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| Frontlines - General Discussion Discuss the PC version of the Frontlines: Fuel of War game. |
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#1 (permalink) | |
![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: Gillette Stadium, Section 309, Row 12, Seat 24
Age: 32
Posts: 7,710
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Frontlines Community - Setting Expectations
![]() This post is intended to set the course for Frontlines:Fuel of War at TacticalGamer. It explains what to expect immediately following release of the game, how we intend to move forward, details on what's expected of you, the player, and what you should expect from your Frontline admins. Frontlines has the potential to be a flagship game at TacticalGamer. Kaos Studios has provided a great framework in which we can share creative, team-oriented, objective-based, tactical gameplay; yet for Frontlines to achieve it's potential here, the server needs active support from you, the player (especially during the server's infancy). There's no reason that TacticalGamer can't have the very finest Fronlines server in the world! Server Settings and Rules When the game is first released, the server will be configured with 100% stock, out of the box settings. During this time, the relatively small admin team will be enforcing a relatively small number of server-rules (TG-wide rules such as no bunnyhopping, TKing, etc). As our collective experience grows as a community, we will expand the rule set and admin team and adjust server settings as needed. (Current Server Rules can be found here) The Gameplay Experience The immediate week or two following release will be somewhat chaotic. What you experience on the server during this time will NOT be what you experience on the server in a month from now. Remember that the game server (players, rules, maps, weapons, etc, etc) you played on before Frontlines has had many months, or even years to mature. Community Responsibilities During the days and weeks immediately following release, it is you, the player, that will shoulder the responsibility of making the server a success. The biggest thing you can do as a player is to remember why you first joined TacticalGamer, and pass that gift along. Specific things we need from all players:
Admin Responsibilities The Frontlines admin-team is made of volunteers that are here to serve TG first, the Frontlines community at TG (you) second, and themselves never. Our primary role as administrators is to police the server by enforcing rules in an unbiased and unemotional way. We're also responsible for translating community sentiment into codified game policy. Longer Term Server Expectations It will be an ongoing process, but I'm confident that in time we will have together created the best Frontlines server in the world! ![]()
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Last edited by WhiskeySix; 02-16-2008 at 11:09 PM. Reason: added link to server rules |
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#2 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: Gillette Stadium, Section 309, Row 12, Seat 24
Age: 32
Posts: 7,710
|
Re: Frontlines Community - Setting Expectations
Pre-Release Update #1 Server Status With just 4 days to go, Kaos has still yet to release any information about hosting servers. We were hoping to have at least a day or two before release to play with the server and admin-tools, but that doesn't look like it's going to happen. That being said, we think we're prepared as we can be: we have a [beefy] server sitting ready, we have a work-around for the missing VOIP in place, our rules are in place, we've got PanzerHans locked in a room out back until he starts and finishes our scripts (kick for not being in a squad and reserved slots for supporting members), and we've got a solid release-day admin team. We'll keep you informed as we learn more. VOIP Work-around As I'm sure you've heard, unlike the Xbox360 version, the initial release for PC will not have funcioning VOIP. To get around this, we're going to rely heavily on TeamSpeak, and we'd like ALL of you to familiarize yourselves with the how it's going to work. If possible we will be making auto-announcements in the game to direct players to use Teamspeak. We'll also be posting our TS workaround on external sites in hopes that players can get TS setup ahead of time. Squad Leading Until we get the VOIP patch, and especially during the first week, the quality of our server will be largely determined by the SL's. We'd like to urge all TG players to form new squads and give SL'ing a shot. It's understood that you won't be totally comfortable with the game at first and that's ok. We're not expecting any extraordinary tactic's - all we need are SL's that know what teamwork is, and are willing to strive for it. We're not looking for superstars - just someone that will drop a "defend here" marker down and not go blindly charging into CP's.
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#3 (permalink) | |
![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: Gillette Stadium, Section 309, Row 12, Seat 24
Age: 32
Posts: 7,710
|
Re: Frontlines Community - Setting Expectations
Pre-Release Update #2 Server Status The big day is here, but we've yet to hear much in the way of official information about dedicated server files. Here's what we know today:We'll be sure to let you know as we find out more info. But for now, it looks like we may be playing on non-TG servers for at least the first few days. We're looking at what we can do to make the first week a little more smooth for players - keep an eye on the forums... or if you have suggestions on how we can leverage TS and "pub-raid", please make a post and share your thoughts!
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Last edited by Exploding_Silver; 02-25-2008 at 01:53 PM. |
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