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TMan
01-02-2011, 01:38 PM
Basic Infantry: Sunday, January 9th, 2011

1:00 PM EST / 12:00 PM CST

Meet in TGU channel in Team Speak 15 minutes prior.

SIGN UP IN THIS THREAD

Syllabus:


I. Introduction and Organization

ROLL CALL
CLASS PHOTO

a. Formation of squads

i. Starting the game right
ii. Limitations when BLUEFOR vs. INSURGENTS
iii. Roll out - Trucks and transport

b. Position assignments for column movement

i. Assignments
ii. “Pairs of 2” assignment

c. Description of duties in the column by position - what each kit is for and how to use it

i. SL
ii. Medic
iii. Rifle with grapple
iv. Rifleman / ammo
v. Grenadier
vi. Machine Gun
vii. AT
viii. Sniper/Marksman
ix. Insurgent kits
x. Unarmed civilian
xi. Discussion

d. Squad Leader Markers

i. Move
ii. Observe
iii. Assault
iv. Defend
v. Destroy
vi. Build

e. Point Man

i. Rope
ii. Observation
iii. Selection of route
iv. Reporting

- Direction
- Distance
- High/Low
- Type
- Moving direction


II. Column Movement

a. Spacing

i. Wooded Terrain
ii. Desert
iii. City Street Staggered Column
iv. Importance of staying in position

III. Movement to Contact

a. Fire Base distance and placement from observed enemy
b. Duties of assigned pairs after confirmed observation
c. Supporting moves by rear PAIR in forming line

i. Left
ii. Right
iii. Center

IV. Transition to Line Formation

a. Taking a firing position
b. Position for Medic
c. Massing fire on the enemy – base of fire
d. Automatic Rifle covering fire
e. Advancing PAIR 1 to eliminate enemy position

V. Ammo

a. Using ammo bags in combat
b. Strategy for keeping heavy weapons supplied
c. Pairing the ammo bag with the heavy weapon

VI. Crossing Open Space

a. Road, river and open area crossings
b. Smoke
c. Covering positions

VII Building firebases in .9

a. Fire Base distance and placement from observed enemy
b. How the SL uses the radio
b. Crates and trucks in .9
d. Fixed Asset Changes in .9

• Added new Foxholes with better construction and protection against artillery and high explosives
• Added new Anti-Tank Guided Missile (ATGM) emplacements, limited to 3 placed at once
• Increased the maximum number of Forward Outposts available from 4 to 6
• Changed Forward Outposts build rules, they can now be built 200m apart (decrease from 300m)
• Changed Forward Outposts build rules, they now only require one supply crate to build (decrease from 2)
• Changed all deployable assets (HMG, AA, TOW, Foxhole, Wire) build rules, they now require two supply crates to build and can now be placed up to 200m from the Forward Outpost (increase from 150m)
• Changed deployable asset maximum amount of assets deployable per map for a team (3 TOWs, 12 AAs, 24 HMGs). For AAs and HMGs is more than they can actually place, but still a limitation just in case it gets too much for the server to handle
• Changed maximum amount of static defenses on a map (foxholes and/or razorwire) to be 100 to avoid any issue with server crashing
VII. Other - Communications

a. Engaging the commander
b. Calling for resources
c. In-squad communication resources (TS, mumble, in-game comms)

VIII. Calling Artillery from the commander

a. Using the binos
b. Calling the shot in

IX. Other .9 changes

• Decreased number of players needed to be close to disable RP to one (used to be two)
• Changed Rally Points, they now expire after 60 seconds from being placed.
• Changed Rally Points, they now cannot be placed with a single enemy close (100m radius)
• Changed Rally Points, they are now limited to only one placement before needing to be "rearmed"
• Changed Rally Points, they now get "rearmed" by the Squad Leader getting close (within 20 meters) to a Forward Outpost, Command Post or Supply Depot


X. Mechanized Infantry

a. Kit selection and squad layout
b. Movement
c. Listening and Observation Mode
d. Deployment of Infantry
e. APC mission - transport / support
f. Supply
g. Healing with Medic

XI. Discussion

I. Introduction and Organization

ROLL CALL
CLASS PHOTO

a. Formation of squads

i. Starting the game right
ii. Limitations when BLUEFOR vs. INSURGENTS
iii. Roll out - Trucks and transport

b. Position assignments for column movement

i. Assignments
ii. “Pairs of 2” assignment

c. Description of duties in the column by position

d. Squad Leader Markers

i. Move
ii. Observe
iii. Assault
iv. Defend
v. Destroy
vi. Build

e. Point Man

i. Rope
ii. Observation
iii. Selection of route
iv. Reporting

- Direction
- Distance
- High/Low
- Type
- Moving direction


II. Column Movement

a. Spacing

i. Wooded Terrain
ii. Desert
iii. City Street Staggered Column
iv. Importance of staying in position

III. Movement to Contact

a. Fire Base distance and placement from observed enemy
b. Duties of assigned pairs after confirmed observation
c. Supporting moves by rear PAIR in forming line

i. Left
ii. Right
iii. Center

IV. Transition to Line Formation

a. Taking a firing position
b. Position for Medic
c. Massing fire on the enemy – base of fire
d. Automatic Rifle covering fire
e. Advancing PAIR 1 to eliminate enemy position

V. Ammo

a. Using ammo bags in combat
b. Strategy for keeping heavy weapons supplied
c. Pairing the ammo bag with the heavy weapon

VI. Crossing Open Space

a. Road, river and open area crossings
b. Smoke
c. Covering positions

VII Building firebases in .9

a. Fire Base distance and placement from observed enemy
b. How the SL uses the radio
b. Crates and trucks in .9
d. Fixed Asset Changes in .9

• Added new Foxholes with better construction and protection against artillery and high explosives
• Added new Anti-Tank Guided Missile (ATGM) emplacements, limited to 3 placed at once
• Increased the maximum number of Forward Outposts available from 4 to 6
• Changed Forward Outposts build rules, they can now be built 200m apart (decrease from 300m)
• Changed Forward Outposts build rules, they now only require one supply crate to build (decrease from 2)
• Changed all deployable assets (HMG, AA, TOW, Foxhole, Wire) build rules, they now require two supply crates to build and can now be placed up to 200m from the Forward Outpost (increase from 150m)
• Changed deployable asset maximum amount of assets deployable per map for a team (3 TOWs, 12 AAs, 24 HMGs). For AAs and HMGs is more than they can actually place, but still a limitation just in case it gets too much for the server to handle
• Changed maximum amount of static defenses on a map (foxholes and/or razorwire) to be 100 to avoid any issue with server crashing
VII. Other - Communications

a. Engaging the commander
b. Calling for resources
c. In-squad communication resources (TS, mumble, in-game comms)

VIII. Calling Artillery from the commander

a. Using the binos
b. Calling the shot in

IX. Other .9 changes

• Decreased number of players needed to be close to disable RP to one (used to be two)
• Changed Rally Points, they now expire after 60 seconds from being placed.
• Changed Rally Points, they now cannot be placed with a single enemy close (100m radius)
• Changed Rally Points, they are now limited to only one placement before needing to be "rearmed"
• Changed Rally Points, they now get "rearmed" by the Squad Leader getting close (within 20 meters) to a Forward Outpost, Command Post or Supply Depot


X. Mechanized Infantry

a. Kit selection and squad layout
b. Movement
c. Listening and Observation Mode
d. Deployment of Infantry
e. APC mission - transport / support
f. Supply
g. Healing with Medic

XI. Discussion

McGann
01-02-2011, 03:36 PM
Looks Awesome good sir!!

SargeFry
01-02-2011, 03:40 PM
I am officially registering for this class. Please contact McGann to settle any tuition fees, equipment rental charges, etc.

TMan
01-02-2011, 04:39 PM
This will be BASIC stuff, not anything rocket science......

desant_1
01-02-2011, 07:17 PM
I am in. How long do you expect the session to last?

TMan
01-02-2011, 09:24 PM
1 hour tops

kushanagi
01-02-2011, 11:21 PM
Count me in!

Angelo-1621
01-04-2011, 05:24 AM
I'll be there! Looking forward to it.

BoB$SoB
01-04-2011, 06:44 AM
I will try and make it but I am not sure I can but it sounds awesome.

Unkl
01-04-2011, 09:12 AM
Great stuff. Will be there.

PipBoy
01-04-2011, 04:02 PM
Oh I'm in. What's the TS server tho?

brettwad
01-04-2011, 09:42 PM
PipBoy, TS is Teamspeak. You can get it here: http://www.teamspeak.com/?page=downloads

TG TS Server address: 74.52.1.234 Port: 9987

PipBoy
01-04-2011, 10:00 PM
Oh I know what TS is and I've had it for ages now! I'm new to PR and TG but I've been nerding my way through online games for quite a while!
But thanks a lot, I'll confirm being there as soon as I figure out whether or not I should take daylight savings time into consideration!

Vinman13
01-04-2011, 10:57 PM
I will do my best to be there!

SageWolf
01-05-2011, 10:40 AM
Great class outline! I will be there.

MacLeod
01-05-2011, 11:50 AM
I hope to be there, but may miss it with a busy schedule.

Keating
01-06-2011, 10:17 PM
I believe it's 13:00 EST, not 11:00, but I'm not trying to be a jerk about it, I just want to make sure people know what time to come.

Also, I'd like to sign up for the class, 99% sure I can make it. I just bought BF2 2 weeks ago, and I'm eager, but inexperienced. Thanks for hosting the class!

brettwad
01-07-2011, 07:23 PM
Tman put the time for EST and CST in first line of his post. We are on Eastern Standard Time and Central Standard Time now. Daylight Savings Time does not going into effect until the spring time here in the USA.

TMan
01-07-2011, 08:06 PM
I changed it to just EST/CST times so I don't mess it up. I am sure folks can figure out other time zones....

http://www.timeanddate.com/worldclock/

And no, you are not being a jerk.....Thanks for pointing out my error.

TMan
01-09-2011, 12:22 PM
Training will be on the TG Training server. If you can't find it on the list (in the normal place), the IP to login is:

IP: 70.84.146.202
Port: 16567

See you in Team Speak in the TGU channel.

TMan
01-09-2011, 01:46 PM
Team Speak:

83.222.235.7
17570

TMan
01-09-2011, 03:40 PM
If you attended, you can put this in your sig"

http://www.tacticalsites.com/~eroak/pins/Basic%20S.png

Unkl
01-10-2011, 08:28 AM
I was so on my way then work calls & takes a dump on my day. Sorry for the no notice fellas hope it was fun & all.