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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#1 (permalink) |
![]() Join Date: Feb 2008
Location: Maryland, USA
Age: 16
Posts: 242
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Noticed a possible RP exploit, wondering if "legal" or not...
Recently me and a few other guys noticed that there was a rally point set up underwater.
This made it safe from bullets and knives. The only way we were able to eliminate it was by tossing C4 in and blowing it up. I've noticed this happen quite a few times on various maps, but never really thought much of it until now. Is this a valid tactic, or an exploit?
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#2 (permalink) |
![]() Join Date: Dec 2007
Location: NJ
Posts: 267
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Re: Noticed a possible RP exploit, wondering if "legal" or not...
from what i have seen if the rally is completly under water it will be automaticly blown up by the game
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#4 (permalink) |
![]() ![]() ![]() Join Date: Jun 2007
Location: Suburban Chicago
Age: 42
Posts: 1,842
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Re: Noticed a possible RP exploit, wondering if "legal" or not...
It is perfectly valid.
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#5 (permalink) |
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Join Date: Apr 2007
Location: Milky Way Galaxy
Posts: 541
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Re: Noticed a possible RP exploit, wondering if "legal" or not...
I've seen that before. And fyi you can shoot it.
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#8 (permalink) | |
![]() Join Date: Oct 2007
Location: Petawawa, Canada
Posts: 230
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Re: Noticed a possible RP exploit, wondering if "legal" or not...
Quote:
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#9 (permalink) | |
![]() Join Date: Mar 2007
Location: افغانستان
Posts: 2,449
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Re: Noticed a possible RP exploit, wondering if "legal" or not...
Quote:
![]() Ive heard that when swimming across a river the body part underwater cant be shot which matches up with the trouble Ive had shooting people plainly in the open 10 feet away from me. Lag and netcode do the rest |
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#11 (permalink) |
![]() ![]() Join Date: Dec 2005
Location: Philleh
Posts: 1,643
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Re: Noticed a possible RP exploit, wondering if "legal" or not...
Next time you find an exploit guys it might be a good idea to keep it confined to PM's, I know this one is a bit obvious but it's still better not to give people any ideas.
Saying that, yeah it's perfectly legal, I've had problems spawning on rallies placed in the water in the past, so there's that to deal with as well.
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lTG-6thl TheGreatNardini ![]() "Dave: I'll have plenty of time to play next month after my foot surgery.
Wickens: They removing it from your mouth?" |
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#12 (permalink) |
![]() ![]() ![]() Join Date: Sep 2006
Location: Orlando, FL
Age: 26
Posts: 4,966
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Re: Noticed a possible RP exploit, wondering if "legal" or not...
IIRC, if the entire hitbox of the RP is underwater (the hitbox is larger than the RP), it becomes unspawnable. But if even the slightest part of the hitbox is clear of the surface, it's a working RP.
And yes, OOB RP's still work perfectly fine. Try playing OGT and NOT seeing one put out of bounds.
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#13 (permalink) |
![]() ![]() Join Date: Feb 2008
Location: Southern California
Posts: 653
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Re: Noticed a possible RP exploit, wondering if "legal" or not...
OOB Rallies are for squares. I still always set mine in the big bomb craters at North and South Bridge.
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#14 (permalink) |
![]() Join Date: Nov 2007
Location: Worcestershire, England
Age: 17
Posts: 320
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Re: Noticed a possible RP exploit, wondering if "legal" or not...
I have a rally exploit for you. Placing a rally next to a high wall causes the hitbox to extend into the wall. This means that every time you spawn you have a chance of being placed high up the wall and sliding to a grisly and rather embarassing demise. Found that one on Jabal, but I've seen it on Ejod too, always happens when I'm squad leading for some reason!
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#15 (permalink) |
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Join Date: Mar 2008
Posts: 61
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Re: Noticed a possible RP exploit, wondering if "legal" or not...
I never saw the point of putting rally points out of bounds. Half the time you ended up having to sprint to it to get your kit or sprint to not get punished.
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