View Full Version : [ARMA 2] Fireteam Operations - Basic Infantry (Friday, December 3rd)

11-28-2010, 10:05 AM
[ARMA 2] Fireteam Operations - Basic Infantry (Friday, December 3rd)

DATE AND TIME: " December 3rd 23:00 GMT / 16:00 EST"

Players will be required for TeamSpeak roll call in the TGU channel 15 minutes before the module.
Anyone who is not present 10 mins before the scheduled start time will be counted as absent and will be disallowed from participating in the next module run for the game in which the module was missed.

Module Name: Fireteam Operations
Prerequisite: Basic Infantry (Will be done on an unofficial basis 1 hr before FT Ops
Instructor: Jacezz

What not to post:
"What time will it be in my time zone?" Work it out.
"Are non-supporting members allowed to participate?" Yes. However, supporting members get priority.
"It's not fair! I keep getting pushed out by Supporting Members!" Become one.
"Can you change the date?" No, the date is confirmed.
"I'm on the reserve list. How good are my chances of playing if I show up?" Decent. There'll inevitably be a few cancelations before the session and there can be one or two no-shows on the day of the session.

Quick Session Information
Date: "December 3rd"
Time: "23.00 GMT"
Be on Teamspeak By: "22.45 GMT" To get the Basic infantry class - "20:45 GMT"
Estimated Duration: "1 hour 30 mins"
Server:IP/Password Given in Teamspeak
TS3 info: + be in the TGU channel at the bottom
Module: "Fireteam Operations"
Number of Students: "max 12"
Credit badge: TBA

Ground Rules:
CHECK FIRE! Once on the server, hold your fire until specifically instructed to do so. This is very important so that your instructor can address everyone without background noise of weapons fire or explosions.
Listen to your instructor and follow their directions. It is important that everyone listen to the instructor and be ready to follow instructions so that the material in the module can be covered in a timely manner. The more the instructor has to be off-topic the longer the module will take to complete.
Minimize Com Chatter. Questions are greatly encouraged as part of the learning process, but many people may have questions at once. If you have a question or comment, simply type a request such as "question" or "comment" in the in-game chat and your instructor will call on you and let you have the com when they are able.

How Spots Are Assigned:
The first priority will be given to Supporting Members above non-Supporting Members. After that, People who have attended a TGU Basic Infantry course over those who have not. People who haven't attend a Basic Infantry course are allowed to sign up but will not be awared a badge until they passed or are writen off by a instructor.

A reserve list will be made up when all the playing spots are filled. Supporting members, once again, have priority. When a player with a spot cancels, they will be replaced by the first person on the reserve list.

How to Sign Up
Players who no-show without notice for a session will be precluded from participating in the following session for the game where they were absent. Don't let your team mates down! Only sign up if you can make it. Because class spaces are limited, please don't take a spot unless you're confident you can play.

To sign up, please simply reply with the following two items of information:
1) In house squad (unaffiliated if none)
2) Your in-game name.

Please reply to this message with the above information if you wish to sign up.
Players will be signed up on a first-come first-served basis.
Supporting Members get precendence in the order they sign up, then Non-Supporting Members afterwards. Your SM status at the time of signup determines which list you will be on. Once you post, you cannot become a SM later to work your way up the list.
You can pull out, but if you reconfirm, you will find yourself at the bottom of the roster.
You may not hand over your spot to another specific player. Your spot will be given to the next available player.


The Basic Infantry introduction to how to play Arma will be provided 1 Hr before class start and will comprise of interface familiarisation, ACE familiarisation and get you up to speed with the basic principles involved in Armed Assault. Showing up the hour early to take part in this half of the night is not required and is purely optional, however please state your interest in attending below when you post. This part will be unofficial - no TGU sponsorship of it has been given.

You will need to be up to date with TG's current modset to play - Consult http://www.tacticalgamer.com/arma-sops-technical-support-faq/161411-how-start-tactical-gamer-armed-assault.html & the Arma SOPs, technical support and faq's subforum for information on how to do that. Friday is patch day also, so remember to check you are up to date on joining - worst comes to worst as I understand the inconvenience we can wait a couple of minutes for you to finish patching up

11-28-2010, 12:10 PM
Please sign me up for the Basic Infantry and Fireteam Ops class on Dec 3.

11-28-2010, 01:13 PM
Please sign me up for the Basic Infantry and Fireteam Ops class on Dec 3.

In house squad: unaffliated
Your in-game name: broadsword56

Do it like that and you will be signed up ( not sure about your in-game name :) )

11-28-2010, 09:59 PM
Please sign me up for the Basic Infantry and Fireteam Ops class on Dec 3.
In house squad: unaffliated
My in-game name: broadsword56

12-03-2010, 12:28 PM
In house squad: unaffliated
My in-game name: Jaws223

01-24-2011, 05:31 PM
Will you runs this class again ?

01-25-2011, 07:04 AM
I have no plans to run this class again for the forseeable future unless playerbase sees a dramatic increase of newguys, feel free to poke me on ts though and we can see if I can do a one on one with you.