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| Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions. |
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#1 (permalink) |
![]() ![]() Join Date: Jul 2007
Location: Vancouver, west coast of Canada
Posts: 1,081
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To vehicle or not to vehicle
As many of you have noticed, the 1.5 patch has brought us the "No Vehicles" (NV) option into gameplay. The function does indeed follow the name -- essentially, no armor spawns on the map. Not even the buggies.
This thread is to discuss which maps should have their vehicles removed. Please state why you'd like a map to be armor free. My opinions: - Very large maps such as Shuhia, Tampa, Sidi, and Suez (the 32p+ versions of these maps anyways) should remain armored as the walking distance between flags is abnormally large -- walking for five minutes on Sidi would get very old, very fast. - Infantry-focused maps like Cerbere, Gibraltar, and Tunis ought to remain as they are because armor plays a crucial role in the tactics that have evolved on the map. For example, the dreaded Toll Station buggy rush by the PAC -- things like that are a valid, fun, and well-known tactic and I wouldn't like to see that limited by the game mode. - Maps like Berlin literally allow 3-4 focused people in the APC and Walker to make PAC breakthrough abnormally hard. PAC breakthrough should be hard, yes, Conquest Assault cruxes on this, but not that difficult. Once EU gains a proper foothold with the armor, well .. we've all seen the almost stat-padding like APC screenshots that are possible with an APC on Berlin -- no one finds that fun. The APC (and the walker to a lesser extent) has no place on Berlin. What other maps do you think should be armor-free? Why? *Edit* Complete list of "No Vehicle" maps:
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Last edited by Lorax74; 05-30-2008 at 10:53 PM. Reason: Added list of "No Vehicle" maps for reference. |
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#2 (permalink) |
![]() ![]() Join Date: Apr 2007
Location: Northeastern University (Boston)
Age: 21
Posts: 3,816
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Re: To vehicle or not to vehicle
I'd actually love to see Infantry only on 16p Minsk and Highway Tampa.
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#3 (permalink) |
![]() ![]() ![]() Join Date: Nov 2006
Location: Bridgewater, NJ
Age: 34
Posts: 6,398
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I'm not overly excited to see any of the infantry centric maps without vehicles, but the armor maps would be sweet.
I would love to play Sidi Power Plant and Suez Canal without vehicles, those can be intense fun with lots of room to setup flanking manuevers, etc. On second thought, Fall of Berlin might be neat to try without armor. No APC or walker might force EU to be a bit more cautious with it's defense on the rear flags. |
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#4 (permalink) |
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Join Date: Jan 2008
Location: Montreal, Canada
Posts: 273
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Re: To vehicle or not to vehicle
Fall of Berlin and Operation Shingle are the only two maps on which I see IO mode being possible and enjoyable. FoB because it'll take away from the fact that vehicles tend to make the law on this map, and OS because I believe that it will give a certain new dimension to a map that's already full of cover spots and other infantry-friendly places.
I suggest against using IO mode on head-on maps, as I've personally gotten fed up very, very quickly playing this style. On these maps, once one team gains the advantage, the game is pretty much over from the get-go and the remaining tickets are an agony to watch trickling down.
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#5 (permalink) |
![]() Join Date: Apr 2007
Location: Pittsburgh
Age: 20
Posts: 947
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Re: To vehicle or not to vehicle
I think that IO on some of the larger vehicle based maps would be very, very different from the normal style of play. Instead of massed infantry supported by armor, you'd see carefully (well, hopefully) planned attacks more similar to PoE2. On most infantry-standard maps, the armor isn't a pervasive feature of the map. Instead, you have the one walker on, say, Tunis, which can lay down the hurt and turn the tide, but the focus is on infantry. Those maps are small. A focus on infantry in a large map would make for an entirely different game, one that I am interested in trying.
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#6 (permalink) |
![]() ![]() ![]() Join Date: Nov 2006
Location: Bridgewater, NJ
Age: 34
Posts: 6,398
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Re: To vehicle or not to vehicle
During one of the BFCL seasons we played Suez Cannal and Sidi as infantry only (no FAVs either) and I have to say, they were a blast. Suez Cannal is very linear but wide enough to flank, sneak, etc. Sidi was also a lot of fun infantry only, it took a while to get to the first flag, but once there the fight to control the bleed is intense.
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#9 (permalink) |
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Join Date: Feb 2007
Age: 36
Posts: 4,211
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Re: To vehicle or not to vehicle
I to just loved that one. It felt so strange at first, then once you realized you did not have armor to deal with it became a ferocious close fight. I had just an incredible round.
If we run no vehicle versions we will probably run a vehicle version to balance it out in the rotation.
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#10 (permalink) | |
![]() Join Date: Dec 2005
Location: With Wonder Woman in Awesomeland !
Posts: 4,442
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Re: To vehicle or not to vehicle
Quote:
its more about steady forward progress and killing them better than they kill you, I had a squad of all medics and just stuck together. Also smoke becomes a better tactical weapon.
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#11 (permalink) |
![]() Join Date: Mar 2008
Location: Lowell/Medford, MA
Age: 22
Posts: 205
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Re: To vehicle or not to vehicle
I tried using one of my normal strategies at the very beginning of the game on Berlin as PAC, figuring it'd be even easier without having to deal with the EU APC... Only to have my squad consistantly wiped to the point where they all left to join another squad because they kept dieing when they spawned in. I didn't even realize how often they were dieing because I only died once the whole time, but it was apparently alot worse than I thought because it's the one and only time I've had people leave my squad over consistant dieing.
Turns out, the plan I had relied heavily on our APC keeping the EU troops behind cover, looks like I'm heading back to the drawing board to come up with something else now. =)
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#12 (permalink) |
![]() Join Date: Feb 2008
Location: Northampton, MA
Age: 48
Posts: 205
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Re: To vehicle or not to vehicle
I think any map with no vehicles carries its own set of new tactics and game play. It forces players and squads to have good gun skills and not rely on vehicle weaponry for a tactical advantage. It would come down to SL/SM being able to execute with precision and also be able to be flexible more so than on the current maps. I think that it would be interesting to have a map with vehicles that can only transport and be weapons nurtured. It would be like WWII and basic jeeps and deuce and a halves. Just move troops...JJ
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#13 (permalink) |
![]() ![]() Join Date: Jul 2007
Location: Vancouver, west coast of Canada
Posts: 1,081
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Re: To vehicle or not to vehicle
I second Lyra's comment about 16-player Verdun with No Vehicles. I would love to see it in the main rotation. From BFCL (which was Infantry Only), it is extremely fun.
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#14 (permalink) | |
![]() ![]() Join Date: Nov 2007
Location: Austria
Age: 22
Posts: 1,130
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Re: To vehicle or not to vehicle
Quote:
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#15 (permalink) |
![]() Join Date: Oct 2007
Location: RastaLand
Age: 41
Posts: 569
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To vehicle!
BF2142 is a vehicle rich game. DICE has put vehicles on all the maps and vehicles are core elements of the game design. It is the way it is designed to be played... with vehicles. The experience to use multiple vehicles during a battle is just awesome. So why the need to remove them? I agree with all the others that say: "we will have new tactical elements in maps without them, and will be fun". Yes, I agree, it is fun and new tactics could emerge. But in the same logic, we can start discussing: What about No Commander, No Orbital, No SL Beacons, No UAV, Tickets change, etc., the list is endless. And all the above could be fun and could open "new tactical elements". I suggest, if we like it without vehicles, we can do special events: scrims, No Vechicle day, No Vechicle maps in the rotation, etc. But please, do not remove vehicles from the map rotation of the main server. In my opinion, the core gameplay elements on the primary server sould not be moderated / altered / tweaked. We can use these tweaks / moderations / alterations on the second server, or on special events as I mentioned above. Regards,
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