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Call of Duty - Maps and Modifications Map and Modification discussion for Call of Duty.

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Old 02-29-2008, 10:59 PM   #1 (permalink)
amu107.9

 
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Join Date: May 2006
Age: 27
Posts: 940
TRM 1.6 testrelease1

Taken from the TL forums.
TRM 1.6 testrelease1 will be ready for download tonight.
To avoid serverlag i recommend to turn off logging. There is a typecast between health and damage that cause a logentry so it will build up a good size logfile if you have logging enabled.

It will be out before midnight.

Some news regarding 1.6 in case you wonder.
I have had an insane situation with my IRL work and due to that 1.6 been suffering.
Lately i had to change the focus on 1.6 since it is needed for Realism1 so a lot, a lot of features had to go.
I am pretty much complete with R1 1.6, just one bug i am trying to find left.

Below is what is added/changed
Fixed damagesettings that was too sensitive in 1.5
New settings: 50 = normal, 100 = 1 shot 1 kill
Added bombzone selection, chose a or b or both or random
Bomb icons (defend, bomb etc) can be removed
Compass can be shown without minimap
Scores can be set not be updated until end of round
ctf, ctfb, htf from AWE4 by Tally added
Fixed teamkill issue in DM
Bandagetime is now based on severity of your damage
Clan vs rewritten
New stockfiles used
Bugfixes
Possible to use rank system.
Custom server logo can be added to use in game.

This will go on a test server for feedback.
Please post if you want to help test and I will get you times and dates for testing.
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