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Frontlines - XBox 360 Discussion Discuss the XBox 360 version of the Frontlines: Fuel of War game.

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Old 04-04-2008, 12:06 PM   #1 (permalink)

 
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XBOX 360 Patch 2 Out Today!

Your patch is out... go get it!

Quote:
Patch 2 for XBOX 360

Summary: The below items are either “Fixed” or added “Features” for our next patch update for Frontlines: Fuel of War. This update is expected at the end of April so it’s coming SOON! We are still testing heavily but it’s looking extremely well.

There might be some small additional fixes not included in the below list. Thanks again for everyone’s support! We just wanted to give you an idea where things are at.

XLSP Dedicated:

• If players cannot enter a server because it is full, they will receive the message “game server is full” rather than “game session no longer available”.
• Custom filters will filter servers based on “minimum players” count rather than maximum, so players can find 32-player and 50-player dedicated servers faster. This also gives you the option to find only “Kaos Dedicated Servers” much easier.
• LSP Consoles are no longer freezing. This causes errors in server status in the custom server browser.
• Custom server browser will retrieve all dedicated server pings.
• Fixed - Incorrect player counts due to player not correctly registering with host player through Xbox live.
• Fixed - Incorrect player counts due to player counting as a negative number on Xbox live.
• Fixed - Incorrect player counts due to player counting as an extra player on Xbox live.

VoIP:

• New Feature! VoIP works with 50 players (previously capped at 32 players).
• New Feature! Push-to-talk squad leader chat channel. Want to chat with same team Squad leaders on your side? Now you can!
• New Feature! Proximity chat that allows you to talk to your teammates within a specific proximity.
• New Feature! Inter-vehicle chat that allows you to talk to your teammates within the same vehicle.

50 Player Maps:

• Enhanced memory usage to allow more variety of 50 player maps. We will provide a list soon of the server’s available for 50 players. Get ready for our biggest MAPS at 50 such as SolarFarm, Oilfield, Gnaw and more!
• Fixed - 50 Player Servers fail to appear in the Search Browser results menu after all clients have exited the server during gameplay.
• Fixed - 50 Player XLSP servers fail to appear in the Search Browser menus unless the LSP Console is restarted and a 32-player server is started on the same server Pod.
• Fixed - Hosted 50 player XLSP servers do not appear in Server browser. Also finding 50 player matches are much easier!

Ranked Servers:

• Fixed - Ranked servers not completing countdown when reaching min player count at times.
• Fixed - Ranked servers not allowing some players to join before match begins in some cases.
• Fixed- some ranked sessions will load players directly to end-of-match scoreboard.

Leaderboards:

• Fixed - Player statistics are missing from the overview Leaderboard when at least 2 open NAT clients quit after a ranked match begins.
• Fixed - Stalemate statistics are missing from the player overview in the Ranked Leaderboards.
• Fixed - Stats fail to be accessible when there is a Stalemate in a Ranked match in the Leaderboards when player uses new profile.
• Fixed – Air Support Time Played to be misrepresented in the Ranked Leaderboards
• Fixed - The stats fail to be recorded when a Ranked match ends by forfeit in the Leaderboards.
• Fixed - The client’s total time played is doubled on the Leaderboards after exiting and re-entering a match in the same round in some instances.
• Fixed - Suicides count as kills in the Leaderboards.

Multiplayer Gameplay:

• New Feature! Spawn Protection: Players will spawn with a few seconds of invulnerability that will end if they perform an action to prevent spawn camping.
• Fixed - Auto Balance The user is unable to switch teams in any listen or XLSP server after hosting a match with Auto Balance on in multiplayer. We also improved the auto balance process.
• Sentry guns take less damage to destroy.
• Sentry guns will cause slightly less damage.
• Grenade launcher damage vs infantry has been slightly reduced.
• Fixed – deploying drone while weapon pie HUD is button mashed leaves a headless soldier.
• Fixed - Vehicles fail to take damage after colliding with explosive barrels, causing them to explode, during MP Gameplay.
• Fixed - Players can fly to top of maps by standing on turrets, while drones fly the turrets into the air.
• Fixed - The Red Star Light Armor Vehicle machinegun fires continuously non-stop when switching from the gunner position while firing.
• Fixed - The host’s controller fails to vibrate while damaged in the gunner seats of transport helicopters and the light armor vehicles in multiplayer matches.
• Fixed: We will now receive vibration reaction from your controller when getting hit when inside a vehicle ( driver or passenger)

Single Player Gameplay:

• Bots that target player from behind cover remain in cover after they empty their clip.

David Schulman
Senior Producer
THQ | Kaos Studios
http://status.kaosstudios.com/?p=41
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Old 04-04-2008, 12:39 PM   #2 (permalink)

 
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Re: XBOX 360 Patch 2 Out Today!

Be sure to tell us poor PC users how those new VOIP features work out.
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Old 04-04-2008, 12:47 PM   #3 (permalink)
 
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Re: XBOX 360 Patch 2 Out Today!

Is it actually out, because this line completely states otherwise:

Quote:
This update is expected at the end of April so it’s coming SOON! We are still testing heavily but it’s looking extremely well.
Considering they posted this status about 3 hours ago makes me think that it either went into some hyperactive test chamber where time doesn't exist or they made some big copy and paste error.
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Old 04-04-2008, 12:53 PM   #4 (permalink)

 
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Re: XBOX 360 Patch 2 Out Today!

Doh!

Crap.

Another soon post.

Sorry.

Good catch Zoopy.

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Old 04-04-2008, 01:25 PM   #5 (permalink)
 
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Re: XBOX 360 Patch 2 Out Today!

Didn't expect:

-Custom filters will filter servers based on “minimum players” count rather than maximum, so players can find 32-player and 50-player dedicated servers faster. This also gives you the option to find only “Kaos Dedicated Servers” much easier.

-Custom server browser will retrieve all dedicated server pings.

-Sentry guns will cause slightly less damage.

Didn't want:

-New Feature! Proximity chat that allows you to talk to your teammates within a specific proximity.

Extatic about!:

-Sentry guns take less damage to destroy.

- Sentry guns will cause slightly less damage.

-New Feature! VoIP works with 50 players (previously capped at 32 players).

-New Feature! Push-to-talk squad leader chat channel. Want to chat with same team Squad leaders on your side? Now you can!

-New Feature! Inter-vehicle chat that allows you to talk to your teammates within the same vehicle.

-New Feature! Spawn Protection: Players will spawn with a few seconds of invulnerability that will end if they perform an action to prevent spawn camping.

-Custom server browser will retrieve all dedicated server pings. We can now tell how good our connection ACTUALLY is!
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Old 04-04-2008, 05:47 PM   #6 (permalink)
 
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Re: XBOX 360 Patch 2 Out Today!

This is good news. I've asked them about a party system and/or how friends will be handled. I had traded this away but might re-purchase depending upon how the patch works out. The problem is that with random players I'm not sure how valuable the inter-squad leader chat will be. Even in COD4 and R6V2 teams of random players tend to be quiet (I guess game geeks are very shy).

A party system + squad leader chat would be perfect for gaming with friends.
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Old 04-04-2008, 06:30 PM   #7 (permalink)

 
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Re: XBOX 360 Patch 2 Out Today!

All it takes is a couple of you guys to each form up a squad. Then you know you' have squad leaders that talk and issue competent orders. Welcome to one aspect of the TG way.

We have to do the same thing for most games played here at TG. You can't rely on the general public to understand the TG way until they are shown. Once shown, a vast majority never want to go back to the "pub" life.
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Old 04-05-2008, 03:24 PM   #8 (permalink)
 
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Re: XBOX 360 Patch 2 Out Today!

Believe me, with the squads that IO Dragone and I have set up, this is just gonna let us wreck em faster and faster....
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Old 04-05-2008, 05:21 PM   #9 (permalink)
 
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Re: XBOX 360 Patch 2 Out Today!

Quote:
Originally Posted by Scarface6174 View Post
Believe me, with the squads that IO Dragone and I have set up, this is just gonna let us wreck em faster and faster....
sounds AWESOME !
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Old 04-05-2008, 08:59 PM   #10 (permalink)
 
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Re: XBOX 360 Patch 2 Out Today!

just to be clear, this patch has NOT been released yet?
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Old 04-05-2008, 09:15 PM   #11 (permalink)
 
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Re: XBOX 360 Patch 2 Out Today!

yea it hasnt came out yet today. i have been on line all day. scrims anyone???
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Old 04-05-2008, 09:15 PM   #12 (permalink)
 
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Re: XBOX 360 Patch 2 Out Today!

I feel like a friggin ping pong ball bouncing around between PC and XBOX. I have the PC version, love it (and hate it). I see all that is being done for XBOX and I anguish over getting a platform and the game. Will I ever see all these fixes (especially VOIP) for my PC or what???
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Old 04-06-2008, 03:39 AM   #13 (permalink)
 
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Re: XBOX 360 Patch 2 Out Today!

Quote:
Originally Posted by Scarface6174 View Post
Believe me, with the squads that IO Dragone and I have set up, this is just gonna let us wreck em faster and faster....
A couple of hours ago, with 2 squads set up, we blew through the cowardly Red Star in 2 minutes 7 seconds on Mountaintop =)
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