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Old 04-05-2008, 05:54 PM   #1 (permalink)

 
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Grabbing the bomb.

Lately, I've witnessed a lot of people (I've even done it myself) rushing off at the start of the round and not grabbing the bomb or finding out what is going on.

We need to stop doing this. Sometimes the only people left behind are those with no mics (who then get in trouble for lack of mic) or AFKers.

We all need to make a conscious effort to not leave the spawn area until someone has the bomb and a plan has been worked out.
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Old 04-05-2008, 07:00 PM   #2 (permalink)
 
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Re: Grabbing the bomb.

Yeah KD i agree 100% and i have sometimes heard you or Skinny or Gunner or any other person say "Hey why did you all run and you dont know where the bomb is going?"

I try to stay until the bomb is takin because there is no point to running and getting slaugtered before the bomb goes anywhere.
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Old 04-05-2008, 07:51 PM   #3 (permalink)
 
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Re: Grabbing the bomb.

I've seen this a lot recently, too. As long as you have VOIP, which everyone should, don't be afraid to grab the bomb and call out a target. You're no more likely to get killed carrying it than not and it's good to take turns. The same small group of guys shouldn't be responsible every round.
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Old 04-05-2008, 08:54 PM   #4 (permalink)

 
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Re: Grabbing the bomb.

What Daddy said.

The other phenomenon that happens a lot on offense is having too many folks go sniper/flanker and not with the bomb. You only need a couple of folks for this role and on some maps, just one. Last night on Bloc there would be 4 -5 guys moving into B building when the bomb was going A, leaving only 4-5 guys to clear the A building and get the plant. One of the flankers would end up being the last man standing and nowhere near the bomb, to either plant it or defend it. Be aware of your teams progress and start to move towards the bomb before you're the last one left.

Here's a quote from the server rules:

"Your objective is NOT to get as many kills as you can but to help defend or plant the bomb...Players not doing so are considered to be Lone Wolfing.

Lone Wolfing is defined as having total disregard for your team and objective at hand and focused on eliminating enemy forces."

I'm not trying to imply that all snipers are lone wolfing. The sniper/flanker is fulfilling a team role, if they're communicating with the rest of the squad in coordinating the assault. But they need to move towards the bomb once it becomes apparent that they are likely to have to attempt a plant or defend the plant because ultimately, that's the objective.
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Old 04-05-2008, 09:06 PM   #5 (permalink)
 
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Re: Grabbing the bomb.

LOL, I applaud you guys for stepping up and saying something. To be very honest this has always happened and I doubt it will change. I usually get up to get a drink between rounds and when I come back, 9 out of ten times, I find that I am standing in the spawn with one other guy while everyone else is off doing something.
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Old 04-05-2008, 09:24 PM   #6 (permalink)
 
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Re: Grabbing the bomb.

i'll call it out. i feel the need to know where i need to be going, where to pop smoke or where to set up shop to stop flanking.
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Old 04-06-2008, 06:57 AM   #7 (permalink)
 
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Re: Grabbing the bomb.

Yep, people avoid it like the plague! I'll be using a sniper kit and find myself watching several guys with assault rifles, smg's, etc ... run right by it leaving me to pick it up. It's hard to fulfill the role of a sniper when the bomb needs to be planted. I constantly feel a need to make continuous progress towards the site despite the fact that this almost always results in close encounters with nothing more effective than a pistol.
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Old 04-07-2008, 12:25 AM   #8 (permalink)
 
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Re: Grabbing the bomb.

One comment I have about this is that some maps have spots in them that can be crucial to get to as soon as possible, no matter which way the bomb goes. For example, on Crossfire, if you can get to the corner of the first wall and look across the street at the small deli, there's a good chance you can stop or delay several enemies from getting out and over to the B site building. Once you're set up there, you can easily move whichever way the bomb carrier decides to go. Several maps have pseudo-chokepoints like this that can actually have a pretty big sway on how the round goes.

My other comment is that if you're (general you) complaining about no one picking up the bomb, are you already 100 yards away and around three corners? I think you can see where I'm going with this. :P

A possible solution is that someone on the team is designated/volunteers as the bomb carrier while the map is still in the pre-game freeze. Not perfect, but it's something.
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Old 04-07-2008, 10:12 AM   #9 (permalink)

 
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Re: Grabbing the bomb.

I was going to post something along the lines of what Smoking said. These maps are so small that if you don't have a few people fire out of the gate and grab realestate asap all the comms and teamwork aren't going to amount to much. I hate that these maps force this type of tactic but it is what it is. Im not saying everyone should rush head long but some people need to secure key spots, it's a necessary evil IMO. On the TRM server you can afford to talk for 5-10 seconds and then move, not so on vanilla.

Personally I hate grabbing the bomb, I always seem to make the wrong call or drop the bomb in the worst spot. I would rather be cannon fouder/first one through the door for the bomb carrier then to carry it.
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Old 04-07-2008, 10:15 AM   #10 (permalink)


 
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Talking Re: Grabbing the bomb.

Long Bow that's a good thought. Don't make the bomb carrier to be the first one to go in a room. If you don't carry then clear the way.
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Old 04-07-2008, 10:23 AM   #11 (permalink)

 
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Re: Grabbing the bomb.

I usually try to tell the bomb carrier to wait and let me go first. Not because Im an uber CQB player but that if I can draw fire they have a better chance of engaging the enemy covering the site and survive without revealing the bomb.
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Old 04-07-2008, 12:33 PM   #12 (permalink)

 
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Smile Re: Grabbing the bomb.

Quote:
Originally Posted by Long Bow View Post
These maps are so small that if you don't have a few people fire out of the gate and grab realestate asap all the comms and teamwork aren't going to amount to much. I hate that these maps force this type of tactic but it is what it is. Im not saying everyone should rush head long but some people need to secure key spots, it's a necessary evil IMO.
I don't agree that rushing to engage targets or secure "real estate" is a tactic "forced" upon you by the size of the maps or the fact that it's vanilla.

On Crossfire, a couple of smokes and a couple guys on the team with Bomb Squad and you're into the B building even if you take your time. I see guys trying to shoot from the corner you mention getting iced all the time by guys heading to B. When I'm on defense, I always clear that spot before advancing if someone else isn't covering it already.

The key is the comms and folks having a plan about whose going where regardless of the map. Talk to each other about what kits you need. Think like a team. Decide who is covering the flanks or defending what objective before hand, as others have said. Always remember that the offense is trying to plant the bomb, not kill everyone. That means that you also have to plan on defending once it's planted. Clay your rear and flanks and make sure you can 100% defend that plant. The snipers and flankers may need to pull back or reposition to effectively do this and should be planning for that contingency well before the plant is made. In a perfect wold of course
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Old 04-07-2008, 01:46 PM   #13 (permalink)
 
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Re: Grabbing the bomb.

Quote:
Originally Posted by P.Drona View Post
On Crossfire, a couple of smokes and a couple guys on the team with Bomb Squad and you're into the B building even if you take your time. I see guys trying to shoot from the corner you mention getting iced all the time by guys heading to B. When I'm on defense, I always clear that spot before advancing if someone else isn't covering it already.
You're one of the few, then. Most of the time I can knock down 1-2 of the oncoming defenders. Once they were jammed up so bad that I killed 3 in one burst.

Quote:
The key is the comms and folks having a plan about whose going where regardless of the map.
All the comms and planning in the world don't necessarily help if the enemy has their territory and all of your approaches covered before you even move out. I've been on teams where our communication was out of this world, but we still got slaughtered because we moved too slow or didn't have great "twitch" players. Some maps lean toward proper planning, while others lean toward fast execution. The game as a whole, though, is "fast".

This game (at least on server 1, I've not played the mod) really depends more on reaction time, accuracy and luck than it does careful planning. When basically one shot in the toe takes you out, it doesn't really matter if you have a well-thought out approach; sometimes speed is the key. I've said it before, and I'll say it again; tactical play is not necessarily slow play.
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Old 04-07-2008, 02:16 PM   #14 (permalink)
 
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Re: Grabbing the bomb.

Is there not any way to provide a delay at the beginning of each round for planning?
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Old 04-07-2008, 04:13 PM   #15 (permalink)



 
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Re: Grabbing the bomb.

Quote:
Originally Posted by 8 bits View Post
Is there not any way to provide a delay at the beginning of each round for planning?
I will look into why it is not working.
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