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#1 (permalink) |
![]() ![]() Join Date: May 2003
Location: K-W, Ont.
Age: 27
Posts: 1,727
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less maps?
You knew it had to happen... the first ever CS:source map complaint thread
Ok, I know there are not enough CS:S maps as it is, but based on the travel times between spawns and bombsites, I think that dust and chateau are inherently "un-PCS". Just my opinion. Actually, I don't dislike playing these maps and they can be played somewhat tactically. I just think they lend themselves to repeated run-and-gun. |
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#2 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 16,809
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Re: less maps?
Quote:
Chateau is ok, but barely. Office is good for regulars, but I don't like playing on it with pubbies. They tend to push the limits too far even if they know the rules...
__________________
![]() ![]() Take the world's smallest political quiz! "I was touched by His Noodly Appendage." TacticalGamer TX LAN/BBQ Veteran:
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#4 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,170
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Re: less maps?
Yes, the Ts on Chateau can get to the bomb site before the CTs.
I agree that some maps could be culled, but really, we seem to only have 6 maps as it is. I don't think people want to play the same ones over and over again. |
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#5 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 16,809
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Re: less maps?
Quote:
__________________
![]() ![]() Take the world's smallest political quiz! "I was touched by His Noodly Appendage." TacticalGamer TX LAN/BBQ Veteran:
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#6 (permalink) | |
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Join Date: Aug 2004
Age: 23
Posts: 85
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Re: less maps?
Quote:
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#7 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2001
Location: Rhode Island, USA
Age: 36
Posts: 8,919
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Re: less maps?
I agree on both Dust and Chateau.. As already stated they seem to be very UN-PCS maps. If anyone comes across any NEW CS Source maps, please let me know.. It would be nice to get some of them up and on the server. Especially now, since we don't need to make clumsy map packs. We can just use the HTTP delivery and get speedy downloads right from the CS server.
__________________
Diplomacy is the art of saying "good doggie" while looking for a bigger stick.
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#8 (permalink) |
![]() ![]() Join Date: May 2003
Location: K-W, Ont.
Age: 27
Posts: 1,727
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Re: less maps?
Valve has not released mapping tools yet, so any maps out there will be made with tools from last year's HL2 leak. I would expect mapping tools to be made available around HL2's release (Nov.16)
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#9 (permalink) | |
![]() Join Date: May 2003
Location: NE Outer London, UK
Age: 26
Posts: 1,540
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Re: less maps?
Quote:
dust is alright for small games.... where is assault though? did it not make it into source? ![]() |
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#10 (permalink) |
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Join Date: May 2003
Posts: 663
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Re: less maps?
I'm just looking at these now, I'm going to down 'em and check 'em out.
http://www.gameconnect.info/modules....rticle&sid=537 http://games.saix.net/localdownloads...in&p_level=720 Perhaps 2 maybe 3 could be used on the server the way it looks. Apparently there are some others (bada_source maps) that are a meld of CS and CZ. ![]() EDIT: Yeah, like Random Guy said, it seems everyone is saying that since Hammer hasn't been released the only way any CS: S map could exist is with the hacked goods. Oh well... Last edited by DeRanger; 10-24-2004 at 10:56 PM. |
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#12 (permalink) | |
![]() ![]() ![]() ![]() Join Date: Oct 2001
Location: Rhode Island, USA
Age: 36
Posts: 8,919
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Re: less maps?
Quote:
__________________
Diplomacy is the art of saying "good doggie" while looking for a bigger stick.
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#13 (permalink) |
![]() Join Date: May 2003
Location: NE Outer London, UK
Age: 26
Posts: 1,540
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Re: less maps?
i dont want 100s of custom maps.....its when people are learning that they cause problems, like pushing the limits on defence moving forward etc. its also harder to learn maps on here since map time is so short (only 9 wins???????) and you cant use the whole map. On a pub you'd run around the whole thing searching for people, and you;d have 15-20 rounds on it.......(this sounds like i want this style! lol errrr not)
rio is something i would like to see assault (or something close) increase the win limit to 15 or something that way we dont go through the map cycle so fast |
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