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Old 04-09-2008, 10:06 AM   #1 (permalink)

 
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Spawn Sniping Overgrown?

I have a question on Overgrown. How far from the spawn point is consider spawn sniping. I have been using the Concrete barrier which is past the corner of the house with the MG going to A site. I have set that as my reference point for sniping player. I have done this many times and I usually get a few folks trying to rush to A with no smoke. On 2 occasions I have heard folk yell " Spawn Sniper I was only 2 steps out of the spawn." That is much further than 2 steps out of spawn. It is where people setup to snipe from when they are rushing to A. So I guess my question is at what point can I engage the enemy coming from spawn toward A bomb site?
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Old 04-09-2008, 10:39 AM   #2 (permalink)
 
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Re: Spawn Sniping Overgrown?

If I'm understanding you correctly (you are referring to being on the offensive side) I would have to say that the distance between the two spawn points is fairly short and both sides have the ability to avoid the situation all together. This is the only thing that has kept me from saying anything about it.

I can't tell you how many times I have stubbornly been running towards the A house trying to squeeze in between the corner and the concrete barrier only to be sniped. Kinda ruins the round for me seeing as how I'm dead shortly after leaving spawn.

Solution: run through the house, delay the rush, or throw a smoke for cover.

Another point is trying to run through the valley or over the bridge to B side. Even with extreme conditioning, I still get sniped from the A side bridge sometimes.

Solution: go a different way, delay the rush, or throw a smoke for cover.

Seems pretty simple to me.

The point is this: IMO some of the map's spawn points are fairly close and confrontation comes fairly quickly, so if you don't immediately snipe them from spawn to spawn or through their only path from spawn within the first few moments of the round, I wouldn't consider it spawn sniping. They chose to take that route knowing full well that the option for them to get sniped was there and if they didn't then they will eventually learn.
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Old 04-09-2008, 10:43 AM   #3 (permalink)
 
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Re: Spawn Sniping Overgrown?

Yes I'm still an idiot when it comes to forums - and most other things as well. How come that HTML code didn't work? Do you have to rap it in CODE tags or something?
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Old 04-09-2008, 12:56 PM   #4 (permalink)

 
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Re: Spawn Sniping Overgrown?

You have to use BBcode I think. HTML is off for our user level.
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Old 04-09-2008, 01:01 PM   #5 (permalink)

 
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Re: Spawn Sniping Overgrown?

Sledge, I have been shot by you there many times and I do not consider it spawn sniping.

There are other ways to get to the A objective (through the house for instance) and smoke is always a good idea.

That spot where you are getting people is a good 10-20 yards from the spawn point. Anyone who says they took 2 steps and got shot is exaggerating to the extreme.
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Old 04-09-2008, 04:39 PM   #6 (permalink)

 
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Re: Spawn Sniping Overgrown?

That is what I thought. I am sure there was a time when I shoot a little early but I now use the barrier as my shooting point. If you clear them or are standing next to them and I am on the other team I will shoot at you. (Until an admin tells me otherwise) Thanks guys for clearing this up.
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Old 04-10-2008, 01:28 AM   #7 (permalink)
 
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Re: Spawn Sniping Overgrown?

Message to Kill Daddy, if someone says 2 steps or 5 steps, dont you think it would be worth having free spectate on just to check it out. I was sniped in the same spot earlier, before i could even get close to that barricade.

As far as alternate routes, like going through the house, yeah thats a good idea, lets have 4 -5 guys all go through the same door. Sounds like a massacre waiting to happen.
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Old 04-10-2008, 06:17 AM   #8 (permalink)
 
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Re: Spawn Sniping Overgrown?

My take on this is once the go go release happens it is only my spawn hold position that should deny a kill, after that it's defend yourself.

Shooting is straight line stuff so it goes both ways, maybe it would be better to limit the number of sniper rifles to a ratio of players.

I too don't like it if I get shot early but I don't suffer that much as normally I'm a cautious player, it seems to only happen to me when I rush out of my spawn.

Comparing to ArmA we use the sniper to over see the attack, feed information back and to knock out the mg and heavier morta / cannon units.
Also the weapon load-outs are specific with normally only one sniper.

I think the trouble with CoD4 is that basically it is an arcade game which we are trying to play tactically. A great help would be if weapon load-outs were controlled more so that they matched more a real life squad.

As I have often said my dream would be the to have the gFix & animations etc from CoD4 mixed with the game style from ArmA now that would be great.
The game style of ArmA is much more controlled and very realistic and to have this in a CoD4 world would hit the spot.
Go and look at some of the in-game vids on the ArmA forums to see what I mean if you have never played it before.

Aint gonna appen though maybe it could be done on server 2 to a better level but not on server 1.

so I dream on................
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Old 04-10-2008, 07:29 AM   #9 (permalink)



 
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Re: Spawn Sniping Overgrown?

Quote:
Originally Posted by Barnaby View Post
I think the trouble with CoD4 is that basically it is an arcade game which we are trying to play tactically. A great help would be if weapon load-outs were controlled more so that they matched more a real life squad.
so I dream on................
***cough*** Server 2. ***cough***
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Old 04-10-2008, 08:40 AM   #10 (permalink)
 
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Re: Spawn Sniping Overgrown?

*****cough*****As I said***** Cough***** ;¬)

Quote:
Aint gonna appen though maybe it could be done on server 2 to a better level but not on server 1.
I just wish more would join in on server 2 at my time zone that's why I jump back in on 1.
I have suggested a Server 2 night but we need to pick a day other than Wednesday as that is CoD2 night ..................... mmmnnn now there's another thought.

Thanks for the reply Bubba
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Old 04-10-2008, 09:17 AM   #11 (permalink)

 
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Re: Spawn Sniping Overgrown?

Barnaby I fully agree we need a TRM night. I was whole hartedly sucking at COD4 last night. I could do nothing correct and I was being sniped or p90'd constantly. TRM seems to take the sting out of getting killed IMO and allows a slower approach.

And yes COD2 Wedendsays are great but we are really low on numbers. It is a really refined COD experince and I encourage all you to dust of your disks and get in there. Bolt action realy makes you think There is kit limiting as well
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Old 04-10-2008, 12:28 PM   #12 (permalink)
 
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Re: Spawn Sniping Overgrown?

Tactically speaking, someone should take charge during the spawn wait and detail some to snipe back, some to cover gully and watch for how many crossing to B, some to smoke and charge directly, one to the upstairs to man the mounted gun, the rest going through the A side house while the rest are covering. Keep the same roles for subsequent rounds and you will know where to look for the bad guys that shot you the last round, but don't forget to mix it up and go to B too. The beauty part is that some of the roles are dual purpose. You still want someone to smoke A and maybe even push there to fake and at least one in gully and one watching the bridge and calling out contacts to B side.

Practice these rolls and remember, if they are shooting you, you can shoot them back. If they are shooting into your spawn, they must still be in thiers too.

When the server is empty, check it out. Practice. Practice appearing and pulling up your sniper rifle and looking for their spawn. If they fire, have someone be ready to dump them and then report them to an admin. Always take the high road.

Just my two cents. . .(or sixty-three)

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Old 04-10-2008, 01:23 PM   #13 (permalink)
 
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Re: Spawn Sniping Overgrown?

Quote:
Originally Posted by Barnaby View Post
I think the trouble with CoD4 is that basically it is an arcade game which we are trying to play tactically.
I have a different angle on the problem. I think the issue is that people are trying to force CoD4 gameplay to conform to a style that doesn't fit, or what I like to call, "stagnated and outdated".

It's not a simulation game by far, and trying to make it so is a lost cause. The game is very fast and played on tiny maps. You can still play this style of game tactically, but you can't use the same approach that you would use on say, ArmA or PR. Plans need to be generated on the fly in a duct-taped fashion rather than a proper by-the-book route. The important part to playing this game is talking it up and being able to react to what's going on around you. A freeze timer at the beginning of each round would help to make things a little more organized to get the team on the same page, but it still comes down to being able to talk, plan, move and fire at the same time.

We have some good rules in place to deal with the asshats (no early nades, no bunny-hopping, defenders defend, etc). After that sort of stuff, I really say let the players just play the game. Trying to make the game something it's not just adds artificialities and confusion that isn't necessary and detracts from the enjoyment of just playing.
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Old 04-10-2008, 02:17 PM   #14 (permalink)
 
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Re: Spawn Sniping Overgrown?

Quote:
Originally Posted by SmokingTarpan View Post
I have a different angle on the problem. I think the issue is that people are trying to force CoD4 gameplay to conform to a style that doesn't fit, or what I like to call, "stagnated and outdated".

It's not a simulation game by far, and trying to make it so is a lost cause. The game is very fast and played on tiny maps. You can still play this style of game tactically, but you can't use the same approach that you would use on say, ArmA or PR. Plans need to be generated on the fly in a duct-taped fashion rather than a proper by-the-book route. The important part to playing this game is talking it up and being able to react to what's going on around you. A freeze timer at the beginning of each round would help to make things a little more organized to get the team on the same page, but it still comes down to being able to talk, plan, move and fire at the same time.

We have some good rules in place to deal with the asshats (no early nades, no bunny-hopping, defenders defend, etc). After that sort of stuff, I really say let the players just play the game. Trying to make the game something it's not just adds artificialities and confusion that isn't necessary and detracts from the enjoyment of just playing.
I couldn't agree more. I very much like the faster pace of the game, not to mention it does have it's slower points; however, I do feel that slowly but surely (one thing at a time) we should continue to tweak it to maximize the the amount of tactical compatibility and I am also an advocate for a freeze time at the beginning of the rounds.
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Old 04-10-2008, 03:36 PM   #15 (permalink)

 
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Re: Spawn Sniping Overgrown?

Yeah I think you guys may be drifting further from my question. It was more about where and when is it safe to snipe on Overgrown. I am not trying to change the game play on Server 1. I love it the way it is. There is a server 2 if you like the more realistic game play. I just want to make sure I am not breaking the rule about where I am shooting someone and Killdaddy cleared that up for me. Thanks Guys
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