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| Call of Duty - Maps and Modifications Map and Modification discussion for Call of Duty. |
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#1 (permalink) |
![]() ![]() Join Date: May 2006
Age: 27
Posts: 940
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TRM 1.6 testrelease1
Taken from the TL forums.
TRM 1.6 testrelease1 will be ready for download tonight. To avoid serverlag i recommend to turn off logging. There is a typecast between health and damage that cause a logentry so it will build up a good size logfile if you have logging enabled. It will be out before midnight. Some news regarding 1.6 in case you wonder. I have had an insane situation with my IRL work and due to that 1.6 been suffering. Lately i had to change the focus on 1.6 since it is needed for Realism1 so a lot, a lot of features had to go. I am pretty much complete with R1 1.6, just one bug i am trying to find left. Below is what is added/changed Fixed damagesettings that was too sensitive in 1.5 New settings: 50 = normal, 100 = 1 shot 1 kill Added bombzone selection, chose a or b or both or random Bomb icons (defend, bomb etc) can be removed Compass can be shown without minimap Scores can be set not be updated until end of round ctf, ctfb, htf from AWE4 by Tally added Fixed teamkill issue in DM Bandagetime is now based on severity of your damage Clan vs rewritten New stockfiles used Bugfixes Possible to use rank system. Custom server logo can be added to use in game. This will go on a test server for feedback. Please post if you want to help test and I will get you times and dates for testing. |
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