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| Map Suggestions and Ideas Discuss new and old maps currently not on the server. |
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#1 (permalink) |
![]() ![]() Join Date: Jan 2007
Location: Louisiana
Posts: 1,922
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Backalley 2
I ran this map and it looks much better then the first one we have. Can we try this one a while? I have found one bug but not sure if it was my version. I see the purple checker boards in some areas.
This second version I feel might be more CT friendly. Assault can you post it up again please?
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FUN FUN Last edited by sparhawkxx; 07-05-2008 at 02:25 PM. |
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#4 (permalink) |
![]() Join Date: Apr 2007
Location: Finland
Posts: 329
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Re: Backalley 2
A few things I noticed:
-The whole thing looks more spaceious and lighter. -Back alley will be a lot harder for CTs to push. All 3 windows are open, the ladder is infront instead of behind the catwalk, and there is no cover at all in there. Once you're out, you have push straight in. -The front set will be harder to guard, since you can't see them from the street or other hostie room. -The backset as well, there are no elevated areas, and the room is smaller. -The vent upstairs has a few turns, so you won't be headshotted the moment you peek in. -You can't jump from window to window. -Front alley street has a garage area, so as a T you can't really see too far by peeking out into the street. The area after the alley is also more spaceious, so it looks like it will be easier to get in, but I have a feeling a lot of people will die a lot because of the emptiness with no cover. Honestly, I don't like it too much, but I never did like backalley. I've got a feeling that the strategies will be vastly different. I'll be happy to try it. |
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#7 (permalink) |
![]() Join Date: Jul 2007
Location: Alabama (T Town Baby)
Age: 22
Posts: 428
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Re: Backalley 2
I play tested this map Its allmost the same as the old one just updated I would have to play it on the server to really know if I would preferr it over the old one.
I never got any checkers when I tested it. |
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