View Full Version : TGU: ArmA2: Basic map reading/Comms sops

08-04-2009, 12:18 PM

Players will be required for TeamSpeak roll call in the TGU channel 30 minutes before the module.
Anyone who is not present 10 mins before the scheduled start time will be counted as absent and will be disallowed from participating in the next module run for the game in which the module was missed.

Basic map reading/Comms sops
Prerequisite: none
Instructor: Socomseal

What not to post:
"What time will it be in my time zone?" Work it out.
"Are non-supporting members allowed to participate?" Yes. However, supporting members get priority.
"It's not fair! I keep getting pushed out by Supporting Members!" Become one.
"Can you change the date?" No, the date is confirmed.
"I'm on the reserve list. How good are my chances of playing if I show up?" Decent. There'll inevitably be a few cancelations before the session and there can be one or two no-shows on the day of the session.

Quick Session Information
Date:"Aug 9th"
Time:"3:00pm est"
Be on Teamspeak By:"2:45pm est"
Estimated Duration:"2 Hours"
Server: IP/Password Given in Teamspeak
Module:"Basic Map/Comms sops"
Number of Students:"6-12"
Credit badge:

Ground Rules:
CHECK FIRE! Once on the server, hold your fire until specifically instructed to do so. This is very important so that your instructor can address everyone without background noise of weapons fire or explosions.
Listen to your instructor and follow their directions. It is important that everyone listen to the instructor and be ready to follow instructions so that the material in the module can be covered in a timely manner. The more the instructor has to be off-topic the longer the module will take to complete.
Minimize Com Chatter. Questions are greatly encouraged as part of the learning process, but many people may have questions at once. If you have a question or comment, simply type a request such as "question" or "comment" in the in-game chat and your instructor will call on you and let you have the com when they are able.

How Spots Are Assigned:
The first priority will be given to Supporting Members above non-Supporting Members. After that, People who have attended a TGU Basic Infantry course over those who have not. People who haven't attend a Basic Infantry course are allowed to sign up but will not be awared a badge until they passed or are writen off by a instructor.

A reserve list will be made up when all the playing spots are filled. Supporting members, once again, have priority. When a player with a spot cancels, they will be replaced by the first person on the reserve list.

How to Sign Up
Players who no-show without notice for a session will be precluded from participating in the following session for the game where they were absent. Don't let your team mates down! Only sign up if you can make it. Because class spaces are limited, please don't take a spot unless you're confident you can play.

To sign up, please simply reply with the following two items of information:
1) In house squad (unaffiliated if none)
2) Your in-game name.

Please reply to this message with the above information if you wish to sign up.
Players will be signed up on a first-come first-served basis.
Supporting Members get precendence in the order they sign up, then Non-Supporting Members afterwards. Your SM status at the time of signup determines which list you will be on. Once you post, you cannot become a SM later to work your way up the list.
You can pull out, but if you reconfirm, you will find yourself at the bottom of the roster.
You may not hand over your spot to another specific player. Your spot will be given to the next available player.

08-04-2009, 12:23 PM
1) Irregulars
2) |TG-Irr|Ghost02 -PF-

Charles Darwin
08-04-2009, 12:31 PM
would love t but will be at work :(

08-04-2009, 12:35 PM
Yeah I'd love to attend but Sunday is girlfriend day.

08-04-2009, 12:56 PM

08-04-2009, 12:57 PM
1) 999th Desk Jockeys
2) |TG-M| Damonte

08-05-2009, 12:45 AM
1) Unafiliated
2) Nyax

08-05-2009, 06:38 PM
1. TG-XV
2. TG-XV Masterjack

08-06-2009, 12:53 AM
Highly interested, but out of town.

Grunt 70
08-06-2009, 01:50 PM
Same deal. I may be available but not sure at this time. Put me down for a reserve slot, If there are any. I'll show up in TS at the appropriate time if I'm available. If slots fill up give my slot away.


08-06-2009, 08:17 PM
2) |TG|Eman|TG|

TG Latina
08-07-2009, 02:16 PM
Mercs a/k/a Crazy 8
|TG-8th| Latina

Gentlemen..... Latina is reporting for duty! :D

08-07-2009, 03:46 PM
Viper will be pleased!


Welcome Latina, glad to see you picking this up!

08-07-2009, 06:38 PM
Mercs a/k/a Crazy 8
|TG-8th| Latina

Gentlemen..... Latina is reporting for duty! :D

Well we are all gonna die. Good luck adjusting from 2142 to Arma. Good to see another experianced TG member taking this up!

08-07-2009, 09:05 PM
I encourage that as many people that are new to ArmA2 PLEASE sign up for this class. It's being led by a great individual and someone who knows ArmA2 very well. A great instructor.

08-08-2009, 12:36 AM
Socom is the best when it comes to basic training. He can fly a helo like no other also!

08-08-2009, 08:48 AM
1) Unaffiliated
2) Anders

TG Latina
08-09-2009, 02:44 PM
I'm sorry I won't be able to join this today. Sincere apologies. I will sign up next time. <3

08-09-2009, 07:13 PM
I Just wanted to give socomseal93 some feedback on the TGU class.

Map reading:
You covered most of the basics very well. Then you tested if we understood the stuff about markers and coordinates, which I think was an important thing to do.
The drop off from the huey was a good way to activate all of us at once. It was a good learning experience to navigate all on our own, instead of following each other around.
Maybe some additional excercises could be incorporated into that style of teaching. Perhaps dropping us around the map and having us pinpoint our location a couple of times, instead of the long run.

It was a bit hard to remember all of the information that needs to be passed on during a fire mission.
It might be a good idea to write the procedures down somewhere for the different types of fire missions.
That way we can print it out and use it as a checklist when we do the excercise. I think that may make it go a bit smoother.

Other than that I think you did an excellent job as instructor.
The lesson was well planned and excecuted.
I definitely learnt a couple of things that will make easier for me to play this game.

08-09-2009, 07:50 PM

Squad Leader AKA Alpha
1IC AKA Command
Artillary AKA Steel Rain

Alpha: Command this is Alpha message over.

Command: Go ahead Alpha over.

Alpha: Requesting fire mission at grid [grid] 1234-0123 [# of rounds] 3 round [type] HE [time] immediate [dispersion] 50 meters dispersion over.

Command: Copy fire mission over out.

Steel Rain: Alpha this is Steel Rain, shots out, [after 3 rounds] shots over.

*They hit 20 meters to the North*

Alpha: Alpha to Steel Rain, splash, [if needed] adjust fire 20 meters to the South. over.

Steel Rain: Copy Alpha, adjusting fire. Shots out [after 3] Shots over.

*Direct Hit*

Alpha: Steel Rain this is Alpha splash, good rounds over out.



Squad Leader AKA Alpha
Pilot AKA Sledge

Alpha: Sledge this is Alpha message over.

Sledge: Go ahead Alpha over.

Alpha: Requesting fire mission at [grid] 123-243 [number of bombs] 1 bomb [type] Laser Guided [target] target is enemy hanger [recommended approach] recommend west to east approach over.

Sledge: Good copy Alpha over.

Sledge: Bomb out over.

*Bad bomb*

Alpha: Sledge this is Alpha, bad bomb requesting repeat over

Sledge: Copy Alpha, coming around.

Sledge: Bomb out over.

Alpha: Sledge this is Alpha good bomb, target destroyed over out.