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| Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions. |
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#1 (permalink) |
![]() Join Date: Mar 2008
Location: West Boylston, MA
Posts: 29
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SAAW tips
The SAAW is fairly underrated from what I have seen. Most squads would rather have an engineer carry a Pilum. I think that ha ing a SAAW can be very useful under the right circumstances. Would anyone like to offer up some tips so that more people can use SAAWs effectively?
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#2 (permalink) |
![]() ![]() Join Date: Apr 2007
Location: Austintown, Ohio
Age: 36
Posts: 2,404
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Re: SAAW tips
We have a wiki page on how to use the SAAW effectively. I just can't for the life of me remember the link. Gloop put it together with my input. I'm sure that when he sees this thread he'll provide the link.
EDIT: Found it. http://www.tacticalgamer.com/wiki/in...tchell_SAAW_86
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Ikariam (Alpha) Toruos[44:84]>Non Sequitur(c)-Sulfur :: Nyyos[44:85]>Obesa Cantavit-Wine Tiaayos[43:84]>Stercus Accidit-Marble :: Emytia[45:85]>Vacca Foeda-Crystal Nyyos[44:85]>Obesus Porcus-Wine |
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#3 (permalink) |
![]() Join Date: Aug 2007
Location: Toronto, ONT
Age: 26
Posts: 1,305
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Re: SAAW tips
The SAAW is a good weapon to bring in certain situations, I agree.
Some instances that it would be useful in are:
As far as tips are concerned, you want to try to take the enemy pilots by surprise so that they don't have a lot of time to react to their audio warnings inside the cockpit. Ultimately the closer the ship is to you when you lock and fire, the better. Try to take your shots when the aerial vehicles are flying directly toward you or away from you. The AAMs fired from a SAAW fly the most direct path on the way to their target maneuvering accordingly. It is possible for an airship to out-maneuver a missile due to the weapon's lower speed and average maneuverability. (A gunship being more agile and a transport being a pig wallowing in mud) This ties directly into locking and firing on a vehicle closer to you as it affords the pilot less time to attempt evasive maneuvers. Generally speaking, you won't be blasting Gunships or Transports to Narnia at a 100% success rate with the SAAW. It's better used as a ward against those evil flying interlopers that wish bodily harm on your person and members of your squad. Use it as such and the weapon has served its purpose. A flaming pile of wreckage falling from the sky is just gravy on the proverbial poutine.
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<Live to win! 'til you die! 'til the light dies in your eyes!... Then hit the Squad Beacon.> ![]() ![]() ![]() ![]() |
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#5 (permalink) |
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Join Date: Apr 2007
Location: Virginia, USA
Posts: 306
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Re: SAAW tips
people in the 3rd told me on friday may 17 that SAAW was the best anti infantry weapon
lol
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GO MANCHESTER UNITED ALL THE WAY! HAIL CRISTIANO RONALDO in game name= TG Shifty.P 2nd in the US with bianchi lmg for most kills 7th in the world with Bianchi LMG for most kills K/D of 31/1 with bianchi LYra=stop aimbotting shifty |
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#6 (permalink) |
![]() Join Date: Aug 2007
Location: Ireland
Age: 34
Posts: 836
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Re: SAAW tips
Go shifty!!! Your sig is brill....Man U ftw!!
I may be gaming this wednesday......after the final that is.....poor chelsea, they won't know what hit 'em! ![]()
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#7 (permalink) |
![]() ![]() Join Date: Apr 2007
Location: Austintown, Ohio
Age: 36
Posts: 2,404
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Re: SAAW tips
The SAAW also makes short work of FAVs.
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Ikariam (Alpha) Toruos[44:84]>Non Sequitur(c)-Sulfur :: Nyyos[44:85]>Obesa Cantavit-Wine Tiaayos[43:84]>Stercus Accidit-Marble :: Emytia[45:85]>Vacca Foeda-Crystal Nyyos[44:85]>Obesus Porcus-Wine |
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#8 (permalink) | |
![]() ![]() Join Date: Apr 2007
Location: Northeastern University (Boston)
Age: 21
Posts: 3,790
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Re: SAAW tips
Quote:
Check out that wiki link though, Draeh's got some good stuff there, he's shot me down enough in the past to figure it out.
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#10 (permalink) |
![]() ![]() Join Date: Apr 2007
Location: Northeastern University (Boston)
Age: 21
Posts: 3,790
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Re: SAAW tips
They sorta do. Its only good close. I like it because you can keep moving a bit.
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![]() ![]() ![]() ![]() Proud to have been an IRRegular! "Brittle?! Dude you just took a localized tactical warhead to the face." -Eroak |
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#13 (permalink) |
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Join Date: May 2008
Posts: 34
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Re: SAAW tips
the "defending cow"
take the cow (the transport in titan mode) put 3 guys in it 1 pilot = supply-boy 2 SAAW = share same side of the cow, either positions 5 and 7 either 4 and 6 have the cow positioned on tops of your vehicles, at a medium-high altitude unsuspecting gunships will soon appear, wait 3-4 seconds with one of the SAAW's locked (they will prolly engage shields) after the 3-4 seconds have the SAAWs fired the way we do it is define a "first SAAW" and a second one, as soon as the first shoots the first missile, the second does too the missiles follow the gunship for about 12 seconds, only very experienced flighers can avoid 1+2+1 missiles for 12+ seconds, WHICH means that those 2 guys in the gunship wasted at least 20 seconds time in which they could have killed 3-7 of your mates then u can swap the saaw-boys on the 2 and 3, and do some ground damage, or swap them back to the fire positions to do some repairs. this tactic is excellent, even if you cut 3 fighters from the budget, you gain several advantages - get fear in the enemy lines (both gunship-ers and infantry) - clean the skies for a very long while - provide a spawn point for the rest of the crew - stop or slow down tickets bleedings (if the case) |
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