be intended and dailan in vanilla has two US jets at start.

Daqing Oilfields
- Added an extra tank to mains on 32 and 64. One seemed pretty slim considering there is a attack chopper and bomber per side.

Sharqi
- Removed attack choppers
- Removed stationary AA emplacements
- Changed ticket bleed to majority hold on 32 and 64 - stock was same as vanilla, hold all flags for bleed

Songhua Stalemate
- Slimmed APC count in about half on both 32 and 64 - there was waaay too many stock for what is now a small gameplay environment

Frost Village
- Fixed ticket counts(was 500 all map sizes)
- Fixed a capturable flag on 32 version that wasn't counting toward bleed.
- Tweaked DODs on 64 as stationary mortars are in the main - should be easy to take out now
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Old 01-25-2008, 07:20 PM   #2 (permalink)
 
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Re: Minor server side mods to note

Noted, thanks!
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Old 01-25-2008, 08:30 PM   #3 (permalink)
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Re: Minor server side mods to note

Sounds good. Does that mean that Op Acorn will be back on the rotation?

Also, is there a reason why vanilla maps like Sharqi Peninsula, Dalian Plant, Mashtuur City and Wake Island are not on the rotation? Thought they were there for a period, but faded out pretty quick. Were they disliked or did they not fit TG playstyle?
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Old 01-25-2008, 08:42 PM   #4 (permalink)
 
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Re: Minor server side mods to note

Vanilla maps weren't supported in 2.1, so no vanilla maps.

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Old 02-04-2008, 12:26 PM   #5 (permalink)
 
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Re: Minor server side mods to note

Sounds awesome, especially the Rolling Thunder helo respawn times. Man you rock cyborg!
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Old 02-06-2008, 02:05 PM   #6 (permalink)
 
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Re: Minor server side mods to note

Cmon Mantis- yesterday I played Nile. U should either change helo for little bird or make Shilka able to fricken kill the helo. If 20 bullets in frontal projection is not enough, haw the f###k u can kill it?
It was clear message about this map yesterday- Cobra rapes everything.
As of today- the map is totally unbalanced and US have pure advantage over Ukraine, I couldn't wait to finish this horrible map.
May be Ukraine should have more stationary AAs or AA kits at all points. Cause as for now it is insane.
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Old 02-06-2008, 03:03 PM   #7 (permalink)
 
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Re: Minor server side mods to note

In my experience, Blue Nile really does become all about the Cobra.

Of course there's the argument that the Shilka should be used properly... but I can't immediately think of another map where we rely on a single player so much.

What do you think of moving the AA pickup out of the rear most base and place it in a more forward base, making capturing and holding the flags with the AA an important strategy for UKR? It'd also mean the pickup was available closer to the action, without requiring someone to spawn at the back and bringing it up.

I dislike taking the Cobra out entirely, it adds dimension to the map. But right now it pretty much just slaughters everything in sight.
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Old 02-06-2008, 04:36 PM   #8 (permalink)
 
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Re: Minor server side mods to note

I don't know if it is technically possible, but could the cobra be modded to only spawn at (or repair to) 50% health? or half the missle loadout?
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Old 02-06-2008, 05:56 PM   #9 (permalink)
 
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Re: Minor server side mods to note

I think it just needs a longer respawn time and the AA gun range to be exteneded.
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Old 02-06-2008, 08:54 PM   #10 (permalink)
 
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Re: Minor server side mods to note

That sounds like a good start greasy. I can't count the number of times the cobra can just sit at the end of the shilka range just laughing as the rounds explode ~20 meters in front of it.
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Old 02-06-2008, 10:27 PM   #11 (permalink)
 
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Re: Minor server side mods to note

Quote:
Originally Posted by Namebot View Post
That sounds like a good start greasy. I can't count the number of times the cobra can just sit at the end of the shilka range just laughing as the rounds explode ~20 meters in front of it.
Yeah, i know that feeling....


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Old 02-07-2008, 02:42 AM   #12 (permalink)

 
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Re: Minor server side mods to note

Original post updated - Odessa 64
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Old 02-07-2008, 04:55 PM   #13 (permalink)
 
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Re: Minor server side mods to note

Odessa came up last night. after 11:00pm EST. I hadn't read the changes and gave a big "huh?" when I saw we, UKR had the flag east of the dock.

I think it just might have been that round, and I expect a different outcome on say a friday night round... but We defended the dock /trainyard all round, lost the flag to a 2 man 'squad' maybe once. aside from that it was single attackers. ishotcha leading this up for us. I was dropping mines in alleys. lokka was wrecking with his APC. at one point I was AT on top of the warehouse east of flag, a supply drop was on the roof with me. thats what I call fun. USMC snipers didn't even get close enough to snipe me all round.
the round lasted a long time, but the fighting appeared to not only start in the outskirts, but it stayed out there. *shrug* as I said we'll have to see what happens on a friday 'attack of the 12th' night.
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Old 03-23-2008, 03:21 AM   #14 (permalink)

 
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Re: Minor server side mods to note

Original post updated - Risen 64 bleed normalized
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Old 05-23-2008, 01:50 PM   #15 (permalink)
 
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Re: Minor server side mods to note

Some suggestions now we've played the new maps.

Songhua: remove the choppers, Germans have the NH90 which is being used as an attack chopper but the UKR have nothing to counter it, all they get is the Mi17.

Woodland: Remove the jeep, UKR get a Dozer when capping fishing boat but when GER cap it they only get an opentop Wolf with limited gun coverage, no zoom and exposed gunner position.
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