View Full Version : Force Majour's Tora Bora Coop July 25th early morning

07-25-2010, 04:41 PM
Good mission fellas, dispite the crazy comms we still managed to do a first time ever completion of the mission. Epic Props to those of you in delta (my squad) who took no casualties and generally kicked tonnes of takistani hindquarters. Also, brilliant leadership on command's side of things, giving us the general layout of each objective but leaving it up to the squad leaders to plan amongst themselves, all in all, great tactics great mission (needs some bug fixes) and yeah...now there's an AAR so people can post stories about it.

07-25-2010, 04:53 PM
We seem to have posted AARs for the same mission at the same time :D

07-25-2010, 06:12 PM
well played good sir :P

07-25-2010, 08:01 PM
yeah, azzwort i was in your squad that game (Golden) one of the most professional mission I've seen on TG so far.

07-25-2010, 09:45 PM
Some of the best collaboration I have ever seen. I never had a problem communicating with command at any time despite a nearly complete technical breakdown of comms. Really good job from all teams leading and following orders. Throughout the entire campaign we took probably three casualties. I had a lot of fun and there was never a time I was bored or not having fun. Despite this, there were issues with the mission from a technical standpoint which I have addressed in my recent release of version 5. Changes include going to the ACE medical system, fixed tasking, and limits to prevent unnecessary fleeing of the hvt's. I believe players will find that this update will foster better game play.


07-25-2010, 10:13 PM
Force i love the mission i just think there could be a version with 30 players and then a 20 person one.. cause last night i had a hard time getting in cause it was full half the time.

07-26-2010, 12:25 AM
a larger version where 2 different forces work on 2 diff obj at once would be easy to do. twice the birds, and little extra command staff/rto's